refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies. Co-authored-by: Codex <codex@openai.com>
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31 changed files with 1759 additions and 532 deletions
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@ -61,6 +61,25 @@ public sealed class DevToolsRuntimeSourcesTests
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Assert.Throws<ObjectDisposedException>(() => source.Bind(first));
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}
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[Fact]
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public void PlayerModeOwnedBindingReleasesExactlyAndAllowsRebind()
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{
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var source = new DeferredDevToolsPlayerModeCommands();
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var first = new PlayerModeTarget();
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var second = new PlayerModeTarget();
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IDisposable firstBinding = source.BindOwned(first);
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Assert.Throws<InvalidOperationException>(() => source.BindOwned(second));
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firstBinding.Dispose();
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using IDisposable secondBinding = source.BindOwned(second);
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firstBinding.Dispose();
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source.ToggleFlyOrChase();
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Assert.Equal(0, first.ToggleCalls);
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Assert.Equal(1, second.ToggleCalls);
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}
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[Fact]
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public void WorldCountSlotCannotFreezeOrReleaseTheWrongWorld()
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{
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