refactor(app): compose session and player startup

Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 18:28:32 +02:00
parent 3573da12e1
commit 7771c07fb6
31 changed files with 1759 additions and 532 deletions

View file

@ -246,8 +246,38 @@ internal sealed class RuntimeSettingsController :
_runtimeTargets = targets;
}
public IDisposable BindRuntimeTargetsOwned(IRuntimeSettingsTargets targets)
{
BindRuntimeTargets(targets);
return new RuntimeTargetBinding(this, targets);
}
private void UnbindRuntimeTargets(IRuntimeSettingsTargets expected)
{
if (ReferenceEquals(_runtimeTargets, expected))
_runtimeTargets = null;
}
public void UnbindRuntimeTargets() => _runtimeTargets = null;
private sealed class RuntimeTargetBinding : IDisposable
{
private RuntimeSettingsController? _owner;
private readonly IRuntimeSettingsTargets _expected;
public RuntimeTargetBinding(
RuntimeSettingsController owner,
IRuntimeSettingsTargets expected)
{
_owner = owner;
_expected = expected;
}
public void Dispose() =>
Interlocked.Exchange(ref _owner, null)?
.UnbindRuntimeTargets(_expected);
}
public SettingsVM CreateViewModel(
KeyBindings persistedBindings,
InputDispatcher dispatcher,