refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies. Co-authored-by: Codex <codex@openai.com>
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31 changed files with 1759 additions and 532 deletions
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@ -167,6 +167,20 @@ internal sealed class DeferredDevToolsPlayerModeCommands
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_target = target;
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}
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public IDisposable BindOwned(IDevToolsPlayerModeTarget target)
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{
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ArgumentNullException.ThrowIfNull(target);
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ObjectDisposedException.ThrowIf(_deactivated, this);
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if (_target is not null)
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{
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throw new InvalidOperationException(
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"Developer player-mode commands are already bound.");
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}
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_target = target;
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return new Binding(this, target);
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}
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public void Unbind(IDevToolsPlayerModeTarget target)
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{
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ArgumentNullException.ThrowIfNull(target);
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@ -185,6 +199,23 @@ internal sealed class DeferredDevToolsPlayerModeCommands
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if (!_deactivated)
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_target?.ToggleFlyOrChase();
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}
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private sealed class Binding : IDisposable
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{
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private DeferredDevToolsPlayerModeCommands? _owner;
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private readonly IDevToolsPlayerModeTarget _expected;
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public Binding(
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DeferredDevToolsPlayerModeCommands owner,
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IDevToolsPlayerModeTarget expected)
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{
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_owner = owner;
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_expected = expected;
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}
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public void Dispose() =>
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Interlocked.Exchange(ref _owner, null)?.Unbind(_expected);
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}
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}
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internal interface IDevToolsRuntimeFacts
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