refactor(app): compose session and player startup

Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 18:28:32 +02:00
parent 3573da12e1
commit 7771c07fb6
31 changed files with 1759 additions and 532 deletions

View file

@ -152,6 +152,17 @@ internal sealed class DeferredLiveEntityRuntimeComponentLifecycle :
throw new InvalidOperationException("The live-entity runtime component lifecycle is already bound.");
}
public IDisposable BindOwned(ILiveEntityRuntimeComponentLifecycle lifecycle)
{
Bind(lifecycle);
return new Binding(this, lifecycle);
}
private void Unbind(ILiveEntityRuntimeComponentLifecycle expected)
{
_ = Interlocked.CompareExchange(ref _inner, null, expected);
}
public void TearDown(LiveEntityRecord record)
{
ILiveEntityRuntimeComponentLifecycle lifecycle = Volatile.Read(ref _inner)
@ -159,6 +170,23 @@ internal sealed class DeferredLiveEntityRuntimeComponentLifecycle :
"The live-entity runtime component lifecycle has not been bound.");
lifecycle.TearDown(record);
}
private sealed class Binding : IDisposable
{
private DeferredLiveEntityRuntimeComponentLifecycle? _owner;
private readonly ILiveEntityRuntimeComponentLifecycle _expected;
public Binding(
DeferredLiveEntityRuntimeComponentLifecycle owner,
ILiveEntityRuntimeComponentLifecycle expected)
{
_owner = owner;
_expected = expected;
}
public void Dispose() =>
Interlocked.Exchange(ref _owner, null)?.Unbind(_expected);
}
}
/// <summary>Delegate adapter used by the App composition root.</summary>