fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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3971997689
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225 changed files with 29107 additions and 3914 deletions
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@ -607,6 +607,196 @@ public sealed class ParticleSystemTests
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Assert.All(sys.EnumerateEmitters(), emitter => Assert.True(emitter.ViewEligible));
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}
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[Fact]
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public void DenseSuspendedSet_IsExcludedFromSimulationViewAndRenderWorksets()
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{
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var sys = MakeSystem();
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var desc = new EmitterDesc
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{
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DatId = 0x32000080u,
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Type = ParticleType.Still,
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MaxDegradeDistance = 100f,
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MaxParticles = 1,
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InitialParticles = 1,
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LifetimeMin = 100f,
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LifetimeMax = 100f,
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};
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var visibleCells = new HashSet<uint> { 0x01010001u };
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for (int i = 0; i < 2_000; i++)
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{
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int handle = sys.SpawnEmitter(desc, Vector3.Zero, attachedObjectId: (uint)(i + 1));
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sys.UpdateEmitterOwnerCell(handle, 0x01010001u);
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if (i >= 3)
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{
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sys.SetEmitterPresentationVisible(handle, false);
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sys.SetEmitterSimulationEnabled(handle, false);
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}
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}
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sys.ApplyRetailView(Vector3.Zero, visibleCells, hasCompletedView: true);
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sys.Tick(0.01f);
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Assert.Equal(3, sys.LastRetailViewEmitterVisitCount);
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Assert.Equal(3, sys.LastTickEmitterVisitCount);
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Assert.Equal(3, sys.EnumerateRenderableEmitters(ParticleRenderPass.Scene).Count());
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Assert.Equal(2_000, sys.ActiveEmitterCount);
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}
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[Fact]
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public void OwnerRenderScope_VisitsOnlyRequestedOwnersAndUnattachedEmittersInSpawnOrder()
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{
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var sys = MakeSystem();
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var desc = new EmitterDesc
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{
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DatId = 0x32000083u,
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Type = ParticleType.Still,
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MaxParticles = 1,
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};
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int unattached = sys.SpawnEmitter(desc, Vector3.Zero);
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int ownerSeven = 0;
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int ownerNine = 0;
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for (uint owner = 1; owner <= 2_000; owner++)
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{
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int handle = sys.SpawnEmitter(desc, Vector3.Zero, attachedObjectId: owner);
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if (owner == 7u)
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ownerSeven = handle;
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if (owner == 9u)
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ownerNine = handle;
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}
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var destination = new List<ParticleEmitter>();
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sys.CopyRenderableEmittersForOwners(
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ParticleRenderPass.Scene,
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new HashSet<uint> { 9u, 7u, 4_000u },
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includeUnattached: true,
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destination);
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Assert.Equal(3, sys.LastRenderScopeEmitterVisitCount);
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Assert.Equal(new[] { unattached, ownerSeven, ownerNine },
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destination.Select(emitter => emitter.Handle));
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sys.CopyRenderableEmittersForOwners(
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ParticleRenderPass.Scene,
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new HashSet<uint> { 7u, 9u },
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includeUnattached: false,
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destination,
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excludedAttachedOwnerIds: new HashSet<uint> { 7u });
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Assert.Equal(1, sys.LastRenderScopeEmitterVisitCount);
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Assert.Equal(new[] { ownerNine }, destination.Select(emitter => emitter.Handle));
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}
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[Fact]
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public void SpatialReentryWaitsForFreshRetailViewBeforeBecomingRenderable()
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{
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var sys = MakeSystem();
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int handle = sys.SpawnEmitter(
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new EmitterDesc
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{
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DatId = 0x32000084u,
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Type = ParticleType.Still,
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MaxDegradeDistance = 100f,
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MaxParticles = 1,
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},
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Vector3.Zero,
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attachedObjectId: 84u);
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sys.UpdateEmitterOwnerCell(handle, 0x01010001u);
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var visible = new HashSet<uint> { 0x01010001u };
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var destination = new List<ParticleEmitter>();
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sys.ApplyRetailView(Vector3.Zero, visible, hasCompletedView: true);
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Assert.Single(sys.EnumerateRenderableEmitters(ParticleRenderPass.Scene));
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sys.SetEmitterPresentationVisible(handle, false);
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sys.SetEmitterSimulationEnabled(handle, false);
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Assert.False(Assert.Single(sys.EnumerateEmitters()).ViewEligible);
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sys.SetEmitterPresentationVisible(handle, true);
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sys.SetEmitterSimulationEnabled(handle, true);
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sys.CopyRenderableEmittersForOwners(
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ParticleRenderPass.Scene,
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new HashSet<uint> { 84u },
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includeUnattached: false,
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destination);
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Assert.Empty(destination);
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sys.ApplyRetailView(Vector3.Zero, visible, hasCompletedView: true);
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sys.CopyRenderableEmittersForOwners(
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ParticleRenderPass.Scene,
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new HashSet<uint> { 84u },
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includeUnattached: false,
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destination);
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Assert.Single(destination);
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}
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[Fact]
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public void OrderedIndexes_PreserveSpawnOrderAcrossHardRemovalAndPassFiltering()
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{
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var sys = MakeSystem();
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var desc = new EmitterDesc
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{
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DatId = 0x32000081u,
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Type = ParticleType.Still,
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MaxParticles = 1,
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};
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int first = sys.SpawnEmitter(desc, Vector3.Zero);
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int removedScene = sys.SpawnEmitter(desc, Vector3.Zero);
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int sky = sys.SpawnEmitter(
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desc,
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Vector3.Zero,
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renderPass: ParticleRenderPass.SkyPreScene,
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visibilityPolicy: ParticleVisibilityPolicy.PassOwned);
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int removedSky = sys.SpawnEmitter(
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desc,
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Vector3.Zero,
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renderPass: ParticleRenderPass.SkyPreScene,
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visibilityPolicy: ParticleVisibilityPolicy.PassOwned);
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int last = sys.SpawnEmitter(desc, Vector3.Zero);
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sys.StopEmitter(removedScene, fadeOut: false);
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sys.StopEmitter(removedSky, fadeOut: false);
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Assert.Equal(new[] { first, sky, last },
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sys.EnumerateEmitters().Select(emitter => emitter.Handle));
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Assert.Equal(new[] { first, last },
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sys.EnumerateRenderableEmitters(ParticleRenderPass.Scene)
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.Select(emitter => emitter.Handle));
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Assert.Equal(new[] { sky },
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sys.EnumerateRenderableEmitters(ParticleRenderPass.SkyPreScene)
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.Select(emitter => emitter.Handle));
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}
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[Fact]
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public void TickSnapshot_ToleratesNestedEmitterRemovalFromDeathCallback()
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{
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var sys = MakeSystem();
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var desc = new EmitterDesc
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{
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DatId = 0x32000082u,
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Type = ParticleType.Still,
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MaxParticles = 1,
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InitialParticles = 1,
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TotalParticles = 1,
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LifetimeMin = 0.01f,
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LifetimeMax = 0.01f,
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Lifespan = 0.01f,
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};
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int first = sys.SpawnEmitter(desc, Vector3.Zero);
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int second = sys.SpawnEmitter(desc, Vector3.Zero);
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sys.EmitterDied += handle =>
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{
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if (handle == first)
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sys.StopEmitter(second, fadeOut: false);
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};
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sys.Tick(0.02f);
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sys.Tick(0.01f);
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Assert.Equal(1, sys.LastTickEmitterVisitCount);
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Assert.Equal(0, sys.ActiveEmitterCount);
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Assert.Empty(sys.EnumerateEmitters());
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}
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[Fact]
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public void FiniteEmitter_DegradedBranchExpiresAndRemovesIt()
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{
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@ -849,6 +1039,26 @@ public sealed class ParticleSystemTests
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Assert.False(sys.IsEmitterAlive(handle));
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}
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[Fact]
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public void EmitterDied_AttemptsEverySubscriberWhenOneThrows()
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{
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var sys = MakeSystem();
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var delivered = new List<int>();
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sys.EmitterDied += _ => throw new InvalidOperationException("first subscriber failed");
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sys.EmitterDied += delivered.Add;
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int handle = sys.SpawnEmitter(
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MakeDesc(emitRate: 5f, lifetime: 0.2f, maxParticles: 4),
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Vector3.Zero);
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AggregateException failure = Assert.Throws<AggregateException>(
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() => sys.StopEmitter(handle, fadeOut: false));
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Assert.Contains("first subscriber failed", failure.ToString());
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Assert.Equal([handle], delivered);
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Assert.False(sys.IsEmitterAlive(handle));
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}
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[Fact]
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public void Birthrate_PerSec_EmitsOnePerTickWhenIntervalElapsed()
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{
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