refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies. Co-authored-by: Codex <codex@openai.com>
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31 changed files with 1759 additions and 532 deletions
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@ -731,11 +731,14 @@ retained UI, live presentation, and landblock publication into ordered
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composition phases. Typed exact-owner sources bridge later session,
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selection, radar, view-plane, diagnostics, inventory, hydration, and automation
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owners without callbacks to the window. The old item-use and selection wrapper
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methods are deleted. `GameWindow` is 2,840 raw lines after I.6. I.7–L remain
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active, with session, streaming, and hydration composition next. The App gate
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passes 3,407 tests / 3 intentional skips and the complete Release suite passes
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7,779 tests / 5 intentional skips. The clean solution build retains only the
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17 test-project warnings tracked by #228; the I.6 behavior, architecture, and
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methods are deleted. I.7 now owns the complete streaming/session/hydration/
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local-player/teleport construction phase and every late edge through named
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exact-owner tokens; the former 432-line inline body and spawn-claim memo are
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gone. `GameWindow` is 2,479 raw lines after I.7. I.8–L remain active, with
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atomic frame-root publication and terminal session start next. The App gate
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passes 3,420 tests / 3 intentional skips and the complete Release suite passes
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7,792 tests / 5 intentional skips. The clean solution build retains only the
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17 test-project warnings tracked by #228; the I.7 behavior, architecture, and
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adversarial reviews are clean.
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### 4.4 Exit criteria
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