fix(physics): restore retail cell availability semantics
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14 changed files with 393 additions and 62 deletions
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@ -8,16 +8,11 @@ namespace AcDream.Core.Tests.Physics;
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public class CellTransitCheckBuildingTransitTests
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{
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[Fact]
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public void BuildingPortalWithUnloadedCellBSP_NoCandidateAdded()
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public void BuildingPortalWithLoadedNullRoot_CellIsAdmitted()
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{
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// Verifies the null-CellBSP guard: when the destination interior cell
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// is cached but its CellBSP isn't yet loaded (or is structurally absent),
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// CheckBuildingTransit must NOT add the cell to candidates — even though
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// PointInsideCellBsp(null, _) returns true.
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//
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// Happy-path (CellBSP present, sphere inside) requires a synthetic
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// CellBSPTree which is non-trivial to construct from DatReaderWriter
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// types. Deferred to visual verification.
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// Retail separates an unavailable CEnvCell lookup from an authored
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// CellStruct whose cell_bsp root is null. The latter is loaded, and
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// the null-root sphere query is the universal-inside base case.
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// Building at world origin. One portal to interior cell 0xA9B40100.
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var building = new BuildingPhysics
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@ -33,14 +28,13 @@ public class CellTransitCheckBuildingTransitTests
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},
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};
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// Interior cell with null CellBSP — PointInsideCellBsp(null, _) returns true,
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// but CheckBuildingTransit guards on CellBSP?.Root being non-null, so this
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// cell is skipped.
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// Interior cell with an authored null containment root.
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var interiorCell = new CellPhysics
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{
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WorldTransform = Matrix4x4.Identity,
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InverseWorldTransform = Matrix4x4.Identity,
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Resolved = new Dictionary<ushort, ResolvedPolygon>(),
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CellBSP = new DatReaderWriter.Types.CellBSPTree { Root = null },
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};
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var cache = new PhysicsDataCache();
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@ -53,8 +47,33 @@ public class CellTransitCheckBuildingTransitTests
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sphereRadius: 0.5f,
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candidates);
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// CellBSP is null → containment guard (otherCell?.CellBSP?.Root is null)
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// skips this cell. No candidate added.
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Assert.Contains(0xA9B40100u, candidates);
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}
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[Fact]
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public void BuildingPortalWithUnavailableCell_NoCandidateAdded()
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{
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var building = new BuildingPhysics
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{
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WorldTransform = Matrix4x4.Identity,
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InverseWorldTransform = Matrix4x4.Identity,
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Portals =
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[
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new BldPortalInfo(
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otherCellId: 0xA9B40100u,
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otherPortalId: 0,
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flags: 0),
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],
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};
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var candidates = new HashSet<uint>();
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CellTransit.CheckBuildingTransit(
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new PhysicsDataCache(),
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building,
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worldSphereCenter: Vector3.Zero,
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sphereRadius: 0.5f,
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candidates);
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Assert.Empty(candidates);
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}
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