refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies. Co-authored-by: Codex <codex@openai.com>
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3573da12e1
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31 changed files with 1759 additions and 532 deletions
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@ -217,7 +217,7 @@ public sealed class GameWindowSlice8BoundaryTests
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"private AcDream.App.Net.LiveSessionHost");
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string body = MethodBody(
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"private void OnFramebufferResize(",
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"private (uint Claim, bool Unhydratable)? _spawnClaimRangeMemo;");
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"private void OnClosing()");
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Assert.Contains("=> _framebufferResize.Resize(newSize);", body, StringComparison.Ordinal);
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Assert.DoesNotContain("Viewport(", body, StringComparison.Ordinal);
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@ -294,8 +294,18 @@ public sealed class GameWindowSlice8BoundaryTests
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"new SettingsDevToolsCompositionPhase(",
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"this).Compose(platform, hostInputCamera, contentEffectsAudio);",
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"new WorldRenderCompositionPhase(",
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"_runtimeSettings.BindRuntimeTargets(",
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"new SessionPlayerCompositionPhase(",
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"_liveSessionHost.Start(_options)");
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string sessionPhase = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Composition",
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"SessionPlayerComposition.cs"));
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Assert.Contains(
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"d.Settings.BindRuntimeTargetsOwned(settingsTargets)",
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sessionPhase,
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StringComparison.Ordinal);
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string settingsPhase = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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@ -320,7 +330,8 @@ public sealed class GameWindowSlice8BoundaryTests
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AssertAppearsInOrder(
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shutdown,
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"_runtimeSettings.UnbindViewModel()",
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"_runtimeSettings.UnbindRuntimeTargets",
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"new ResourceShutdownStage(\"frame borrowers\"",
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"bindings.Dispose();",
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"_retailUiLease.Dispose()",
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"_streamer?.Dispose()",
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"_wbDrawDispatcher?.Dispose()",
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@ -425,7 +436,6 @@ public sealed class GameWindowSlice8BoundaryTests
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"pointer.Dispose();",
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"new ResourceShutdownStage(\"session dependents\"",
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"pointer.ReleaseMouseLookAfterSessionRetirement();",
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"pointer.UnbindGameplayFrame(gameplayFrame);",
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"_cameraPointerInput = null;");
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AssertAppearsInOrder(
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dispose,
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@ -472,6 +482,12 @@ public sealed class GameWindowSlice8BoundaryTests
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"Composition",
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"WorldRenderComposition.cs"));
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string livePhase = LivePresentationSource();
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string sessionPhase = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Composition",
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"SessionPlayerComposition.cs"));
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AssertAppearsInOrder(
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livePhase,
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@ -483,8 +499,13 @@ public sealed class GameWindowSlice8BoundaryTests
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load,
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"new WorldRenderCompositionPhase(",
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"new LivePresentationCompositionPhase(",
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"_portalTunnelFallback.Transfer(",
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"new SessionPlayerCompositionPhase(",
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"_frameGraphs.Publish(updateFrameOrchestrator, renderFrameOrchestrator);");
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AssertAppearsInOrder(
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sessionPhase,
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"d.PortalTunnelFallback.Transfer(",
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"new LocalPlayerTeleportController(",
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"_publication.PublishSessionPlayer(result);");
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AssertAppearsInOrder(
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worldPhase,
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"lifetime.AcquireTerrainAtlas(",
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