refactor(app): compose session and player startup

Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 18:28:32 +02:00
parent 3573da12e1
commit 7771c07fb6
31 changed files with 1759 additions and 532 deletions

View file

@ -524,6 +524,27 @@ public sealed class RuntimeSettingsControllerTests
Assert.Equal(1, second.UiLockCalls);
}
[Fact]
public void OwnedRuntimeTargetsReleaseExactlyAndAllowRebind()
{
var events = new List<string>();
RuntimeSettingsController controller = CreateController(events: events);
var first = new FakeRuntimeTargets(events);
var second = new FakeRuntimeTargets(events);
IDisposable firstBinding = controller.BindRuntimeTargetsOwned(first);
Assert.Throws<InvalidOperationException>(() =>
controller.BindRuntimeTargetsOwned(second));
firstBinding.Dispose();
using IDisposable secondBinding = controller.BindRuntimeTargetsOwned(second);
firstBinding.Dispose();
controller.SetUiLocked(true);
Assert.Equal(0, first.UiLockCalls);
Assert.Equal(1, second.UiLockCalls);
}
[Fact]
public void DisplayPersistenceFailureDoesNotPublishStateOrTargets()
{