feat(rendering): port retail one-pass detail material
Replace the building and EnvCell detail replay with retail's exact single-pass stage result, including authored surface opacity, squared detail alpha, final-alpha clipping, and the original subset pipeline/order. Arm the ordered walk command in place to close #471, delete the replay pipelines/shaders, and advance prepared content to recipe 9. Mutation witnesses (each restored before commit): - X=a*qA: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 174, missing materialAlpha * detail.a * detail.a. - X*=base alpha: same test line 175, forbidden baseTexel.a found. - CLIP against base alpha: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 260, final-X conditional missing. - second detail draw: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 105, Assert.Single saw 2 MDI calls. - straight-alpha substitution: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_RetainsOriginalFramebufferFamily line 1244, Additive first failed (only wb-mesh-alpha-1x recorded; InvAlpha also failed). - omit ordered arm: OrderPreservingSubmitterTests.PrepareThenDraw_OrdinaryBuildingClipBuildingOrdinary_ArmsOnePassInPlace line 305, expected (77,3.5), got (0,0). - omit atmospheric combine: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 173, atmospheric shared include missing. - drop serialized opacity: ObjectMeshDataSerializerTests.SurfaceOpacity_RoundTripsBitExactlyAndDeterministically line 288, first reported 0.5 bits 1056964608 vs 1065353216. - stale detail arm: ordered adjacency test line 307, expected following ordinary (0,0), got (77,3.5). - per-frame surface map: EnvCellAlphaDrawSourceTests.ProductionWholeLeaf_WarmedScanSubmitRhiAndFilteredReplayDoNotAllocate line 178, expected 0 B, got 147456 B. Verification before commit: shader compiler 23/23; focused App 213/213; Content 75/75; Core Wb 10/10; launcher migration 6/6; Release solution build 0 warnings / 0 errors; git diff --check clean.
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61 changed files with 1003 additions and 1016 deletions
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@ -198,6 +198,7 @@ public class ObjectMeshDataSerializerTests {
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SourceSurfaceIndex = 7,
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RetailSurfaceMask = 0b0000_1101,
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RawSurfaceType = 0x11u,
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SurfaceOpacity = 0.25f,
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IsCellShell = true,
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},
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};
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@ -265,6 +266,30 @@ public class ObjectMeshDataSerializerTests {
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ObjectMeshDataEquality.AssertEqual(original, readBack);
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}
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[Theory]
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[InlineData(1f)]
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[InlineData(0.75f)]
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[InlineData(0.5f)]
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[InlineData(0.25f)]
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[InlineData(0f)]
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public void SurfaceOpacity_RoundTripsBitExactlyAndDeterministically(float opacity) {
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ObjectMeshData data = WithCellShellSubset();
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TextureBatchData batch = Assert.Single(Assert.Single(data.TextureBatches).Value);
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batch.SurfaceOpacity = opacity;
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using var first = new MemoryStream();
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ObjectMeshDataSerializer.Write(data, first);
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using var second = new MemoryStream();
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ObjectMeshDataSerializer.Write(data, second);
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Assert.Equal(first.ToArray(), second.ToArray());
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TextureBatchData read = Assert.Single(Assert.Single(
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ObjectMeshDataSerializer.Read(first.ToArray()).TextureBatches).Value);
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Assert.Equal(
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BitConverter.SingleToInt32Bits(opacity),
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BitConverter.SingleToInt32Bits(read.SurfaceOpacity));
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}
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// ---- determinism -----------------------------------------------------
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[Fact]
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