refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
3573da12e1
commit
7771c07fb6
31 changed files with 1759 additions and 532 deletions
|
|
@ -32,6 +32,24 @@ public sealed class LiveEntityHydrationControllerTests
|
|||
Assert.Throws<InvalidOperationException>(() => bridge.Bind(_ => false));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParentAcceptanceOwnedBindingReleasesExactlyAndAllowsRebind()
|
||||
{
|
||||
var bridge = new DeferredLiveEntityParentAcceptance();
|
||||
Func<ParentEvent.Parsed, bool> first = _ => true;
|
||||
Func<ParentEvent.Parsed, bool> second = _ => false;
|
||||
|
||||
IDisposable firstBinding = bridge.BindOwned(first);
|
||||
Assert.True(bridge.TryAccept(default));
|
||||
Assert.Throws<InvalidOperationException>(() => bridge.BindOwned(second));
|
||||
|
||||
firstBinding.Dispose();
|
||||
using IDisposable secondBinding = bridge.BindOwned(second);
|
||||
firstBinding.Dispose();
|
||||
|
||||
Assert.False(bridge.TryAccept(default));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FreshCreate_PublishesCanonicalOrderAndReadyAfterMaterialization()
|
||||
{
|
||||
|
|
@ -1580,6 +1598,25 @@ public sealed class LiveEntityHydrationControllerTests
|
|||
deferred.Bind(new RecordingNetworkSink()));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DeferredNetworkOwnedBindingReleasesExactlyAndAllowsRebind()
|
||||
{
|
||||
var deferred = new DeferredLiveEntityNetworkUpdateSink();
|
||||
var first = new RecordingNetworkSink();
|
||||
var second = new RecordingNetworkSink();
|
||||
|
||||
IDisposable firstBinding = deferred.BindOwned(first);
|
||||
Assert.Throws<InvalidOperationException>(() => deferred.BindOwned(second));
|
||||
|
||||
firstBinding.Dispose();
|
||||
using IDisposable secondBinding = deferred.BindOwned(second);
|
||||
firstBinding.Dispose();
|
||||
deferred.ApplySameGeneration(default);
|
||||
|
||||
Assert.Equal(0, first.ApplyCount);
|
||||
Assert.Equal(1, second.ApplyCount);
|
||||
}
|
||||
|
||||
private const uint Guid = 0x70000001u;
|
||||
private const uint Cell = 0x01010001u;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue