refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
3573da12e1
commit
7771c07fb6
31 changed files with 1759 additions and 532 deletions
|
|
@ -1,6 +1,7 @@
|
|||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using AcDream.App.Diagnostics;
|
||||
using AcDream.App.Net;
|
||||
using AcDream.App.Rendering;
|
||||
using AcDream.UI.Abstractions;
|
||||
|
||||
|
|
@ -8,6 +9,24 @@ namespace AcDream.App.Tests.Rendering;
|
|||
|
||||
public sealed class DevToolsFramePresenterTests
|
||||
{
|
||||
[Fact]
|
||||
public void CommandBusOwnedBindingReleasesExactlyAndAllowsRebind()
|
||||
{
|
||||
var source = new DevToolsCommandBusSource();
|
||||
using var first = new LiveSessionController();
|
||||
using var second = new LiveSessionController();
|
||||
|
||||
IDisposable firstBinding = source.BindOwned(first);
|
||||
Assert.Same(first.Commands, source.Current);
|
||||
Assert.Throws<InvalidOperationException>(() => source.BindOwned(second));
|
||||
|
||||
firstBinding.Dispose();
|
||||
using IDisposable secondBinding = source.BindOwned(second);
|
||||
firstBinding.Dispose();
|
||||
|
||||
Assert.Same(second.Commands, source.Current);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Frame_PreservesBeginThenMenuPanelsAndDrawDataOrder()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue