fix(physics): restore retail cell availability semantics
This commit is contained in:
parent
d3c0d9ec0e
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7716c2ee89
14 changed files with 393 additions and 62 deletions
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Numerics;
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using DatReaderWriter.Enums;
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@ -74,6 +75,64 @@ public class BuildShadowCellSetTests
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};
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}
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private static CellPhysics MakeNullRootCell(Matrix4x4 worldTransform)
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{
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Matrix4x4.Invert(worldTransform, out var inv);
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return new CellPhysics
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{
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WorldTransform = worldTransform,
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InverseWorldTransform = inv,
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Resolved = new Dictionary<ushort, ResolvedPolygon>(),
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CellBSP = new CellBSPTree { Root = null },
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FlatContainmentBsp = new FlatCellContainmentBsp(
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-1,
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ImmutableArray<FlatCellBspNode>.Empty),
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};
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}
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private static CellPhysics MakeNullRootCellWithExteriorPortal(
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Matrix4x4 worldTransform)
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{
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Matrix4x4.Invert(worldTransform, out var inv);
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var portalPlane = new Plane(new Vector3(1f, 0f, 0f), -2.5f);
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return new CellPhysics
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{
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WorldTransform = worldTransform,
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InverseWorldTransform = inv,
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Resolved = new Dictionary<ushort, ResolvedPolygon>(),
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CellBSP = new CellBSPTree { Root = null },
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FlatContainmentBsp = new FlatCellContainmentBsp(
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-1,
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ImmutableArray<FlatCellBspNode>.Empty),
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PortalPolygons = new Dictionary<ushort, ResolvedPolygon>
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{
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[10] = new ResolvedPolygon
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{
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Vertices =
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[
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new Vector3(2.5f, -2.5f, 0f),
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new Vector3(2.5f, 2.5f, 0f),
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new Vector3(2.5f, 2.5f, 5f),
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new Vector3(2.5f, -2.5f, 5f),
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],
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Plane = portalPlane,
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NumPoints = 4,
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SidesType = CullMode.None,
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},
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},
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Portals =
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[
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new PortalInfo(otherCellId: 0xFFFF, polygonId: 10, flags: 0),
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],
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};
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}
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private static void RegisterFlatTerrain(PhysicsDataCache cache)
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=> cache.CellGraph.RegisterTerrain(
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0xA9B40000u,
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new TerrainSurface(new byte[81], new float[256]),
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Vector3.Zero);
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// ── Seeds ──────────────────────────────────────────────────────────
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[Fact]
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@ -129,6 +188,42 @@ public class BuildShadowCellSetTests
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Assert.Equal(new[] { IndoorSeed }, set);
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}
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[Theory]
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[InlineData(false)]
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[InlineData(true)]
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public void IndoorSeed_RefloodsAfterNullRootPayloadHydrates(
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bool useFlat)
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{
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var cache = new PhysicsDataCache
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{
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CollisionTraversalMode = useFlat
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? CollisionTraversalMode.Flat
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: CollisionTraversalMode.Graph,
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};
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Sphere[] sphere = One(new Vector3(2.4f, 0f, 2.5f), 0.5f);
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IReadOnlyList<uint> unavailable = CellTransit.BuildShadowCellSet(
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cache,
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IndoorSeed,
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sphere,
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1,
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isStatic: false);
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Assert.Equal(new[] { IndoorSeed }, unavailable);
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cache.RegisterCellStructForTest(
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IndoorSeed,
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MakeNullRootCellWithExteriorPortal(Matrix4x4.Identity));
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IReadOnlyList<uint> hydrated = CellTransit.BuildShadowCellSet(
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cache,
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IndoorSeed,
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sphere,
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1,
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isStatic: false);
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Assert.Contains(IndoorSeed, hydrated);
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Assert.Contains(hydrated, id => (id & 0xFFFFu) < 0x0100u);
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}
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[Fact]
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public void OutdoorSeed_FloodsOverlappedLandcells_BlockCrossingMath()
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{
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@ -155,6 +250,7 @@ public class BuildShadowCellSetTests
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// vestibule's shadow_object_list at registration via
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// CLandCell::find_transit_cells → ... → check_building_transit.
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var cache = new PhysicsDataCache();
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RegisterFlatTerrain(cache);
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cache.RegisterCellStructForTest(NeighborCell, MakeLeafCell(Matrix4x4.Identity));
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var sphere = One(new Vector3(12f, 12f, 0f), 0.5f);
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@ -188,6 +284,7 @@ public class BuildShadowCellSetTests
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// other_portal_id = -1 (wire 0xFFFF) never admits its interior cell
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// (CEnvCell::check_building_transit, 0x0052c5dc).
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var cache = new PhysicsDataCache();
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RegisterFlatTerrain(cache);
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cache.RegisterCellStructForTest(NeighborCell, MakeLeafCell(Matrix4x4.Identity));
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var sphere = One(new Vector3(12f, 12f, 0f), 0.5f);
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@ -211,6 +308,63 @@ public class BuildShadowCellSetTests
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Assert.DoesNotContain(NeighborCell, set);
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}
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[Theory]
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[InlineData(false)]
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[InlineData(true)]
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public void UnavailableOutdoorSeed_AddsOutsideButSkipsTransit_UntilTerrainHydrates(
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bool useFlat)
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{
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var cache = new PhysicsDataCache
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{
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CollisionTraversalMode = useFlat
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? CollisionTraversalMode.Flat
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: CollisionTraversalMode.Graph,
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};
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cache.RegisterCellStructForTest(
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NeighborCell,
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MakeNullRootCell(Matrix4x4.Identity));
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var sphere = One(new Vector3(12f, 12f, 0f), 0.5f);
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IReadOnlyList<uint> seeded = CellTransit.BuildShadowCellSet(
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cache,
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0xA9B40001u,
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sphere,
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1,
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isStatic: false);
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uint landcell = seeded[0];
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cache.RegisterBuildingForTest(landcell, new BuildingPhysics
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{
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WorldTransform = Matrix4x4.Identity,
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InverseWorldTransform = Matrix4x4.Identity,
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Portals =
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[
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new BldPortalInfo(NeighborCell, otherPortalId: 0, flags: 0),
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],
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});
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IReadOnlyList<uint> unavailable = CellTransit.BuildShadowCellSet(
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cache,
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0xA9B40001u,
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sphere,
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1,
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isStatic: false);
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Assert.NotEmpty(unavailable);
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Assert.All(unavailable, id => Assert.True((id & 0xFFFFu) < 0x0100u));
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Assert.DoesNotContain(NeighborCell, unavailable);
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RegisterFlatTerrain(cache);
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IReadOnlyList<uint> hydrated = CellTransit.BuildShadowCellSet(
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cache,
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0xA9B40001u,
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sphere,
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1,
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isStatic: false);
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Assert.Contains(landcell, hydrated);
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Assert.Contains(NeighborCell, hydrated);
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}
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// ── Exterior straddle from an indoor seed ──────────────────────────
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[Fact]
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@ -11,14 +11,14 @@ namespace AcDream.Core.Tests.Physics;
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public class CellGraphPopulationTests
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{
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[Fact]
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public void CacheCellStruct_AddsEnvCellToGraph_EvenWhenPhysicsBspIsNull()
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public void CacheCellStruct_PublishesLoadedCell_WhenPhysicsAndContainmentRootsAreNull()
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{
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var cache = new PhysicsDataCache();
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var cellStruct = new CellStruct
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{
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VertexArray = new VertexArray { Vertices = new Dictionary<ushort, SWVertex>() },
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Polygons = new Dictionary<ushort, Polygon>(),
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// PhysicsBSP omitted (defaults to null) — triggers the null-BSP drop from _cellStruct
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CellBSP = new CellBSPTree { Root = null },
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};
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var dat = new DatEnvCell
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{
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@ -29,8 +29,14 @@ public class CellGraphPopulationTests
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cache.CacheCellStruct(0xA9B40174u, dat, cellStruct, Matrix4x4.Identity);
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Assert.Null(cache.GetCellStruct(0xA9B40174u)); // dropped from physics cache
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Assert.NotNull(cache.CellGraph.GetVisible(0xA9B40174u)); // but present in the graph
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CellPhysics loaded = Assert.IsType<CellPhysics>(
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cache.GetCellStruct(0xA9B40174u));
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Assert.True(CollisionTraversal.HasCellContainment(cache, loaded));
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Assert.True(CollisionTraversal.PointInsideCell(
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cache,
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loaded,
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new Vector3(10_000f, -10_000f, 500f)));
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Assert.NotNull(cache.CellGraph.GetVisible(0xA9B40174u));
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Assert.IsType<EnvCell>(cache.CellGraph.GetVisible(0xA9B40174u));
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}
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}
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@ -8,16 +8,11 @@ namespace AcDream.Core.Tests.Physics;
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public class CellTransitCheckBuildingTransitTests
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{
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[Fact]
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public void BuildingPortalWithUnloadedCellBSP_NoCandidateAdded()
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public void BuildingPortalWithLoadedNullRoot_CellIsAdmitted()
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{
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// Verifies the null-CellBSP guard: when the destination interior cell
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// is cached but its CellBSP isn't yet loaded (or is structurally absent),
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// CheckBuildingTransit must NOT add the cell to candidates — even though
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// PointInsideCellBsp(null, _) returns true.
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//
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// Happy-path (CellBSP present, sphere inside) requires a synthetic
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// CellBSPTree which is non-trivial to construct from DatReaderWriter
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// types. Deferred to visual verification.
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// Retail separates an unavailable CEnvCell lookup from an authored
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// CellStruct whose cell_bsp root is null. The latter is loaded, and
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// the null-root sphere query is the universal-inside base case.
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// Building at world origin. One portal to interior cell 0xA9B40100.
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var building = new BuildingPhysics
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@ -33,14 +28,13 @@ public class CellTransitCheckBuildingTransitTests
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},
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};
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// Interior cell with null CellBSP — PointInsideCellBsp(null, _) returns true,
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// but CheckBuildingTransit guards on CellBSP?.Root being non-null, so this
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// cell is skipped.
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// Interior cell with an authored null containment root.
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var interiorCell = new CellPhysics
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{
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WorldTransform = Matrix4x4.Identity,
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InverseWorldTransform = Matrix4x4.Identity,
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Resolved = new Dictionary<ushort, ResolvedPolygon>(),
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CellBSP = new DatReaderWriter.Types.CellBSPTree { Root = null },
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};
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var cache = new PhysicsDataCache();
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@ -53,8 +47,33 @@ public class CellTransitCheckBuildingTransitTests
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sphereRadius: 0.5f,
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candidates);
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// CellBSP is null → containment guard (otherCell?.CellBSP?.Root is null)
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// skips this cell. No candidate added.
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Assert.Contains(0xA9B40100u, candidates);
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}
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[Fact]
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public void BuildingPortalWithUnavailableCell_NoCandidateAdded()
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{
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var building = new BuildingPhysics
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{
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WorldTransform = Matrix4x4.Identity,
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InverseWorldTransform = Matrix4x4.Identity,
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Portals =
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[
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new BldPortalInfo(
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otherCellId: 0xA9B40100u,
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otherPortalId: 0,
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flags: 0),
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],
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};
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var candidates = new HashSet<uint>();
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CellTransit.CheckBuildingTransit(
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new PhysicsDataCache(),
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building,
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worldSphereCenter: Vector3.Zero,
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sphereRadius: 0.5f,
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candidates);
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Assert.Empty(candidates);
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}
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@ -315,10 +315,11 @@ public class CellTransitFindCellSetTests
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}
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[Fact]
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public void IndoorSeed_CellWithoutBsp_CannotVerify_StaysCurrent()
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public void IndoorSeed_LoadedNullRoot_IsUniversallyInside_StaysCurrent()
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{
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// Stale-beats-null while streaming hydrates: a registered cell with
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// no CellBSP yet cannot be verified — trust the claim (no demotion).
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// Retail distinguishes a failed cell lookup from a loaded CellStruct
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// whose containment root is null. The latter is the BSP query's
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// universally-inside base case, so the current cell wins immediately.
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Matrix4x4.Invert(Matrix4x4.Identity, out var inv);
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var cellNoBsp = new CellPhysics
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{
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@ -160,4 +160,50 @@ public sealed class PhysicsDataCacheProductionTests
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structure.ContainmentBsp,
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runtimeCell.FlatContainmentBsp);
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}
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[Fact]
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public void ProductionCellPublication_PreservesLoadedCellWithEmptyRoots()
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{
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const uint cellId = 0xA9B4_0174u;
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PhysicsDataCache cache = PhysicsDataCache.CreateProduction();
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var emptyPhysics = new FlatPhysicsBsp(
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-1,
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ImmutableArray<FlatPhysicsBspNode>.Empty,
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ImmutableArray<int>.Empty,
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FlatPolygonTable.Empty);
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var emptyContainment = new FlatCellContainmentBsp(
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-1,
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ImmutableArray<FlatCellBspNode>.Empty);
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var structure = new FlatCellStructureCollisionAsset(
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emptyPhysics,
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emptyContainment,
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FlatPolygonTable.Empty);
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var topology = new FlatEnvCellTopology(
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ImmutableArray<FlatEnvCellPortal>.Empty,
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ImmutableArray<uint>.Empty,
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seenOutside: false);
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cache.CacheCellStruct(
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cellId,
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new EnvCell(),
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Matrix4x4.Identity,
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structure,
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topology);
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CellPhysics loaded = Assert.IsType<CellPhysics>(
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cache.GetCellStruct(cellId));
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Assert.False(CollisionTraversal.HasPhysics(cache, loaded));
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Assert.True(CollisionTraversal.HasCellContainment(cache, loaded));
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Assert.True(CollisionTraversal.PointInsideCell(
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cache,
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loaded,
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new Vector3(10_000f, -10_000f, 500f)));
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var graphCell = Assert.IsType<AcDream.Core.World.Cells.EnvCell>(
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cache.CellGraph.GetVisible(cellId));
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Assert.True(graphCell.PointInCell(
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new Vector3(10_000f, -10_000f, 500f)));
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Assert.Equal(1, cache.CellStructCount);
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Assert.Equal(1, cache.FlatCellStructCount);
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Assert.Equal(0, cache.GraphCellStructCount);
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}
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}
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@ -27,6 +27,23 @@ public class EnvCellTests
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public void PointInCell_NullBsp_Aabb_OutsideIsFalse()
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=> Assert.False(Make(new Vector3(0,0,0), new Vector3(10,10,10)).PointInCell(new Vector3(20,5,5)));
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[Fact]
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public void PointInCell_LoadedNullRoot_IsUniversallyInside()
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{
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var cell = new EnvCell(
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0xA9B4_0174u,
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Matrix4x4.Identity,
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Matrix4x4.Identity,
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Vector3.Zero,
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Vector3.One,
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Array.Empty<UcgCellPortal>(),
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Array.Empty<uint>(),
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seenOutside: false,
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containmentBsp: new CellBSPTree { Root = null });
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Assert.True(cell.PointInCell(new Vector3(10_000f, -10_000f, 500f)));
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}
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[Fact]
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public void PointInCell_TransformsWorldToLocalBeforeTesting()
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{
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