docs(runtime): close canonical entity object lifetime
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# Modern runtime J3.6 — adversarial lifetime hardening and closeout
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**Status:** READY
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**Status:** COMPLETE 2026-07-26 at `119b7c115107245546180b2f5cb3cb44c7d5476a`
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**Parent:** `2026-07-25-modern-runtime-slice-j3.md`
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**Required production base:** `ce3ac310d92722ffb637e81cb1957458874dd220`
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**Prior closeout:** `../research/2026-07-26-slice-j3-5-canonical-delta-stream.md`
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@ -10,8 +10,10 @@
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Close the canonical entity/object lifetime group under failure, re-entrancy,
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reset, and disposal before J4 moves another gameplay owner.
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This slice adds no feature, queue, retry timer, renderer fallback, or gameplay
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behavior. It proves that Runtime's canonical identity/object owner and App's
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This slice adds no feature, cross-frame/background queue, retry timer,
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renderer fallback, or gameplay behavior. Its synchronous re-entrant dispatch
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drain preserves one observer-visible sequence within the committing call. It
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proves that Runtime's canonical identity/object owner and App's
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exact-key graphical projection either complete each transaction or retain one
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explicitly retryable suffix, and that every terminal path converges to zero.
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@ -179,18 +181,26 @@ J3 is complete only when:
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## Rollback
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J3.5 remains independently reversible:
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J3.6 is independently reversible:
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```text
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git revert ce3ac310d92722ffb637e81cb1957458874dd220
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git revert 119b7c115107245546180b2f5cb3cb44c7d5476a
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```
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Record J3.6's exact production commit before its connected gates. Never revert
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J3.4 or J3.3 to mask a J3.6 failure.
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J3.5 remains independently reversible with
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`git revert ce3ac310d92722ffb637e81cb1957458874dd220`. Never revert J3.4
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or J3.3 to mask a later failure.
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## Closeout evidence
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The complete failure matrix, zero-owner ledger, 8,484-test Release result,
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exact-binary lifecycle/reconnect gate, canonical nine-stop route, divergence
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audit, and rollback are recorded in
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`../research/2026-07-26-slice-j3-6-lifetime-closeout.md`.
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## Next boundary
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After J3.6 closes J3, execute J4 from
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J3 is closed. Execute J4 from
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`docs/plans/2026-07-25-modern-runtime-slice-j.md`: move the remaining
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presentation-independent gameplay-state owners in coherent lifetime groups,
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with direct/graphical parity and zero-mirror deletion after every group.
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