docs(runtime): close combat and magic intent
Record the exact J5.3 owner boundary, retail ordering, Release and connected evidence, rollback, and J5.4 handoff across architecture, roadmap, milestones, agent instructions, and durable memory. Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
parent
20df9d155d
commit
75b761e658
11 changed files with 124 additions and 41 deletions
|
|
@ -1,6 +1,6 @@
|
|||
# acdream — strategic roadmap
|
||||
|
||||
**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions are closed at `f5f7b417`, and J5.3 combat/magic intent is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
|
||||
**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, and J5.3 combat/magic intent at `20df9d15`. J5.4 local movement/outbound cadence is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
|
||||
**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
|
||||
|
||||
---
|
||||
|
|
@ -1749,8 +1749,13 @@ port in any phase — no separate listing here.
|
|||
> retains picking, movement/transport, and presentation only; the App delegate
|
||||
> queue and transaction fields are deleted. Its 197 Runtime tests, 3,775 App
|
||||
> tests / 3 skips, 8,561-test / 5-skip complete Release suite, and exact-binary
|
||||
> seven-checkpoint lifecycle/reconnect gate pass. J5.3 combat/magic-intent
|
||||
> ownership is active.
|
||||
> seven-checkpoint lifecycle/reconnect gate pass. J5.3 is complete at
|
||||
> `20df9d15`: Runtime owns the exact combat-attack, combat-target, combat-mode,
|
||||
> and spell-cast intent children; App bars/input/content/transport and direct
|
||||
> commands borrow the same state. Its 223 Runtime tests, 3,754 App tests / 3
|
||||
> skips, 8,566-test / 5-skip complete Release suite, and exact-binary
|
||||
> seven-checkpoint lifecycle/reconnect gate pass. J5.4 local movement/outbound
|
||||
> cadence is active.
|
||||
> The historical exact cutover
|
||||
> rollback remains
|
||||
> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue