refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies. Co-authored-by: Codex <codex@openai.com>
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31 changed files with 1759 additions and 532 deletions
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@ -199,6 +199,20 @@ internal sealed class DevToolsCommandBusSource : IDevToolsCommandBusSource
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_session = session;
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}
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public IDisposable BindOwned(LiveSessionController session)
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{
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ArgumentNullException.ThrowIfNull(session);
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ObjectDisposedException.ThrowIf(_deactivated, this);
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if (_session is not null)
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{
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throw new InvalidOperationException(
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"Developer command-bus authority is already bound.");
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}
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_session = session;
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return new Binding(this, session);
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}
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public void Unbind(LiveSessionController session)
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{
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ArgumentNullException.ThrowIfNull(session);
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@ -211,6 +225,23 @@ internal sealed class DevToolsCommandBusSource : IDevToolsCommandBusSource
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_deactivated = true;
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_session = null;
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}
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private sealed class Binding : IDisposable
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{
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private DevToolsCommandBusSource? _owner;
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private readonly LiveSessionController _expected;
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public Binding(
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DevToolsCommandBusSource owner,
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LiveSessionController expected)
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{
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_owner = owner;
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_expected = expected;
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}
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public void Dispose() =>
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Interlocked.Exchange(ref _owner, null)?.Unbind(_expected);
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}
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}
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/// <summary>Typed panel operations used by menu and input presentation.</summary>
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