refactor(app): compose session and player startup

Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 18:28:32 +02:00
parent 3573da12e1
commit 7771c07fb6
31 changed files with 1759 additions and 532 deletions

View file

@ -61,6 +61,25 @@ public sealed class DevToolsRuntimeSourcesTests
Assert.Throws<ObjectDisposedException>(() => source.Bind(first));
}
[Fact]
public void PlayerModeOwnedBindingReleasesExactlyAndAllowsRebind()
{
var source = new DeferredDevToolsPlayerModeCommands();
var first = new PlayerModeTarget();
var second = new PlayerModeTarget();
IDisposable firstBinding = source.BindOwned(first);
Assert.Throws<InvalidOperationException>(() => source.BindOwned(second));
firstBinding.Dispose();
using IDisposable secondBinding = source.BindOwned(second);
firstBinding.Dispose();
source.ToggleFlyOrChase();
Assert.Equal(0, first.ToggleCalls);
Assert.Equal(1, second.ToggleCalls);
}
[Fact]
public void WorldCountSlotCannotFreezeOrReleaseTheWrongWorld()
{