refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies. Co-authored-by: Codex <codex@openai.com>
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31 changed files with 1759 additions and 532 deletions
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@ -246,8 +246,38 @@ internal sealed class RuntimeSettingsController :
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_runtimeTargets = targets;
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}
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public IDisposable BindRuntimeTargetsOwned(IRuntimeSettingsTargets targets)
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{
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BindRuntimeTargets(targets);
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return new RuntimeTargetBinding(this, targets);
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}
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private void UnbindRuntimeTargets(IRuntimeSettingsTargets expected)
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{
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if (ReferenceEquals(_runtimeTargets, expected))
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_runtimeTargets = null;
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}
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public void UnbindRuntimeTargets() => _runtimeTargets = null;
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private sealed class RuntimeTargetBinding : IDisposable
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{
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private RuntimeSettingsController? _owner;
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private readonly IRuntimeSettingsTargets _expected;
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public RuntimeTargetBinding(
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RuntimeSettingsController owner,
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IRuntimeSettingsTargets expected)
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{
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_owner = owner;
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_expected = expected;
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}
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public void Dispose() =>
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Interlocked.Exchange(ref _owner, null)?
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.UnbindRuntimeTargets(_expected);
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}
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public SettingsVM CreateViewModel(
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KeyBindings persistedBindings,
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InputDispatcher dispatcher,
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