refactor(app): compose session and player startup

Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 18:28:32 +02:00
parent 3573da12e1
commit 7771c07fb6
31 changed files with 1759 additions and 532 deletions

View file

@ -167,6 +167,20 @@ internal sealed class DeferredDevToolsPlayerModeCommands
_target = target;
}
public IDisposable BindOwned(IDevToolsPlayerModeTarget target)
{
ArgumentNullException.ThrowIfNull(target);
ObjectDisposedException.ThrowIf(_deactivated, this);
if (_target is not null)
{
throw new InvalidOperationException(
"Developer player-mode commands are already bound.");
}
_target = target;
return new Binding(this, target);
}
public void Unbind(IDevToolsPlayerModeTarget target)
{
ArgumentNullException.ThrowIfNull(target);
@ -185,6 +199,23 @@ internal sealed class DeferredDevToolsPlayerModeCommands
if (!_deactivated)
_target?.ToggleFlyOrChase();
}
private sealed class Binding : IDisposable
{
private DeferredDevToolsPlayerModeCommands? _owner;
private readonly IDevToolsPlayerModeTarget _expected;
public Binding(
DeferredDevToolsPlayerModeCommands owner,
IDevToolsPlayerModeTarget expected)
{
_owner = owner;
_expected = expected;
}
public void Dispose() =>
Interlocked.Exchange(ref _owner, null)?.Unbind(_expected);
}
}
internal interface IDevToolsRuntimeFacts