refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies. Co-authored-by: Codex <codex@openai.com>
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31 changed files with 1759 additions and 532 deletions
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@ -152,6 +152,17 @@ internal sealed class DeferredLiveEntityRuntimeComponentLifecycle :
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throw new InvalidOperationException("The live-entity runtime component lifecycle is already bound.");
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}
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public IDisposable BindOwned(ILiveEntityRuntimeComponentLifecycle lifecycle)
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{
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Bind(lifecycle);
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return new Binding(this, lifecycle);
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}
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private void Unbind(ILiveEntityRuntimeComponentLifecycle expected)
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{
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_ = Interlocked.CompareExchange(ref _inner, null, expected);
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}
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public void TearDown(LiveEntityRecord record)
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{
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ILiveEntityRuntimeComponentLifecycle lifecycle = Volatile.Read(ref _inner)
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@ -159,6 +170,23 @@ internal sealed class DeferredLiveEntityRuntimeComponentLifecycle :
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"The live-entity runtime component lifecycle has not been bound.");
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lifecycle.TearDown(record);
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}
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private sealed class Binding : IDisposable
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{
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private DeferredLiveEntityRuntimeComponentLifecycle? _owner;
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private readonly ILiveEntityRuntimeComponentLifecycle _expected;
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public Binding(
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DeferredLiveEntityRuntimeComponentLifecycle owner,
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ILiveEntityRuntimeComponentLifecycle expected)
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{
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_owner = owner;
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_expected = expected;
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}
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public void Dispose() =>
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Interlocked.Exchange(ref _owner, null)?.Unbind(_expected);
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}
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}
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/// <summary>Delegate adapter used by the App composition root.</summary>
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