docs: align roadmap + ISSUES + CLAUDE.md with Phase I (UI consolidation + chat completeness)
Wraps Phase I — UI consolidation + complete chat system. All 7 prior
commits (I.1 through I.7 + I.2) are now reflected in the canonical
sources of truth.
- docs/plans/2026-04-11-roadmap.md: new "Phase I — UI consolidation +
complete chat system" section between H and J. 8 sub-pieces all
marked SHIPPED 2026-04-25 with their actual commit SHAs:
I.1 b131514, I.2 56037a4, I.3 8e6e5a0, I.4 f14296c, I.5 ff5ed9e,
I.6 ca968fc, I.7 3d26c8e, I.8 (this commit).
Plus Phase H.1 entry annotated to credit I.4 + I.7 for chat input
+ combat translation. D.5 / D.6 entries cross-link to the new I
surface where relevant. Three Q&A rows added to "When will my
specific complaint be fixed?".
- docs/ISSUES.md: 7 issues filed and closed in the same session
(#14 IPanelRenderer widgets, #15 DebugPanel migration, #16
LiveCommandBus, #17 ChatPanel input, #18 holtburger inbound
parity, #19 TurbineChat, #20 CombatChatTranslator). All in
Recently closed with real commit SHAs.
- CLAUDE.md: surgical update to the UI strategy paragraph (~line 35).
ImGui now hosts ALL dev/debug UI (Vitals + Chat + Debug);
StbTrueTypeSharp DebugOverlay deleted in I.2; TextRenderer +
BitmapFont retained for the future HUD-in-world (D.6); custom
retail-look toolkit (D.2b) remains the long-term retail-look
path while ImGui is the pragmatic D.2a default.
- memory/project_chat_pipeline.md (auto-loaded; in user's claude
project memory tree): new evergreen crib documenting the
ChatLog -> ChatVM -> ChatPanel + LiveCommandBus -> WorldSession
pipeline with the slash-command set + opcode coverage.
- memory/MEMORY.md: indexed line for project_chat_pipeline.
Solution state at end of Phase I:
989 tests green (107 + 639 + 243), 0 warnings, 0 errors.
+124 tests across the phase.
Closes Phase I in roadmap.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -165,6 +165,62 @@ Copy this block when adding a new issue:
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# Recently closed
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## #20 — [DONE 2026-04-25] CombatChatTranslator — retail-faithful combat-text formatters
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**Closed:** 2026-04-25
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**Commit:** `3d26c8e`
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**Resolution:** Retail-faithful combat-text formatters into `ChatLog` ("You hit drudge for 50 slashing damage"). Subscribes to `CombatState`'s `DamageTaken` / `DamageDealtAccepted` / `EvadedIncoming` / `MissedOutgoing` / `AttackDone` / `KillLanded` events; templates ported verbatim from holtburger `panels/chat.rs:221-308`.
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---
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## #19 — [DONE 2026-04-25] TurbineChat codec (0xF7DE) + ChatChannelInfo
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**Closed:** 2026-04-25
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**Commit:** `ca968fc`
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**Resolution:** Full `0xF7DE` codec with three payload variants (`EventSendToRoom`, `RequestSendToRoomById`, `Response`), UTF-16LE strings with variable-length prefix, `SetTurbineChatChannels (0x0295)` parser, unified `ChatChannelInfo` (Legacy + Turbine variants), `TurbineChatState`. **Note: ACE doesn't run a TurbineChat server — codec is ready for retail-server-emulating setups.**
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---
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## #18 — [DONE 2026-04-25] Holtburger inbound chat parity + Windows-1252 codec
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**Closed:** 2026-04-25
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**Commit:** `ff5ed9e`
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**Resolution:** `EmoteText (0x01E0)` / `SoulEmote (0x01E2)` / `ServerMessage (0xF7E0)` / `PlayerKilled (0x019E)` parsers + `WeenieError` routing through `GameEventWiring`. Global codec switch from `Encoding.ASCII` to `Encoding.GetEncoding(1252)`; matches retail + holtburger; accented names round-trip correctly.
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---
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## #17 — [DONE 2026-04-25] ChatPanel input field + slash commands
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**Closed:** 2026-04-25
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**Commit:** `f14296c`
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**Resolution:** `ChatPanel` gains Enter-to-submit input field; `ChatInputParser` recognises `/say` `/t` `/tell` `/r` `/g` `/f` `/a` `/m` `/p` `/v` `/cv` `/lfg` `/trade` `/role` `/society` `/olthoi`; `ChatVM` tracks `LastIncomingTellSender` for `/r` reply.
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---
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## #16 — [DONE 2026-04-25] LiveCommandBus + WorldSession chat senders
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**Closed:** 2026-04-25
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**Commit:** `8e6e5a0`
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**Resolution:** Real `ICommandBus` impl + `WorldSession.SendTalk` / `SendTell` / `SendChannel` wrappers + `SendChatCmd` record + `ChannelResolver` legacy-id mapping per holtburger.
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---
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## #15 — [DONE 2026-04-25] DebugPanel migration
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**Closed:** 2026-04-25
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**Commit:** `56037a4`
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**Resolution:** Migrates the 473-LOC StbTrueTypeSharp `DebugOverlay` to an ImGui `DebugPanel` with collapsing-headers + checkbox diagnostics + combat-event tail. Deletes `DebugOverlay.cs`; `TextRenderer` + `BitmapFont` kept for future HUD-in-world (D.6 damage floaters, name plates).
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---
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## #14 — [DONE 2026-04-25] IPanelRenderer widget extension
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**Closed:** 2026-04-25
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**Commit:** `b131514`
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**Resolution:** Adds 14 widget signatures (`TextColored` / `Checkbox` / `Combo` / `InputTextSubmit` / `BeginTable` / etc.) to `IPanelRenderer` + `ImGuiPanelRenderer` impl. Foundation for I.2 DebugPanel and I.4 ChatPanel input.
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---
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## #7 — [DONE 2026-04-25] PlayerDescription parser stops after spells (enchantment block parsed)
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**Closed:** 2026-04-25
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