feat(chat): Campaign CH slice CH2 — retail SpewBox interface text
Retail routes on-screen refusals ("You can't jump while in the air",
"You are too encumbered to carry that!") through a SEPARATE transient
screen surface (gmSpewBoxUI, ClientSystem::AddTextToScroll @0x00563C50)
that never touches the chat scroll — type 0x1A is exactly the bit every
ChatInterface window's default filter excludes
(ChatInterface::ChatInterface @0x004F4550). acdream had no such split:
every WeenieError rendered in chat at a single stand-in LogTextType
0x00 (CH1-era approximation, register AP-176), and locally-detected
jump refusals were silently discarded.
This slice ports the full mechanism per
docs/research/2026-08-09-chat-retail-interface-text.md:
CORE (AcDream.Core/Chat):
- WeenieErrorMessages.Resolve now returns (text, RetailLogTextType) from
a 338-row transcription of ClientCommunicationSystem::HandleFailureEvent
@0x00571990 (Appendix A's 339 cases minus one, 0x4F8, deliberately
excluded — its case body is a tangled decompiler artifact, not
resolvable with confidence). Spot-checked ~20 rows directly against
the raw decomp (case 0x2b/0x36/0x3a/0x4e/0x4ec/0x4f3/0x4f4 and the
jump family), beyond the ~10 the brief asked for, because the first
pass surfaced two transcription classes the research doc's markdown
silently ate: (1) 7 ids marked "shared string global" resolved by
reading the case bodies directly (0x24/0x48/0x49 reuse the jump-
refusal globals; 0x4DE/0x4DF/0x55A/0x55E are pure param passthrough);
(2) 19 "arg3 + literal" CONCATENATION ids whose leading space (and
therefore their %s marker) the markdown table's cell-trimming ate —
fixed by re-reading each case body, several requiring a SECOND
non-truncated data_XXXXXXXX dump elsewhere in the same oracle file to
recover text the ~33-char inline preview cut off. One retail typo is
preserved verbatim: 0x4F4's second placeholder is literal "$s", not
"%s" — only the first substitutes.
- ClientTextRefusals: the 11 process-lifetime string globals, all
byte-recovered from the PDB-paired C:\Users\erikn\Downloads\acclient.exe
(MATCH verified via check_exe_pdb.py) via raw UTF-16LE prefix search —
5 were truncated in the research doc's own transcription and all 5
turned out to end "...combat mode"/"...this position", not the
shorter "...combat" a truncated read would suggest.
- SpewBoxState: the gmSpewBoxUI pending/visible queue port (insert-at-0,
dedupe-against-index-0-only, MaxConcurrentItems overflow, per-entry
expiry, one-frame enqueue/drain decoupling). Placed in Core (not
Runtime as the brief's default) because AcDream.UI.Abstractions
references Core but not Runtime, and SpewBoxVM needs to wrap it
directly — the same constraint ChatVM already satisfies against
ChatLog.
- Folded the 4-entry WeenieErrorText.cs into the full table; deleted it.
RUNTIME (AcDream.Runtime):
- RuntimeCommunicationState.AddText(text, type, windowId): the
AddTextToScroll chokepoint. type == ClientLocal -> SpewBox only, never
chat; everything else -> the existing transcript, tagged with type.
- GameEventWiring gains an `onInterfaceText` delegate hole (Core.Net
cannot reference Runtime, so this follows the file's own established
pattern for every other Runtime-owned sink). Rewires 0x028A/0x028B/
UseDone through the full table + router; fixes 0x02EB
CommunicationTransientString's routing type from a CH1-era 0x00
guess to retail's hardcoded ClientLocal (Handle_Communication__
TransientString @0x0057D460).
- LiveSessionEventRouter's 0xF7E0 ServerMessage handler now routes
through AddText with the wire chatType verbatim instead of always
writing ChatLog directly.
- PlayerMovementController gains OnInterfaceText, applied by
RuntimeLocalPlayerMovementState to every controller it installs.
Reports ChargeJump/jump refusals exactly as ClientCombatSystem::
CommenceJump @0x0056AF90 / DoJump @0x0056B110 do — confirmed via
their compiled dispatch that ONLY 0x24/0x48/0x49 produce text;
0x47 (GeneralMovementFailure, fully-constrained/no-stamina) and any
other code are retail-SILENT (DoJump's jump table has exactly 4 real
targets), which contradicts this task's brief ("0x47 -> the
constrained/stamina row per §4.2") — the brief's reading of §4.2
described what jump_is_allowed COMPUTES, not what CommenceJump/DoJump
DISPLAY for it. Implemented the decomp-verified silent behavior.
APP (AcDream.App / AcDream.UI.Abstractions):
- The 5 composition sites that already used RetailLogTextType.ClientLocal
now call Communication.AddText instead of Chat.OnSystemMessage
directly, so they reach the SpewBox instead of the transcript.
- SpewBoxVM (UI.Abstractions) + SpewBoxController (App), modeled
directly on PortalWaitNoticeController. Position/font/colour/
MaxConcurrentItems are placeholders: SpewBoxLayoutDumpDiagnostic
exhaustively swept the installed client_portal.dat's entire LayoutDesc
id range (0x21000000-0x21000075, 101/118 ids populated, sanity-checked
against 3 known ids) and found ZERO elements of class 0x10000016 —
gmSpewBoxUI is mounted from C++ code, not any authored LayoutDesc, so
the dump cannot recover these values.
REGISTER: AP-176 retired (its WeenieError half is now the full table
port); its OnCombatLine half was never in this slice's scope and is
split out to AP-179 so that divergence keeps a row. AP-177 (invented
line lifetime) and AP-178 (invented position/font/colour/max-items)
filed for the presentation placeholders above. AP-175 (PopUpString ->
chat instead of modal) is untouched, not duplicated.
Suite: 11,890 passed / 4 skipped / 0 failed (was 11,835/4/0; +55 net
new tests, 0 regressions).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
0fa4554759
commit
77c8296e3f
28 changed files with 2144 additions and 224 deletions
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@ -758,6 +758,162 @@ public sealed class GameEventWiringTests
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Assert.Contains("Mana Stone", e.Text);
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}
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// ── Campaign CH slice CH2: onInterfaceText routing ───────────────────
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private static (GameEventDispatcher Dispatcher, ChatLog Chat, List<(string Text, RetailLogTextType Type)> Reported)
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MakeAllWithInterfaceTextRouter()
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{
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var dispatcher = new GameEventDispatcher();
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var chat = new ChatLog();
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var reported = new List<(string, RetailLogTextType)>();
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GameEventWiring.WireAll(
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dispatcher,
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new ClientObjectTable(),
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new CombatState(),
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new Spellbook(),
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chat,
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onInterfaceText: (text, type) => reported.Add((text, type)));
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return (dispatcher, chat, reported);
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}
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[Fact]
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public void WireAll_WithRouter_WeenieError_ClientLocalCode_RoutesThroughRouter_NotChat()
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{
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// 0x024 = NotGrounded / YouCantJumpWhileInTheAir -> ClientLocal per
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// the full HandleFailureEvent table. With a router wired, this must
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// reach the router (and therefore, in production, the SpewBox) and
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// NEVER the chat transcript — the exact CH1-era behavior this test
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// replaces (chat.OnWeenieError used to type every code 0x00).
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var (d, chat, reported) = MakeAllWithInterfaceTextRouter();
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byte[] payload = new byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x024u);
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.WeenieError, payload));
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d.Dispatch(env!.Value);
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Assert.Equal(0, chat.Count);
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var (text, type) = Assert.Single(reported);
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Assert.Equal(ClientTextRefusals.CantJumpInAir, text);
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Assert.Equal(RetailLogTextType.ClientLocal, type);
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}
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[Fact]
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public void WireAll_WithRouter_WeenieError_ChatTypeCode_RoutesThroughRouter_AsChatType()
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{
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// 0x402 = Your spell fizzled -> Magic (0x07) per the table. Routed
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// text still goes through the SAME router (production forwards
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// non-ClientLocal types to the chat transcript via AddText).
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var (d, _, reported) = MakeAllWithInterfaceTextRouter();
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byte[] payload = new byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x402u);
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.WeenieError, payload));
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d.Dispatch(env!.Value);
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var (text, type) = Assert.Single(reported);
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Assert.Equal("Your spell fizzled.", text);
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Assert.Equal(RetailLogTextType.Magic, type);
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}
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[Fact]
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public void WireAll_WithRouter_WeenieErrorWithString_SubstitutesParam_AndRoutesByType()
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{
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var (d, chat, reported) = MakeAllWithInterfaceTextRouter();
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// 0x521 = "%s has been added to the list of people you can hear." -> Default (0x00).
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byte[] interpBytes = MakeString16L("Caith");
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byte[] payload = new byte[4 + interpBytes.Length];
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BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x521u);
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Array.Copy(interpBytes, 0, payload, 4, interpBytes.Length);
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.WeenieErrorWithString, payload));
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d.Dispatch(env!.Value);
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var (text, type) = Assert.Single(reported);
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Assert.Equal("Caith has been added to the list of people you can hear.", text);
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Assert.Equal(RetailLogTextType.Default, type);
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Assert.Equal(0, chat.Count);
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}
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[Fact]
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public void WireAll_WithRouter_SilentClientControlStatus_StillDropped()
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{
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var (d, chat, reported) = MakeAllWithInterfaceTextRouter();
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byte[] payload = new byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x003Bu); // ILeftTheWorld
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.WeenieError, payload));
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d.Dispatch(env!.Value);
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Assert.Empty(reported);
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Assert.Equal(0, chat.Count);
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}
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[Fact]
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public void WireAll_WithRouter_CommunicationTransientString_AlwaysClientLocal()
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{
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// Retail hardcodes AddTextToScroll(text, 0x1A, 1, 0) for 0x02EB —
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// corrects the CH1-era 0x00 routing note in GameEventWiring.cs.
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var (d, chat, reported) = MakeAllWithInterfaceTextRouter();
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byte[] payload = MakeString16L("You are too encumbered to carry that!");
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var env = GameEventEnvelope.TryParse(
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WrapEnvelope(GameEventType.CommunicationTransientString, payload));
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d.Dispatch(env!.Value);
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var (text, type) = Assert.Single(reported);
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Assert.Equal("You are too encumbered to carry that!", text);
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Assert.Equal(RetailLogTextType.ClientLocal, type);
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Assert.Equal(0, chat.Count);
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}
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[Fact]
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public void WireAll_NoRouter_CommunicationTransientString_FallsBackToChatWithClientLocalType()
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{
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// No router wired (older/test caller shape) — the fallback still
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// tags the entry with the retail-correct type even though it can't
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// perform the SpewBox split.
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var (d, _, _, _, chat) = MakeAll();
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byte[] payload = MakeString16L("fallback text");
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var env = GameEventEnvelope.TryParse(
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WrapEnvelope(GameEventType.CommunicationTransientString, payload));
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d.Dispatch(env!.Value);
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Assert.Equal(1, chat.Count);
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var e = chat.Snapshot()[0];
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Assert.Equal("fallback text", e.Text);
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Assert.Equal((uint)RetailLogTextType.ClientLocal, e.LogTextType);
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}
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[Fact]
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public void WireAll_WithRouter_UseDone_NonZeroError_RoutesResolvedTextAndType()
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{
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// 0x1D = YoureTooBusy -> ClientLocal per the table. Folds the former
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// WeenieErrorText.cs 4-entry map into the full table (register AP-74).
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var (d, chat, reported) = MakeAllWithInterfaceTextRouter();
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byte[] payload = new byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x001Du);
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.UseDone, payload));
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d.Dispatch(env!.Value);
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var (text, type) = Assert.Single(reported);
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Assert.Equal("You're too busy!", text);
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Assert.Equal(RetailLogTextType.ClientLocal, type);
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Assert.Equal(0, chat.Count);
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}
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[Fact]
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public void WireAll_WithRouter_UseDone_ZeroError_ReportsNothing()
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{
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var (d, _, reported) = MakeAllWithInterfaceTextRouter();
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byte[] payload = new byte[4]; // err == 0
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.UseDone, payload));
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d.Dispatch(env!.Value);
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Assert.Empty(reported);
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}
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[Fact]
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public void PlayerDescription_RegistersInventoryEntries_InClientObjectTable()
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{
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