feat(app): project canonical runtime placements
This commit is contained in:
parent
ef43667872
commit
74c9b155bd
5 changed files with 1395 additions and 0 deletions
|
|
@ -0,0 +1,813 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Streaming;
|
||||
using AcDream.App.World;
|
||||
using AcDream.App.Physics;
|
||||
using AcDream.App.Rendering.Vfx;
|
||||
using AcDream.Core.Net;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Plugins;
|
||||
using AcDream.Core.World;
|
||||
using AcDream.Runtime;
|
||||
using AcDream.Runtime.Entities;
|
||||
using AcDream.Runtime.Physics;
|
||||
using AcDream.Runtime.World;
|
||||
using DatReaderWriter.DBObjs;
|
||||
|
||||
namespace AcDream.App.Tests.World;
|
||||
|
||||
public sealed class RuntimePlacementPresentationSinkTests
|
||||
{
|
||||
private const uint SourceCell = 0x01010001u;
|
||||
private const uint DestinationCell = 0x01020001u;
|
||||
private const uint Guid = 0x7000A101u;
|
||||
|
||||
[Fact]
|
||||
public void Place_ReframesAndRebucketsExactSidecarWithoutMutatingRuntimePhysics()
|
||||
{
|
||||
Fixture fixture = Fixture.Create(twoLandblocks: true);
|
||||
LiveEntityRecord record = fixture.Materialize(Spawn(Guid, 1, SourceCell));
|
||||
WorldEntity entity = Assert.IsType<WorldEntity>(record.WorldEntity);
|
||||
|
||||
// Model the already-committed canonical SetPosition edge whose receipt
|
||||
// the dormant graphical observer is now projecting.
|
||||
record.FullCellId = DestinationCell;
|
||||
record.CanonicalLandblockId =
|
||||
(DestinationCell & 0xFFFF0000u) | 0xFFFFu;
|
||||
record.Canonical.AdvancePlacementCommit();
|
||||
RuntimePlacementProjectionSnapshot place = Placement(
|
||||
fixture,
|
||||
record,
|
||||
RuntimePlacementProjectionKind.Place,
|
||||
new Vector3(44f, 55f, 66f),
|
||||
Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.75f));
|
||||
|
||||
RuntimeOwnershipSnapshot before = RuntimeOwnershipSnapshot.Capture(
|
||||
fixture.Runtime,
|
||||
record);
|
||||
int genericVisibilityCount = 0;
|
||||
fixture.Runtime.ProjectionVisibilityChanged += (_, _) =>
|
||||
genericVisibilityCount++;
|
||||
|
||||
Assert.True(fixture.Sink.TryApply(in place));
|
||||
|
||||
Assert.Equal(place.WorldPosition, entity.Position);
|
||||
Assert.Equal(place.Orientation, entity.Rotation);
|
||||
Assert.Equal(DestinationCell, entity.ParentCellId);
|
||||
Assert.True(record.IsSpatiallyProjected);
|
||||
Assert.True(record.IsSpatiallyVisible);
|
||||
Assert.Contains(record, fixture.Runtime.VisibleRecords);
|
||||
Assert.True(fixture.Spatial.IsLiveEntityProjectionResident(
|
||||
record.ProjectionKey!.Value));
|
||||
Assert.Equal(before, RuntimeOwnershipSnapshot.Capture(
|
||||
fixture.Runtime,
|
||||
record));
|
||||
Assert.Equal(0, genericVisibilityCount);
|
||||
Assert.Equal(
|
||||
place.WorldPosition,
|
||||
Assert.Single(fixture.WorldState.Entities).Position);
|
||||
Assert.Equal((record, true), Assert.Single(fixture.Visibility));
|
||||
Assert.Equal(
|
||||
new LocalPlayerShadowState.Snapshot(
|
||||
place.WorldPosition,
|
||||
place.Orientation,
|
||||
DestinationCell),
|
||||
fixture.LocalShadow.Current);
|
||||
|
||||
fixture.Spatial.RemoveLandblock(SourceCell | 0xFFFFu);
|
||||
Assert.True(fixture.Spatial.IsLiveEntityProjectionResident(
|
||||
record.ProjectionKey.Value));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Withdraw_RemovesOnlyPresentationAndRetainsLogicalRuntimeOwnership()
|
||||
{
|
||||
Fixture fixture = Fixture.Create();
|
||||
LiveEntityRecord record = fixture.Materialize(Spawn(Guid, 1, SourceCell));
|
||||
RuntimePlacementProjectionSnapshot withdraw = Placement(
|
||||
fixture,
|
||||
record,
|
||||
RuntimePlacementProjectionKind.Withdraw,
|
||||
record.WorldEntity!.Position,
|
||||
record.WorldEntity.Rotation);
|
||||
RuntimeOwnershipSnapshot before = RuntimeOwnershipSnapshot.Capture(
|
||||
fixture.Runtime,
|
||||
record);
|
||||
int genericVisibilityCount = 0;
|
||||
fixture.Runtime.ProjectionVisibilityChanged += (_, _) =>
|
||||
genericVisibilityCount++;
|
||||
|
||||
Assert.True(fixture.Sink.TryApply(in withdraw));
|
||||
|
||||
Assert.True(fixture.Runtime.TryGetRecord(Guid, out LiveEntityRecord current));
|
||||
Assert.Same(record, current);
|
||||
Assert.NotNull(record.WorldEntity);
|
||||
Assert.True(record.ResourcesRegistered);
|
||||
Assert.False(record.IsSpatiallyProjected);
|
||||
Assert.False(record.IsSpatiallyVisible);
|
||||
Assert.DoesNotContain(record, fixture.Runtime.VisibleRecords);
|
||||
Assert.False(fixture.Spatial.IsLiveEntityProjectionResident(
|
||||
record.ProjectionKey!.Value));
|
||||
Assert.Equal(before, RuntimeOwnershipSnapshot.Capture(
|
||||
fixture.Runtime,
|
||||
record));
|
||||
Assert.Equal(0, genericVisibilityCount);
|
||||
Assert.Empty(fixture.WorldState.Entities);
|
||||
Assert.Equal(0, fixture.EffectPoses.Count);
|
||||
Assert.Null(fixture.LocalShadow.Current);
|
||||
Assert.Equal((record, false), Assert.Single(fixture.Visibility));
|
||||
Assert.Equal(Guid, Assert.Single(fixture.ClearedSelection));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Discard_IsAckOnlyNoOpEvenWhenTokenIsStaleOrSidecarIsGone()
|
||||
{
|
||||
Fixture fixture = Fixture.Create();
|
||||
LiveEntityRecord record = fixture.Materialize(Spawn(Guid, 1, SourceCell));
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
RuntimePlacementProjectionSnapshot discard = Placement(
|
||||
fixture,
|
||||
record,
|
||||
RuntimePlacementProjectionKind.Discard,
|
||||
new Vector3(900f),
|
||||
Quaternion.CreateFromAxisAngle(Vector3.UnitX, 1f)) with
|
||||
{
|
||||
Token = Placement(fixture, record,
|
||||
RuntimePlacementProjectionKind.Place,
|
||||
Vector3.Zero,
|
||||
Quaternion.Identity).Token with
|
||||
{
|
||||
SessionLifetimeVersion = ulong.MaxValue,
|
||||
PositionAuthorityVersion = ulong.MaxValue,
|
||||
ExactCellId = 0xDEAD0001u,
|
||||
},
|
||||
};
|
||||
Vector3 priorPosition = entity.Position;
|
||||
Quaternion priorRotation = entity.Rotation;
|
||||
bool priorVisible = record.IsSpatiallyVisible;
|
||||
|
||||
Assert.True(fixture.Sink.TryApply(in discard));
|
||||
|
||||
Assert.Equal(priorPosition, entity.Position);
|
||||
Assert.Equal(priorRotation, entity.Rotation);
|
||||
Assert.Equal(priorVisible, record.IsSpatiallyVisible);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Place_RejectsStaleCanonicalVersionsWithoutChangingSidecar()
|
||||
{
|
||||
Fixture fixture = Fixture.Create();
|
||||
LiveEntityRecord record = fixture.Materialize(Spawn(Guid, 1, SourceCell));
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
RuntimePlacementProjectionSnapshot stale = Placement(
|
||||
fixture,
|
||||
record,
|
||||
RuntimePlacementProjectionKind.Place,
|
||||
new Vector3(90f, 91f, 92f),
|
||||
Quaternion.CreateFromAxisAngle(Vector3.UnitY, 1f));
|
||||
record.Canonical.AdvancePlacementCommit();
|
||||
Vector3 priorPosition = entity.Position;
|
||||
Quaternion priorRotation = entity.Rotation;
|
||||
|
||||
Assert.False(fixture.Sink.TryApply(in stale));
|
||||
|
||||
Assert.Equal(priorPosition, entity.Position);
|
||||
Assert.Equal(priorRotation, entity.Rotation);
|
||||
Assert.True(record.IsSpatiallyVisible);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Place_WithoutMaterializedSidecarRemainsPendingForRetry()
|
||||
{
|
||||
Fixture fixture = Fixture.Create();
|
||||
LiveEntityRegistrationResult registration = fixture.Runtime.RegisterLiveEntity(
|
||||
Spawn(Guid, 1, SourceCell));
|
||||
RuntimeEntityRecord canonical = Assert.IsType<RuntimeEntityRecord>(
|
||||
registration.Canonical);
|
||||
RuntimeEntityKey missingKey = new(0x60000042u, canonical.Incarnation);
|
||||
var token = new RuntimePlacementProjectionToken(
|
||||
Sequence: 1,
|
||||
Revision: 1,
|
||||
Entity: missingKey,
|
||||
PositionAuthorityVersion: canonical.PositionAuthorityVersion,
|
||||
SpatialAuthorityVersion: canonical.SpatialAuthorityVersion,
|
||||
PlacementCommitVersion: canonical.PlacementCommitVersion,
|
||||
SessionLifetimeVersion: fixture.Runtime.SessionLifetimeVersion,
|
||||
ExactCellId: canonical.FullCellId,
|
||||
CollisionGeneration: 1,
|
||||
Portal: default);
|
||||
var place = new RuntimePlacementProjectionSnapshot(
|
||||
token,
|
||||
RuntimePlacementProjectionKind.Place,
|
||||
new Vector3(1f, 2f, 3f),
|
||||
Quaternion.Identity,
|
||||
Vector3.Zero,
|
||||
InContact: false,
|
||||
OnWalkable: false);
|
||||
|
||||
Assert.False(fixture.Sink.TryApply(in place));
|
||||
Assert.Empty(fixture.Spatial.Entities);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Place_WithoutLoadedDestinationBackendRemainsPendingAtPriorProjection()
|
||||
{
|
||||
Fixture fixture = Fixture.Create();
|
||||
LiveEntityRecord record = fixture.Materialize(Spawn(Guid, 1, SourceCell));
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
Vector3 priorPosition = entity.Position;
|
||||
record.FullCellId = DestinationCell;
|
||||
record.CanonicalLandblockId =
|
||||
(DestinationCell & 0xFFFF0000u) | 0xFFFFu;
|
||||
record.Canonical.AdvancePlacementCommit();
|
||||
RuntimePlacementProjectionSnapshot place = Placement(
|
||||
fixture,
|
||||
record,
|
||||
RuntimePlacementProjectionKind.Place,
|
||||
new Vector3(70f, 71f, 72f),
|
||||
Quaternion.Identity);
|
||||
|
||||
Assert.False(fixture.Sink.TryApply(in place));
|
||||
|
||||
Assert.Equal(priorPosition, entity.Position);
|
||||
Assert.True(record.IsSpatiallyVisible);
|
||||
Assert.True(fixture.Spatial.IsLiveEntityProjectionResident(
|
||||
record.ProjectionKey!.Value));
|
||||
Assert.Empty(fixture.Visibility);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Place_UsesExactIncarnationAndCannotMutateSameGuidReplacement()
|
||||
{
|
||||
Fixture fixture = Fixture.Create();
|
||||
LiveEntityRecord old = fixture.Materialize(Spawn(Guid, 1, SourceCell));
|
||||
RuntimePlacementProjectionSnapshot stale = Placement(
|
||||
fixture,
|
||||
old,
|
||||
RuntimePlacementProjectionKind.Place,
|
||||
new Vector3(88f, 77f, 66f),
|
||||
Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 1.25f));
|
||||
|
||||
LiveEntityRecord replacement = fixture.Materialize(
|
||||
Spawn(Guid, 2, SourceCell));
|
||||
WorldEntity replacementEntity = replacement.WorldEntity!;
|
||||
Vector3 priorPosition = replacementEntity.Position;
|
||||
Quaternion priorRotation = replacementEntity.Rotation;
|
||||
|
||||
Assert.False(fixture.Sink.TryApply(in stale));
|
||||
|
||||
Assert.Equal(priorPosition, replacementEntity.Position);
|
||||
Assert.Equal(priorRotation, replacementEntity.Rotation);
|
||||
Assert.True(replacement.IsSpatiallyVisible);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PortalPlace_RequiresExactCurrentTransitHostAndSequence()
|
||||
{
|
||||
Fixture fixture = Fixture.Create();
|
||||
LiveEntityRecord record = fixture.Materialize(Spawn(Guid, 1, SourceCell));
|
||||
RuntimePlacementProjectionSnapshot ordinary = Placement(
|
||||
fixture,
|
||||
record,
|
||||
RuntimePlacementProjectionKind.Place,
|
||||
new Vector3(21f, 22f, 23f),
|
||||
Quaternion.Identity);
|
||||
RuntimePortalPlacementAuthority authority = fixture.BeginPortal(
|
||||
SourceCell,
|
||||
teleportSequence: 9);
|
||||
RuntimePlacementProjectionSnapshot current = ordinary with
|
||||
{
|
||||
Token = ordinary.Token with { Portal = authority },
|
||||
};
|
||||
|
||||
Assert.True(fixture.Sink.TryApply(in current));
|
||||
Assert.Equal(current.WorldPosition, record.WorldEntity!.Position);
|
||||
|
||||
Assert.True(fixture.Transit.BeginHostProjectionSupersession(
|
||||
authority.Projection));
|
||||
RuntimePlacementProjectionSnapshot superseded = current with
|
||||
{
|
||||
WorldPosition = new Vector3(80f, 81f, 82f),
|
||||
};
|
||||
Assert.False(fixture.Sink.TryApply(in superseded));
|
||||
Assert.Equal(current.WorldPosition, record.WorldEntity.Position);
|
||||
|
||||
RuntimePlacementProjectionSnapshot wrongSequence = current with
|
||||
{
|
||||
Token = current.Token with
|
||||
{
|
||||
Portal = authority with { TeleportSequence = 10 },
|
||||
},
|
||||
WorldPosition = new Vector3(90f, 91f, 92f),
|
||||
};
|
||||
Assert.False(fixture.Sink.TryApply(in wrongSequence));
|
||||
Assert.Equal(current.WorldPosition, record.WorldEntity.Position);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PlaceAndWithdraw_DoNotMutateRemoteBodyOrRuntimeOwnership()
|
||||
{
|
||||
Fixture fixture = Fixture.Create();
|
||||
LiveEntityRecord record = fixture.Materialize(Spawn(Guid, 1, SourceCell));
|
||||
RemoteMotion remote = fixture.Runtime.GetOrCreateRemoteMotionRuntime(Guid);
|
||||
remote.Body.Position = new Vector3(4f, 5f, 6f);
|
||||
remote.Body.Orientation = Quaternion.CreateFromAxisAngle(
|
||||
Vector3.UnitY,
|
||||
0.4f);
|
||||
remote.Body.State = PhysicsStateFlags.Gravity
|
||||
| PhysicsStateFlags.ReportCollisions;
|
||||
remote.Body.TransientState = TransientStateFlags.Active
|
||||
| TransientStateFlags.Contact;
|
||||
remote.Body.InWorld = true;
|
||||
remote.Body.LastUpdateTime = 42.5;
|
||||
PhysicsBodySnapshot bodyBefore = PhysicsBodySnapshot.Capture(remote.Body);
|
||||
RuntimePhysicsOwnershipSnapshot runtimeBefore =
|
||||
fixture.Runtime.Physics.CaptureOwnership();
|
||||
RuntimePlacementProjectionSnapshot place = Placement(
|
||||
fixture,
|
||||
record,
|
||||
RuntimePlacementProjectionKind.Place,
|
||||
new Vector3(30f, 31f, 32f),
|
||||
Quaternion.Identity);
|
||||
|
||||
Assert.True(fixture.Sink.TryApply(in place));
|
||||
Assert.Equal(bodyBefore, PhysicsBodySnapshot.Capture(remote.Body));
|
||||
Assert.Equal(runtimeBefore, fixture.Runtime.Physics.CaptureOwnership());
|
||||
|
||||
RuntimePlacementProjectionSnapshot withdraw = place with
|
||||
{
|
||||
Kind = RuntimePlacementProjectionKind.Withdraw,
|
||||
};
|
||||
Assert.True(fixture.Sink.TryApply(in withdraw));
|
||||
Assert.Equal(bodyBefore, PhysicsBodySnapshot.Capture(remote.Body));
|
||||
Assert.Equal(runtimeBefore, fixture.Runtime.Physics.CaptureOwnership());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Withdraw_DoesNotMutateProjectileBodyShadowOrWorksetOwnership()
|
||||
{
|
||||
Fixture fixture = Fixture.Create();
|
||||
LiveEntityRecord record = fixture.Materialize(Spawn(Guid, 1, SourceCell));
|
||||
PhysicsBody body = fixture.Runtime.GetOrCreatePhysicsBody(
|
||||
Guid,
|
||||
_ => new PhysicsBody());
|
||||
body.Position = new Vector3(7f, 8f, 9f);
|
||||
body.Orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitX, 0.6f);
|
||||
body.State = PhysicsStateFlags.Missile
|
||||
| PhysicsStateFlags.ReportCollisions;
|
||||
body.TransientState = TransientStateFlags.Active;
|
||||
body.InWorld = true;
|
||||
body.LastUpdateTime = 99.25;
|
||||
fixture.Runtime.BindProjectileRuntime(
|
||||
Guid,
|
||||
body,
|
||||
new ProjectileCollisionSphere(Vector3.Zero, 0.25f));
|
||||
PhysicsBodySnapshot bodyBefore = PhysicsBodySnapshot.Capture(body);
|
||||
RuntimePhysicsOwnershipSnapshot runtimeBefore =
|
||||
fixture.Runtime.Physics.CaptureOwnership();
|
||||
RuntimePlacementProjectionSnapshot withdraw = Placement(
|
||||
fixture,
|
||||
record,
|
||||
RuntimePlacementProjectionKind.Withdraw,
|
||||
record.WorldEntity!.Position,
|
||||
record.WorldEntity.Rotation);
|
||||
|
||||
Assert.True(fixture.Sink.TryApply(in withdraw));
|
||||
|
||||
Assert.Equal(bodyBefore, PhysicsBodySnapshot.Capture(body));
|
||||
Assert.Equal(runtimeBefore, fixture.Runtime.Physics.CaptureOwnership());
|
||||
Assert.Same(body, record.ProjectileRuntime!.Body);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FailedPresentationTail_RetriesSameReceiptIdempotently()
|
||||
{
|
||||
using var fixture = SubscriptionFixture.Create();
|
||||
fixture.VisibilityFailuresRemaining = 1;
|
||||
using var subscription = new RuntimePlacementProjectionSubscription(
|
||||
fixture.Lifetime.Placements,
|
||||
() => fixture.Generation,
|
||||
fixture.Sink);
|
||||
|
||||
Assert.True(fixture.Lifetime.Physics.SetPosition.Cancel(
|
||||
fixture.Record.Canonical,
|
||||
publishWithdrawal: true));
|
||||
|
||||
Assert.Equal(1, fixture.Lifetime.Placements.PendingCount);
|
||||
Assert.Equal(1, fixture.Lifetime.Events.DispatchFailureCount);
|
||||
Assert.IsType<InvalidOperationException>(
|
||||
fixture.Lifetime.Events.LastDispatchFailure);
|
||||
Assert.False(subscription.HasAppliedReceiptAwaitingAcknowledgement);
|
||||
|
||||
Assert.True(subscription.RetryPending());
|
||||
|
||||
Assert.Equal(0, fixture.Lifetime.Placements.PendingCount);
|
||||
Assert.False(fixture.Record.IsSpatiallyProjected);
|
||||
Assert.Empty(fixture.WorldState.Entities);
|
||||
Assert.Equal(0, fixture.EffectPoses.Count);
|
||||
Assert.Equal(2, fixture.Visibility.Count);
|
||||
Assert.False(subscription.HasAppliedReceiptAwaitingAcknowledgement);
|
||||
}
|
||||
|
||||
private static RuntimePlacementProjectionSnapshot Placement(
|
||||
Fixture fixture,
|
||||
LiveEntityRecord record,
|
||||
RuntimePlacementProjectionKind kind,
|
||||
Vector3 position,
|
||||
Quaternion orientation)
|
||||
{
|
||||
RuntimeEntityRecord canonical = record.Canonical;
|
||||
var token = new RuntimePlacementProjectionToken(
|
||||
Sequence: 1,
|
||||
Revision: 1,
|
||||
Entity: record.ProjectionKey!.Value,
|
||||
PositionAuthorityVersion: canonical.PositionAuthorityVersion,
|
||||
SpatialAuthorityVersion: canonical.SpatialAuthorityVersion,
|
||||
PlacementCommitVersion: canonical.PlacementCommitVersion,
|
||||
SessionLifetimeVersion: fixture.Runtime.SessionLifetimeVersion,
|
||||
ExactCellId: canonical.FullCellId,
|
||||
CollisionGeneration: 1,
|
||||
Portal: default);
|
||||
return new RuntimePlacementProjectionSnapshot(
|
||||
token,
|
||||
kind,
|
||||
position,
|
||||
orientation,
|
||||
CellLocalPosition: position,
|
||||
InContact: false,
|
||||
OnWalkable: false);
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn Spawn(
|
||||
uint guid,
|
||||
ushort instance,
|
||||
uint cell)
|
||||
{
|
||||
var position = new CreateObject.ServerPosition(
|
||||
cell, 10f, 10f, 5f, 1f, 0f, 0f, 0f);
|
||||
var timestamps = new PhysicsTimestamps(
|
||||
Position: 1,
|
||||
Movement: 1,
|
||||
State: 1,
|
||||
Vector: 1,
|
||||
Teleport: 0,
|
||||
ServerControlledMove: 1,
|
||||
ForcePosition: 0,
|
||||
ObjDesc: 1,
|
||||
Instance: instance);
|
||||
var physics = new PhysicsSpawnData(
|
||||
RawState: (uint)PhysicsStateFlags.ReportCollisions,
|
||||
Position: position,
|
||||
Movement: null,
|
||||
AnimationFrame: null,
|
||||
SetupTableId: 0x02000001u,
|
||||
MotionTableId: 0x09000001u,
|
||||
SoundTableId: null,
|
||||
PhysicsScriptTableId: null,
|
||||
Parent: null,
|
||||
Children: null,
|
||||
Scale: null,
|
||||
Friction: null,
|
||||
Elasticity: null,
|
||||
Translucency: null,
|
||||
Velocity: null,
|
||||
Acceleration: null,
|
||||
AngularVelocity: null,
|
||||
DefaultScriptType: null,
|
||||
DefaultScriptIntensity: null,
|
||||
Timestamps: timestamps);
|
||||
return new WorldSession.EntitySpawn(
|
||||
guid,
|
||||
position,
|
||||
0x02000001u,
|
||||
Array.Empty<CreateObject.AnimPartChange>(),
|
||||
Array.Empty<CreateObject.TextureChange>(),
|
||||
Array.Empty<CreateObject.SubPaletteSwap>(),
|
||||
null,
|
||||
null,
|
||||
"fixture",
|
||||
null,
|
||||
null,
|
||||
0x09000001u,
|
||||
PhysicsState: (uint)PhysicsStateFlags.ReportCollisions,
|
||||
InstanceSequence: instance,
|
||||
MovementSequence: 1,
|
||||
ServerControlSequence: 1,
|
||||
PositionSequence: 1,
|
||||
Physics: physics);
|
||||
}
|
||||
|
||||
private readonly record struct RuntimeOwnershipSnapshot(
|
||||
ulong PositionAuthorityVersion,
|
||||
ulong SpatialAuthorityVersion,
|
||||
ulong PlacementCommitVersion,
|
||||
ulong ObjectClockEpoch,
|
||||
bool ObjectClockIsActive,
|
||||
int SpatialRootCount,
|
||||
int SpatialRemoteCount,
|
||||
int SpatialProjectileCount,
|
||||
RuntimePhysicsOwnershipSnapshot Physics)
|
||||
{
|
||||
internal static RuntimeOwnershipSnapshot Capture(
|
||||
LiveEntityRuntime runtime,
|
||||
LiveEntityRecord record) => new(
|
||||
record.Canonical.PositionAuthorityVersion,
|
||||
record.Canonical.SpatialAuthorityVersion,
|
||||
record.Canonical.PlacementCommitVersion,
|
||||
record.ObjectClockEpoch,
|
||||
record.ObjectClock.IsActive,
|
||||
runtime.SpatialRootObjectCount,
|
||||
runtime.SpatialRemoteMotionRuntimeCount,
|
||||
runtime.SpatialProjectileRuntimeCount,
|
||||
runtime.Physics.CaptureOwnership());
|
||||
}
|
||||
|
||||
private readonly record struct PhysicsBodySnapshot(
|
||||
Vector3 Position,
|
||||
Quaternion Orientation,
|
||||
PhysicsStateFlags State,
|
||||
TransientStateFlags TransientState,
|
||||
bool InWorld,
|
||||
double LastUpdateTime)
|
||||
{
|
||||
internal static PhysicsBodySnapshot Capture(PhysicsBody body) => new(
|
||||
body.Position,
|
||||
body.Orientation,
|
||||
body.State,
|
||||
body.TransientState,
|
||||
body.InWorld,
|
||||
body.LastUpdateTime);
|
||||
}
|
||||
|
||||
private sealed class Fixture
|
||||
{
|
||||
private Fixture(
|
||||
GpuWorldState spatial,
|
||||
LiveEntityRuntime runtime,
|
||||
RuntimeWorldTransitState transit,
|
||||
WorldGameState worldState,
|
||||
WorldEvents worldEvents,
|
||||
EntityEffectPoseRegistry effectPoses,
|
||||
LocalPlayerShadowState localShadow)
|
||||
{
|
||||
Spatial = spatial;
|
||||
Runtime = runtime;
|
||||
Transit = transit;
|
||||
WorldState = worldState;
|
||||
WorldEvents = worldEvents;
|
||||
EffectPoses = effectPoses;
|
||||
LocalShadow = localShadow;
|
||||
Sink = new RuntimePlacementPresentationSink(
|
||||
runtime,
|
||||
transit,
|
||||
worldState,
|
||||
worldEvents,
|
||||
effectPoses,
|
||||
localShadow,
|
||||
() => Guid,
|
||||
ClearedSelection.Add,
|
||||
[
|
||||
(record, visible) =>
|
||||
{
|
||||
Visibility.Add((record, visible));
|
||||
if (VisibilityFailuresRemaining > 0)
|
||||
{
|
||||
VisibilityFailuresRemaining--;
|
||||
throw new InvalidOperationException(
|
||||
"fixture presentation failure");
|
||||
}
|
||||
},
|
||||
]);
|
||||
}
|
||||
|
||||
internal GpuWorldState Spatial { get; }
|
||||
internal LiveEntityRuntime Runtime { get; }
|
||||
internal RuntimeWorldTransitState Transit { get; }
|
||||
internal WorldGameState WorldState { get; }
|
||||
internal WorldEvents WorldEvents { get; }
|
||||
internal EntityEffectPoseRegistry EffectPoses { get; }
|
||||
internal LocalPlayerShadowState LocalShadow { get; }
|
||||
internal List<(LiveEntityRecord Record, bool Visible)> Visibility { get; } = [];
|
||||
internal List<uint> ClearedSelection { get; } = [];
|
||||
internal int VisibilityFailuresRemaining { get; set; }
|
||||
internal RuntimePlacementPresentationSink Sink { get; }
|
||||
|
||||
internal static Fixture Create(bool twoLandblocks = false)
|
||||
{
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(SourceCell | 0xFFFFu));
|
||||
if (twoLandblocks)
|
||||
spatial.AddLandblock(EmptyLandblock(DestinationCell | 0xFFFFu));
|
||||
var resources = new RecordingResources();
|
||||
LiveEntityRuntime runtime = LiveEntityRuntimeFixture.Create(
|
||||
spatial,
|
||||
resources);
|
||||
return new Fixture(
|
||||
spatial,
|
||||
runtime,
|
||||
new RuntimeWorldTransitState(),
|
||||
new WorldGameState(),
|
||||
new WorldEvents(),
|
||||
new EntityEffectPoseRegistry(),
|
||||
new LocalPlayerShadowState());
|
||||
}
|
||||
|
||||
internal LiveEntityRecord Materialize(WorldSession.EntitySpawn spawn)
|
||||
{
|
||||
LiveEntityRecord record = Runtime.RegisterAndMaterializeProjection(spawn);
|
||||
Assert.True(record.ResourcesRegistered);
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
var snapshot = new AcDream.Plugin.Abstractions.WorldEntitySnapshot(
|
||||
entity.Id,
|
||||
entity.SourceGfxObjOrSetupId,
|
||||
entity.Position,
|
||||
entity.Rotation);
|
||||
WorldState.Add(snapshot);
|
||||
WorldEvents.UpsertCurrent(snapshot);
|
||||
EffectPoses.PublishMeshRefs(entity);
|
||||
if (record.ServerGuid == Guid)
|
||||
{
|
||||
LocalShadow.Set(
|
||||
entity.Position,
|
||||
entity.Rotation,
|
||||
record.FullCellId);
|
||||
}
|
||||
return record;
|
||||
}
|
||||
|
||||
internal RuntimePortalPlacementAuthority BeginPortal(
|
||||
uint cell,
|
||||
ushort teleportSequence)
|
||||
{
|
||||
Assert.True(Transit.TryQueueTeleportStart(teleportSequence));
|
||||
Assert.True(Transit.ActivateQueuedTeleport());
|
||||
Assert.True(Transit.OfferTeleportDestination(
|
||||
new RuntimeTeleportDestination(
|
||||
Guid,
|
||||
InstanceSequence: 1,
|
||||
PositionSequence: 1,
|
||||
TeleportSequence: teleportSequence,
|
||||
ForcePositionSequence: 1,
|
||||
new Position(
|
||||
cell,
|
||||
new Vector3(1f, 2f, 3f),
|
||||
Quaternion.Identity)),
|
||||
teleportTimestampAdvanced: true));
|
||||
Assert.True(Transit.TryBeginPortalReveal(
|
||||
teleportSequence,
|
||||
cell,
|
||||
out long generation));
|
||||
Assert.True(Transit.TryRegisterHostProjection(
|
||||
generation,
|
||||
cell,
|
||||
out RuntimeWorldHostProjectionToken host));
|
||||
return new RuntimePortalPlacementAuthority(
|
||||
true,
|
||||
generation,
|
||||
teleportSequence,
|
||||
host);
|
||||
}
|
||||
|
||||
private static LoadedLandblock EmptyLandblock(uint canonicalId) =>
|
||||
new(canonicalId, new LandBlock(), Array.Empty<WorldEntity>());
|
||||
}
|
||||
|
||||
private sealed class SubscriptionFixture : IDisposable
|
||||
{
|
||||
private SubscriptionFixture(
|
||||
RuntimeEntityObjectLifetime lifetime,
|
||||
LiveEntityRuntime runtime,
|
||||
LiveEntityRecord record,
|
||||
RuntimePlacementPresentationSink sink,
|
||||
WorldGameState worldState,
|
||||
EntityEffectPoseRegistry effectPoses,
|
||||
List<(LiveEntityRecord Record, bool Visible)> visibility)
|
||||
{
|
||||
Lifetime = lifetime;
|
||||
Runtime = runtime;
|
||||
Record = record;
|
||||
Sink = sink;
|
||||
WorldState = worldState;
|
||||
EffectPoses = effectPoses;
|
||||
Visibility = visibility;
|
||||
}
|
||||
|
||||
internal RuntimeGenerationToken Generation { get; } = new(7UL);
|
||||
internal RuntimeEntityObjectLifetime Lifetime { get; }
|
||||
internal LiveEntityRuntime Runtime { get; }
|
||||
internal LiveEntityRecord Record { get; }
|
||||
internal RuntimePlacementPresentationSink Sink { get; }
|
||||
internal WorldGameState WorldState { get; }
|
||||
internal EntityEffectPoseRegistry EffectPoses { get; }
|
||||
internal List<(LiveEntityRecord Record, bool Visible)> Visibility { get; }
|
||||
internal int VisibilityFailuresRemaining { get; set; }
|
||||
|
||||
internal static SubscriptionFixture Create()
|
||||
{
|
||||
PhysicsEngine engine = FlatEngine();
|
||||
var lifetime = new RuntimeEntityObjectLifetime(engine);
|
||||
RuntimeGenerationToken generation = new(7UL);
|
||||
lifetime.BindEventContext(() => generation, static () => 11UL);
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(new LoadedLandblock(
|
||||
SourceCell | 0xFFFFu,
|
||||
new LandBlock(),
|
||||
Array.Empty<WorldEntity>()));
|
||||
var runtime = new LiveEntityRuntime(
|
||||
spatial,
|
||||
new RecordingResources(),
|
||||
lifetime);
|
||||
LiveEntityRecord record = runtime.RegisterAndMaterializeProjection(
|
||||
Spawn(Guid, 1, SourceCell));
|
||||
PhysicsBody body = runtime.GetOrCreatePhysicsBody(
|
||||
Guid,
|
||||
_ => new PhysicsBody
|
||||
{
|
||||
Position = new Vector3(10f, 10f, 5f),
|
||||
Orientation = Quaternion.Identity,
|
||||
LastUpdateTime = 1d,
|
||||
State = PhysicsStateFlags.ReportCollisions,
|
||||
TransientState = TransientStateFlags.Active,
|
||||
});
|
||||
body.SnapToCell(
|
||||
SourceCell,
|
||||
body.Position,
|
||||
body.Position);
|
||||
|
||||
var worldState = new WorldGameState();
|
||||
var worldEvents = new WorldEvents();
|
||||
var effectPoses = new EntityEffectPoseRegistry();
|
||||
var localShadow = new LocalPlayerShadowState();
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
var snapshot = new AcDream.Plugin.Abstractions.WorldEntitySnapshot(
|
||||
entity.Id,
|
||||
entity.SourceGfxObjOrSetupId,
|
||||
entity.Position,
|
||||
entity.Rotation);
|
||||
worldState.Add(snapshot);
|
||||
worldEvents.UpsertCurrent(snapshot);
|
||||
effectPoses.PublishMeshRefs(entity);
|
||||
localShadow.Set(entity.Position, entity.Rotation, record.FullCellId);
|
||||
var visibility = new List<(LiveEntityRecord Record, bool Visible)>();
|
||||
SubscriptionFixture? fixture = null;
|
||||
var sink = new RuntimePlacementPresentationSink(
|
||||
runtime,
|
||||
new RuntimeWorldTransitState(),
|
||||
worldState,
|
||||
worldEvents,
|
||||
effectPoses,
|
||||
localShadow,
|
||||
() => Guid,
|
||||
_ => { },
|
||||
[
|
||||
(candidate, visible) =>
|
||||
{
|
||||
visibility.Add((candidate, visible));
|
||||
if (fixture!.VisibilityFailuresRemaining > 0)
|
||||
{
|
||||
fixture.VisibilityFailuresRemaining--;
|
||||
throw new InvalidOperationException(
|
||||
"fixture presentation failure");
|
||||
}
|
||||
},
|
||||
]);
|
||||
fixture = new SubscriptionFixture(
|
||||
lifetime,
|
||||
runtime,
|
||||
record,
|
||||
sink,
|
||||
worldState,
|
||||
effectPoses,
|
||||
visibility);
|
||||
return fixture;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Runtime.Clear();
|
||||
Lifetime.Dispose();
|
||||
}
|
||||
|
||||
private static PhysicsEngine FlatEngine()
|
||||
{
|
||||
var engine = new PhysicsEngine
|
||||
{
|
||||
DataCache = new PhysicsDataCache(),
|
||||
};
|
||||
engine.AddLandblock(
|
||||
SourceCell & 0xFFFF0000u,
|
||||
new TerrainSurface(new byte[81], new float[256]),
|
||||
Array.Empty<CellSurface>(),
|
||||
Array.Empty<PortalPlane>(),
|
||||
worldOffsetX: 0f,
|
||||
worldOffsetY: 0f);
|
||||
return engine;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class RecordingResources : ILiveEntityResourceLifecycle
|
||||
{
|
||||
public void Register(WorldEntity entity) { }
|
||||
public void Unregister(WorldEntity entity) { }
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
using System.Numerics;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Runtime.Physics;
|
||||
using AcDream.Runtime.World;
|
||||
|
||||
namespace AcDream.Runtime.Tests.World;
|
||||
|
|
@ -9,6 +10,77 @@ public sealed class RuntimeWorldTransitStateTests
|
|||
private const uint OutdoorCell = 0x11340021u;
|
||||
private const uint OtherCell = 0x3032001Cu;
|
||||
|
||||
[Fact]
|
||||
public void PlacementAuthority_RequiresCurrentPortalHostSequenceAndReveal()
|
||||
{
|
||||
var state = new RuntimeWorldTransitState();
|
||||
long generation = BeginPortal(state, OutdoorCell, sequence: 7);
|
||||
RuntimeWorldHostProjectionToken host =
|
||||
RegisterHost(state, generation, OutdoorCell);
|
||||
RuntimePortalPlacementAuthority authority = new(
|
||||
Present: true,
|
||||
RevealGeneration: generation,
|
||||
TeleportSequence: 7,
|
||||
Projection: host);
|
||||
|
||||
Assert.True(state.IsCurrentPlacementAuthority(
|
||||
authority,
|
||||
OutdoorCell));
|
||||
Assert.True(state.IsCurrentPlacementAuthority(default, OutdoorCell));
|
||||
Assert.False(state.IsCurrentPlacementAuthority(
|
||||
authority with { TeleportSequence = 8 },
|
||||
OutdoorCell));
|
||||
Assert.False(state.IsCurrentPlacementAuthority(
|
||||
authority,
|
||||
OtherCell));
|
||||
|
||||
Assert.True(state.BeginHostProjectionSupersession(host));
|
||||
Assert.False(state.IsCurrentPlacementAuthority(
|
||||
authority,
|
||||
OutdoorCell));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PlacementAuthority_RejectsCancelledAndCompletedReveals()
|
||||
{
|
||||
var cancelled = new RuntimeWorldTransitState();
|
||||
long cancelledGeneration = BeginPortal(cancelled, OutdoorCell);
|
||||
RuntimeWorldHostProjectionToken cancelledHost =
|
||||
RegisterHost(cancelled, cancelledGeneration, OutdoorCell);
|
||||
RuntimePortalPlacementAuthority cancelledAuthority = new(
|
||||
true,
|
||||
cancelledGeneration,
|
||||
1,
|
||||
cancelledHost);
|
||||
Assert.True(cancelled.Cancel(cancelledGeneration));
|
||||
Assert.False(cancelled.IsCurrentPlacementAuthority(
|
||||
cancelledAuthority,
|
||||
OutdoorCell));
|
||||
|
||||
var completed = new RuntimeWorldTransitState();
|
||||
long completedGeneration = BeginPortal(completed, OutdoorCell);
|
||||
RuntimeWorldHostProjectionToken completedHost =
|
||||
RegisterHost(completed, completedGeneration, OutdoorCell);
|
||||
RuntimePortalPlacementAuthority completedAuthority = new(
|
||||
true,
|
||||
completedGeneration,
|
||||
1,
|
||||
completedHost);
|
||||
Assert.True(completed.AcknowledgeDestinationReadiness(
|
||||
Ready(completedGeneration, OutdoorCell)));
|
||||
Assert.True(completed.AcknowledgePortalMaterialized(
|
||||
completedGeneration,
|
||||
1,
|
||||
OutdoorCell));
|
||||
Assert.True(completed.AcknowledgeWorldViewportVisible(
|
||||
completedGeneration));
|
||||
Assert.True(completed.Complete(completedGeneration));
|
||||
|
||||
Assert.False(completed.IsCurrentPlacementAuthority(
|
||||
completedAuthority,
|
||||
OutdoorCell));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void BeginReveal_OwnsGenerationDestinationAndSimulationGate()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue