feat(chat): Campaign CH slice CH2 — retail SpewBox interface text
Retail routes on-screen refusals ("You can't jump while in the air",
"You are too encumbered to carry that!") through a SEPARATE transient
screen surface (gmSpewBoxUI, ClientSystem::AddTextToScroll @0x00563C50)
that never touches the chat scroll — type 0x1A is exactly the bit every
ChatInterface window's default filter excludes
(ChatInterface::ChatInterface @0x004F4550). acdream had no such split:
every WeenieError rendered in chat at a single stand-in LogTextType
0x00 (CH1-era approximation, register AP-176), and locally-detected
jump refusals were silently discarded.
This slice ports the full mechanism per
docs/research/2026-08-09-chat-retail-interface-text.md:
CORE (AcDream.Core/Chat):
- WeenieErrorMessages.Resolve now returns (text, RetailLogTextType) from
a 338-row transcription of ClientCommunicationSystem::HandleFailureEvent
@0x00571990 (Appendix A's 339 cases minus one, 0x4F8, deliberately
excluded — its case body is a tangled decompiler artifact, not
resolvable with confidence). Spot-checked ~20 rows directly against
the raw decomp (case 0x2b/0x36/0x3a/0x4e/0x4ec/0x4f3/0x4f4 and the
jump family), beyond the ~10 the brief asked for, because the first
pass surfaced two transcription classes the research doc's markdown
silently ate: (1) 7 ids marked "shared string global" resolved by
reading the case bodies directly (0x24/0x48/0x49 reuse the jump-
refusal globals; 0x4DE/0x4DF/0x55A/0x55E are pure param passthrough);
(2) 19 "arg3 + literal" CONCATENATION ids whose leading space (and
therefore their %s marker) the markdown table's cell-trimming ate —
fixed by re-reading each case body, several requiring a SECOND
non-truncated data_XXXXXXXX dump elsewhere in the same oracle file to
recover text the ~33-char inline preview cut off. One retail typo is
preserved verbatim: 0x4F4's second placeholder is literal "$s", not
"%s" — only the first substitutes.
- ClientTextRefusals: the 11 process-lifetime string globals, all
byte-recovered from the PDB-paired C:\Users\erikn\Downloads\acclient.exe
(MATCH verified via check_exe_pdb.py) via raw UTF-16LE prefix search —
5 were truncated in the research doc's own transcription and all 5
turned out to end "...combat mode"/"...this position", not the
shorter "...combat" a truncated read would suggest.
- SpewBoxState: the gmSpewBoxUI pending/visible queue port (insert-at-0,
dedupe-against-index-0-only, MaxConcurrentItems overflow, per-entry
expiry, one-frame enqueue/drain decoupling). Placed in Core (not
Runtime as the brief's default) because AcDream.UI.Abstractions
references Core but not Runtime, and SpewBoxVM needs to wrap it
directly — the same constraint ChatVM already satisfies against
ChatLog.
- Folded the 4-entry WeenieErrorText.cs into the full table; deleted it.
RUNTIME (AcDream.Runtime):
- RuntimeCommunicationState.AddText(text, type, windowId): the
AddTextToScroll chokepoint. type == ClientLocal -> SpewBox only, never
chat; everything else -> the existing transcript, tagged with type.
- GameEventWiring gains an `onInterfaceText` delegate hole (Core.Net
cannot reference Runtime, so this follows the file's own established
pattern for every other Runtime-owned sink). Rewires 0x028A/0x028B/
UseDone through the full table + router; fixes 0x02EB
CommunicationTransientString's routing type from a CH1-era 0x00
guess to retail's hardcoded ClientLocal (Handle_Communication__
TransientString @0x0057D460).
- LiveSessionEventRouter's 0xF7E0 ServerMessage handler now routes
through AddText with the wire chatType verbatim instead of always
writing ChatLog directly.
- PlayerMovementController gains OnInterfaceText, applied by
RuntimeLocalPlayerMovementState to every controller it installs.
Reports ChargeJump/jump refusals exactly as ClientCombatSystem::
CommenceJump @0x0056AF90 / DoJump @0x0056B110 do — confirmed via
their compiled dispatch that ONLY 0x24/0x48/0x49 produce text;
0x47 (GeneralMovementFailure, fully-constrained/no-stamina) and any
other code are retail-SILENT (DoJump's jump table has exactly 4 real
targets), which contradicts this task's brief ("0x47 -> the
constrained/stamina row per §4.2") — the brief's reading of §4.2
described what jump_is_allowed COMPUTES, not what CommenceJump/DoJump
DISPLAY for it. Implemented the decomp-verified silent behavior.
APP (AcDream.App / AcDream.UI.Abstractions):
- The 5 composition sites that already used RetailLogTextType.ClientLocal
now call Communication.AddText instead of Chat.OnSystemMessage
directly, so they reach the SpewBox instead of the transcript.
- SpewBoxVM (UI.Abstractions) + SpewBoxController (App), modeled
directly on PortalWaitNoticeController. Position/font/colour/
MaxConcurrentItems are placeholders: SpewBoxLayoutDumpDiagnostic
exhaustively swept the installed client_portal.dat's entire LayoutDesc
id range (0x21000000-0x21000075, 101/118 ids populated, sanity-checked
against 3 known ids) and found ZERO elements of class 0x10000016 —
gmSpewBoxUI is mounted from C++ code, not any authored LayoutDesc, so
the dump cannot recover these values.
REGISTER: AP-176 retired (its WeenieError half is now the full table
port); its OnCombatLine half was never in this slice's scope and is
split out to AP-179 so that divergence keeps a row. AP-177 (invented
line lifetime) and AP-178 (invented position/font/colour/max-items)
filed for the presentation placeholders above. AP-175 (PopUpString ->
chat instead of modal) is untouched, not duplicated.
Suite: 11,890 passed / 4 skipped / 0 failed (was 11,835/4/0; +55 net
new tests, 0 regressions).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
0fa4554759
commit
77c8296e3f
28 changed files with 2144 additions and 224 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Numerics;
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using AcDream.Core.Chat;
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using AcDream.Core.Physics;
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namespace AcDream.Runtime.Gameplay;
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@ -166,6 +167,18 @@ public sealed class PlayerMovementController
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private uint _localEntityId;
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private AcDream.Core.Physics.Motion.PositionManager? _positionManager;
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/// <summary>
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/// Campaign CH slice CH2: reports a client-locally-detected jump refusal
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/// (retail's <c>CommenceJump @0x0056AF90</c> / <c>DoJump @0x0056B110</c>
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/// WeenieError family — research doc §4.2/§6.4) to the SpewBox router.
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/// Wired by <c>RuntimeLocalPlayerMovementState</c>, whose
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/// <c>OnInterfaceText</c> setter applies to every controller it installs
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/// (including this one, at commit time). Never invoked directly for the
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/// jump physics/charge behaviour itself — this is a REPORT of an
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/// already-decided refusal, not a gate.
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/// </summary>
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public Action<string, RetailLogTextType>? OnInterfaceText { get; set; }
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/// <summary>
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/// Maximum Z increase per movement step before the move is rejected.
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///
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@ -926,6 +939,41 @@ public sealed class PlayerMovementController
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"A sealed, retired, or discarded Runtime movement controller cannot be mutated.");
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}
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/// <summary>
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/// Campaign CH slice CH2: retail-exact <c>CommenceJump</c>/<c>DoJump</c>
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/// refusal-text dispatch (research doc §4.2, verified directly against
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/// the decomp — NOT the <c>HandleFailureEvent</c>/<c>WeenieErrorMessages</c>
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/// table, which is a DIFFERENT switch that happens to share three of
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/// these same string globals).
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/// <c>ClientCombatSystem::CommenceJump @0x0056AF90</c> and
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/// <c>ClientCombatSystem::DoJump @0x0056B110</c> each explicitly handle
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/// only <c>0x24</c>/<c>0x48</c>/<c>0x49</c>; every other code —
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/// including <c>0x47 GeneralMovementFailure</c> (fully constrained or
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/// can't afford the jump's stamina cost, <see cref="MotionInterpreter.jump_is_allowed"/>)
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/// and <c>0x08 NoPhysicsObject</c> — falls through their dispatch with
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/// NO <c>AddTextToScroll</c> call at all. Confirmed via <c>DoJump</c>'s
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/// compiled <c>switch(eax_7)</c> (raw 376288-376312): exactly 4 real
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/// case targets (<c>0</c>, <c>0x24</c>, <c>0x48</c>, <c>0x49</c>), every
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/// other index routed to the function's silent fall-through end. A
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/// fully-constrained or out-of-stamina jump refusal is therefore
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/// SILENT in retail — no on-screen text, the player just doesn't jump.
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/// </summary>
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private void ReportJumpRefusal(WeenieError result)
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{
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if (OnInterfaceText is null)
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return;
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string? text = result switch
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{
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WeenieError.NotGrounded => ClientTextRefusals.CantJumpInAir, // 0x24
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WeenieError.YouCantJumpFromThisPosition => ClientTextRefusals.CantJumpPosition, // 0x48
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WeenieError.CantJumpLoadedDown => ClientTextRefusals.CantJumpLoad, // 0x49
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_ => null,
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};
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if (text is not null)
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OnInterfaceText(text, RetailLogTextType.ClientLocal);
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}
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private void EnsurePublishedForRuntimeOperation()
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{
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if (_publicationLifecycle
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@ -2470,7 +2518,13 @@ public sealed class PlayerMovementController
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// place StandingLongJump arms (grounded + Ready + no
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// sidestep/turn). Never called by production code before
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// this line despite the W3 port.
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_motion.ChargeJump();
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//
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// Campaign CH slice CH2: the return value used to be
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// discarded — a refused charge (CantJumpLoadedDown /
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// YouCantJumpFromThisPosition) silently drained the power
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// bar with no explanation. Report it exactly as
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// ClientCombatSystem::CommenceJump @0x0056AF90 does.
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ReportJumpRefusal(_motion.ChargeJump());
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}
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float chargeRate = _motion.InterpretedState.CurrentStyle
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== AcDream.Core.Combat.CombatInputPlanner.DualWieldCombatStyle
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@ -2509,6 +2563,14 @@ public sealed class PlayerMovementController
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// sent in JumpAction — local + remote stay in sync.
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_body.set_local_velocity(outJumpVelocity.Value, autonomous: true);
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}
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else
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{
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// Campaign CH slice CH2: a refused fire used to reset the
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// charge state and return silently — the power bar drained
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// and nothing happened, with no explanation. Report it
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// exactly as ClientCombatSystem::DoJump @0x0056B110 does.
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ReportJumpRefusal(jumpResult);
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}
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_jumpCharging = false;
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_jumpExtent = 0f;
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}
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