docs(R3-W7): register/roadmap/plan/memory sweep — R3 SHIPPED pending the shared visual pass

AP-78 retired (its condition — App seam bindings + K-fix18 deletion —
landed in W4); TS-21/TS-23/AP-30 anchors re-pinned to the post-W6
controller lines; roadmap + plan record the full W0-W7 trail; the
memory index notes the 2026-06-04 sequencer-deep-dive divergence map
CLOSED by Phase R1-R3. R2+R3 share ONE pending user visual pass; R4
(MoveToManager) is next.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-03 09:21:30 +02:00
parent fb7beb706b
commit 778a2b5385
3 changed files with 32 additions and 16 deletions

View file

@ -706,12 +706,15 @@ diagnostic scaffolding, not yet the final collision system.
are absorbed as components. NOTE: this Phase R is unrelated to the retired
"R1→R8 refactor sketch" from early 2026 — same letter, new plan.
**R1 SHIPPED 2026-07-02** (verbatim CSequence core + adapter rehost,
a987cad1 tail). **R2 SHIPPED 2026-07-02 pending the stage visual pass**
(Q0Q5: MotionState 2345da30, CMotionTable 98f58db9, MotionTableManager
aa65990a, adapter cutover 3b9d9bb6 — Fix B/fast-path/stop-anim-fallback/
G17 deleted, RemoteMotionSink deleted d82f07d4 — AP-73 retired; live
smoke green). R3 research + all 10 ambiguity pins done in parallel
(8eff3978, cd0289be). NEXT: R2 user visual pass, then R3-W1.
a987cad1 tail). **R2 SHIPPED 2026-07-02** (Q0Q6; Fix B/fast-path/
stop-anim-fallback/G17/RemoteMotionSink deleted, AP-73 retired).
**R3 SHIPPED 2026-07-03** (W0W7: pending_motions + MotionDone consumer,
jump family, ground transitions with K-fix18 DELETED, the ONE
DoInterpretedMotion + zero-tick flush, LOCAL PLAYER unification —
UpdatePlayerAnimation + the synthesis layer deleted; trail in the plan
doc). R2+R3 share ONE pending user visual pass. NEXT: the visual pass,
then R4 (MoveToManager verbatim — replaces RemoteMoveToDriver +
ServerControlledLocomotion + B.6 auto-walk).
- **L.2g — Inbound motion interpretation (remote-entity CMotionInterp funnel).**
ACTIVE 2026-07-02. Port retail's inbound motion pipeline verbatim for ALL
remote entities (players, NPCs, monsters — one funnel, user-approved):