fix(ui): retail target-cursor shape (pending over UI, world-object driven) + visible UseDone refusals
Visual gate round 2 (user, retail oracle): the target cursor over UI must be the 0x27 four-arrows PENDING cursor — retail's UpdateCursorState (0x00564630) keys valid/invalid solely off the SmartBox found object, i.e. the WORLD entity under the cursor. And "can't heal myself" turned out to be TWO stacked causes, both fixed: - Cursor: UI hover no longer forces TargetInvalid (that arm was a non-retail invention) and the doll/status-bar hover providers are gone (UiElement.UseTargetGuidProvider deleted). Valid/invalid now come from (a) a hovered occupied item slot's own item, or (b) the world entity under the cursor via a new worldTargetProvider — the B.4b screen-rect picker extracted into GameWindow.PickWorldGuidAtCursor and shared by click + hover. - Self-heal: the world picker always skipped the local player (skipServerGuid), so clicking your own toon in target mode could never acquire self. Target-use picks now include self (retail lets you kit-heal yourself by clicking your character); plain selection keeps the exclusion. The doll click still self-targets. - Silent refusals: the [use-target] log proved the UseWithTarget action WAS sent (kit 0x00220008 / TargetType 0x10, target self) — ACE refused with WeenieError.YouArentTrainedInHealing (0x04FC) and we never parsed UseDone (0x01C7). Now dispatched + surfaced as a chat line via WeenieErrorText (interim subset map, register AP-74, #166 ports the retail String-table lookup). Full suite green (3,295). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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10 changed files with 151 additions and 61 deletions
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@ -230,8 +230,6 @@ public sealed class ToolbarController : IItemListDragHandler
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{
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if (_inventoryButton is not null)
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{
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if (_itemInteraction is not null)
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_inventoryButton.UseTargetGuidProvider = () => _itemInteraction.PlayerGuid;
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_inventoryButton.OnClick = () =>
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{
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if (_itemInteraction?.AcquireSelfTarget() == true) return;
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