refactor(app): compose session and player startup

Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 18:28:32 +02:00
parent 3573da12e1
commit 7771c07fb6
31 changed files with 1759 additions and 532 deletions

View file

@ -13,6 +13,25 @@ namespace AcDream.App.Tests.Streaming;
public sealed class LocalPlayerTeleportControllerTests
{
[Fact]
public void DeferredNetworkOwnedBindingReleasesExactlyAndAllowsRebind()
{
var deferred = new DeferredLocalPlayerTeleportNetworkSink();
var first = new FakeNetworkSink();
var second = new FakeNetworkSink();
IDisposable firstBinding = deferred.BindOwned(first);
Assert.Throws<InvalidOperationException>(() => deferred.BindOwned(second));
firstBinding.Dispose();
using IDisposable secondBinding = deferred.BindOwned(second);
firstBinding.Dispose();
deferred.OnTeleportStarted(9);
Assert.Empty(first.Starts);
Assert.Equal([9u], second.Starts);
}
[Fact]
public void DestinationBeforeStart_IsReplayedOnceAfterPresentationActivates()
{
@ -684,6 +703,20 @@ public sealed class LocalPlayerTeleportControllerTests
}
}
private sealed class FakeNetworkSink : ILocalPlayerTeleportNetworkSink
{
public List<uint> Starts { get; } = [];
public void OnTeleportStarted(uint sequence) => Starts.Add(sequence);
public void OfferDestination(
WorldSession.EntityPositionUpdate update,
bool teleportTimestampAdvanced)
{
}
public void ResetSession()
{
}
}
private sealed class FakePresentation : ILocalPlayerTeleportPresentation
{
private readonly List<string> _order;