docs(runtime): close combat and magic intent
Record the exact J5.3 owner boundary, retail ordering, Release and connected evidence, rollback, and J5.4 handoff across architecture, roadmap, milestones, agent instructions, and durable memory. Co-authored-by: Codex <noreply@openai.com>
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@ -187,3 +187,21 @@ App retains:
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- messages, bars, animations, audio, particles, and camera presentation.
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No new retail divergence is introduced by this ownership move.
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## Implementation and gates
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Production commit:
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`20df9d155db50706a42420d60a9b15861cf4bfe7`.
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`RuntimeActionState` constructs and owns the exact `RuntimeCombatAttackState`,
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`RuntimeCombatTargetState`, `RuntimeCombatModeState`, and
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`RuntimeSpellCastState`. Retained graphical bars and input adapters borrow
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those owners. Direct Runtime combat and magic commands invoke the same
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operations and produce the same normalized snapshots without constructing UI.
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App retains the named presentation/content/transport responsibilities above.
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Release build passes with zero warnings and errors. Focused and complete gates
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pass 223 Runtime tests, 3,754 App tests / 3 skips, and 8,566 complete-solution
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tests / 5 skips. The exact-binary connected lifecycle/reconnect report is
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`logs/connected-world-gate-20260726-115752/report.json`: two sessions, 7/7
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checkpoints, two graceful code-zero exits, and zero failures.
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