fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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using AcDream.Core.World;
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namespace AcDream.Core.Tests.World;
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public sealed class LandblockStaticEntityIdAllocatorTests
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{
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[Fact]
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public void Base_PreservesFullCoordinatesAndStabNamespace()
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{
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var bases = new HashSet<uint>();
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for (uint y = 0; y <= 255; y++)
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for (uint x = 0; x <= 255; x++)
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{
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uint value = LandblockStaticEntityIdAllocator.Base(x, y);
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Assert.True(LandblockStaticEntityIdAllocator.IsInNamespace(value));
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Assert.True(bases.Add(value), $"duplicate base for ({x},{y})");
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}
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}
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[Fact]
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public void MaximumCounterDoesNotAliasAdjacentLandblock()
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{
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for (uint y = 0; y < 255; y++)
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{
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uint current = LandblockStaticEntityIdAllocator.Base(0, y);
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uint next = LandblockStaticEntityIdAllocator.Base(0, y + 1);
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Assert.True(current + LandblockStaticEntityIdAllocator.MaxCounter < next);
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}
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}
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[Fact]
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public void Allocate_AcceptsLastCounterThenFailsBeforeNamespaceWrap()
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{
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uint counter = LandblockStaticEntityIdAllocator.MaxCounter;
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uint last = LandblockStaticEntityIdAllocator.Allocate(0xA9u, 0xB4u, ref counter);
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Assert.Equal(
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LandblockStaticEntityIdAllocator.Base(0xA9u, 0xB4u)
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+ LandblockStaticEntityIdAllocator.MaxCounter,
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last);
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InvalidDataException error = Assert.Throws<InvalidDataException>(
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() => LandblockStaticEntityIdAllocator.Allocate(0xA9u, 0xB4u, ref counter));
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Assert.Contains("4096-entry", error.Message, StringComparison.Ordinal);
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}
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}
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