fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -338,6 +338,58 @@ public sealed class ParticleHookSinkTests
Assert.Equal(1, deathNotices);
}
[Fact]
public void LogicalTeardown_AttemptsEveryEmitterWhenDeathSubscriberThrows()
{
const uint emitterId = 0x3200005Bu;
var (system, sink, _) = Harness(emitterId);
sink.OnHook(Owner, Vector3.Zero, Create(emitterId, logicalId: 31u));
sink.OnHook(Owner, Vector3.Zero, Create(emitterId, logicalId: 32u));
int deathAttempts = 0;
system.EmitterDied += _ =>
{
deathAttempts++;
throw new InvalidOperationException("observer failed after emitter removal");
};
AggregateException error = Assert.Throws<AggregateException>(
() => sink.StopAllForEntity(Owner, fadeOut: false));
Assert.Equal(2, error.InnerExceptions.Count);
Assert.Equal(2, deathAttempts);
Assert.Equal(0, system.ActiveEmitterCount);
Assert.Equal(0, sink.ActiveBindingCount);
Assert.Equal(0, sink.LogicalEmitterCount);
Assert.Equal(0, sink.TrackedOwnerCount);
// Every physical stop committed despite observer failures, so a retry
// is a clean no-op rather than replaying dead handles.
sink.StopAllForEntity(Owner, fadeOut: false);
Assert.Equal(2, deathAttempts);
}
[Fact]
public void LogicalTeardown_DeathCallbackCannotResurrectSameOwnerEmitter()
{
const uint emitterId = 0x3200005Cu;
var (system, sink, _) = Harness(emitterId);
sink.OnHook(Owner, Vector3.Zero, Create(emitterId, logicalId: 41u));
int resurrectionAttempts = 0;
system.EmitterDied += _ =>
{
resurrectionAttempts++;
sink.OnHook(Owner, Vector3.Zero, Create(emitterId, logicalId: 42u));
};
sink.StopAllForEntity(Owner, fadeOut: false);
Assert.Equal(1, resurrectionAttempts);
Assert.Equal(0, system.ActiveEmitterCount);
Assert.Equal(0, sink.ActiveBindingCount);
Assert.Equal(0, sink.LogicalEmitterCount);
Assert.Equal(0, sink.TrackedOwnerCount);
}
[Fact]
public void ExaminationObjectPolicyAppliesToExistingAndFutureEmittersAndTearsDown()
{
@ -362,17 +414,115 @@ public sealed class ParticleHookSinkTests
Assert.Equal(0, sink.ExaminationOwnerCount);
}
private sealed class MutablePoseSource : IEntityEffectPoseSource
[Fact]
public void PoseChangeWorkset_RefreshesOnlyChangedOwnersAndVisibilityEdges()
{
const uint emitterId = 0x32000059u;
const int ownerCount = 2_000;
var registry = new EmitterDescRegistry();
registry.Register(MakeDesc(emitterId, attachLocal: true));
var system = new ParticleSystem(registry, new Random(42));
var poses = new MutablePoseSource();
var sink = new ParticleHookSink(system, poses);
for (uint owner = 1; owner <= ownerCount; owner++)
{
poses.Publish(owner, Matrix4x4.Identity, Matrix4x4.Identity);
sink.OnHook(owner, Vector3.Zero, Create(emitterId, logicalId: 0));
}
// Spawn resolves the current pose directly; unchanged static owners
// create no recurring frame work.
sink.RefreshAttachedEmitters();
Assert.Equal(0, sink.LastRefreshOwnerVisitCount);
Assert.Equal(0, sink.LastRefreshBindingVisitCount);
poses.Publish(777u, Matrix4x4.CreateTranslation(1, 2, 3), Matrix4x4.Identity);
poses.Publish(777u, Matrix4x4.CreateTranslation(7, 8, 9), Matrix4x4.Identity);
sink.RefreshAttachedEmitters();
Assert.Equal(1, sink.LastRefreshOwnerVisitCount);
Assert.Equal(1, sink.LastRefreshBindingVisitCount);
Assert.Equal(new Vector3(7, 8, 9),
system.EnumerateEmitters().Single(emitter => emitter.AttachedObjectId == 777u).AnchorPos);
sink.RefreshAttachedEmitters();
Assert.Equal(0, sink.LastRefreshOwnerVisitCount);
sink.SetEntityPresentationVisible(777u, false);
sink.SetEntityPresentationVisible(777u, true);
sink.RefreshAttachedEmitters();
Assert.Equal(1, sink.LastRefreshOwnerVisitCount);
Assert.True(system.EnumerateEmitters()
.Single(emitter => emitter.AttachedObjectId == 777u)
.PresentationVisible);
}
[Fact]
public void PoseChangeRaisedDuringRefresh_IsRetainedForNextRefresh()
{
const uint emitterId = 0x3200005Au;
const uint firstOwner = 1u;
const uint secondOwner = 2u;
var registry = new EmitterDescRegistry();
registry.Register(MakeDesc(emitterId, attachLocal: true));
var system = new ParticleSystem(registry, new Random(42));
var poses = new MutablePoseSource();
poses.Publish(firstOwner, Matrix4x4.Identity, Matrix4x4.Identity);
poses.Publish(secondOwner, Matrix4x4.Identity, Matrix4x4.Identity);
var sink = new ParticleHookSink(system, poses);
sink.OnHook(firstOwner, Vector3.Zero, Create(emitterId, logicalId: 0));
sink.OnHook(secondOwner, Vector3.Zero, Create(emitterId, logicalId: 0));
bool raised = false;
poses.RootRead = owner =>
{
if (owner != firstOwner || raised)
return;
raised = true;
poses.Publish(
secondOwner,
Matrix4x4.CreateTranslation(20, 0, 0),
Matrix4x4.Identity);
};
poses.Publish(
firstOwner,
Matrix4x4.CreateTranslation(10, 0, 0),
Matrix4x4.Identity);
sink.RefreshAttachedEmitters();
Assert.Equal(1, sink.LastRefreshOwnerVisitCount);
sink.RefreshAttachedEmitters();
Assert.Equal(1, sink.LastRefreshOwnerVisitCount);
Assert.Equal(new Vector3(20, 0, 0),
system.EnumerateEmitters()
.Single(emitter => emitter.AttachedObjectId == secondOwner)
.AnchorPos);
}
private sealed class MutablePoseSource :
IEntityEffectPoseSource,
IEntityEffectPoseChangeSource
{
private readonly Dictionary<uint, (Matrix4x4 Root, Matrix4x4[] Parts)> _poses = new();
public void Publish(uint id, Matrix4x4 root, params Matrix4x4[] parts) =>
_poses[id] = (root, parts);
public event Action<uint>? EffectPoseChanged;
public Action<uint>? RootRead { get; set; }
public void Remove(uint id) => _poses.Remove(id);
public void Publish(uint id, Matrix4x4 root, params Matrix4x4[] parts)
{
_poses[id] = (root, parts);
EffectPoseChanged?.Invoke(id);
}
public void Remove(uint id)
{
_poses.Remove(id);
EffectPoseChanged?.Invoke(id);
}
public bool TryGetRootPose(uint localEntityId, out Matrix4x4 rootWorld)
{
RootRead?.Invoke(localEntityId);
if (_poses.TryGetValue(localEntityId, out var pose))
{
rootWorld = pose.Root;

View file

@ -607,6 +607,196 @@ public sealed class ParticleSystemTests
Assert.All(sys.EnumerateEmitters(), emitter => Assert.True(emitter.ViewEligible));
}
[Fact]
public void DenseSuspendedSet_IsExcludedFromSimulationViewAndRenderWorksets()
{
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32000080u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
InitialParticles = 1,
LifetimeMin = 100f,
LifetimeMax = 100f,
};
var visibleCells = new HashSet<uint> { 0x01010001u };
for (int i = 0; i < 2_000; i++)
{
int handle = sys.SpawnEmitter(desc, Vector3.Zero, attachedObjectId: (uint)(i + 1));
sys.UpdateEmitterOwnerCell(handle, 0x01010001u);
if (i >= 3)
{
sys.SetEmitterPresentationVisible(handle, false);
sys.SetEmitterSimulationEnabled(handle, false);
}
}
sys.ApplyRetailView(Vector3.Zero, visibleCells, hasCompletedView: true);
sys.Tick(0.01f);
Assert.Equal(3, sys.LastRetailViewEmitterVisitCount);
Assert.Equal(3, sys.LastTickEmitterVisitCount);
Assert.Equal(3, sys.EnumerateRenderableEmitters(ParticleRenderPass.Scene).Count());
Assert.Equal(2_000, sys.ActiveEmitterCount);
}
[Fact]
public void OwnerRenderScope_VisitsOnlyRequestedOwnersAndUnattachedEmittersInSpawnOrder()
{
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32000083u,
Type = ParticleType.Still,
MaxParticles = 1,
};
int unattached = sys.SpawnEmitter(desc, Vector3.Zero);
int ownerSeven = 0;
int ownerNine = 0;
for (uint owner = 1; owner <= 2_000; owner++)
{
int handle = sys.SpawnEmitter(desc, Vector3.Zero, attachedObjectId: owner);
if (owner == 7u)
ownerSeven = handle;
if (owner == 9u)
ownerNine = handle;
}
var destination = new List<ParticleEmitter>();
sys.CopyRenderableEmittersForOwners(
ParticleRenderPass.Scene,
new HashSet<uint> { 9u, 7u, 4_000u },
includeUnattached: true,
destination);
Assert.Equal(3, sys.LastRenderScopeEmitterVisitCount);
Assert.Equal(new[] { unattached, ownerSeven, ownerNine },
destination.Select(emitter => emitter.Handle));
sys.CopyRenderableEmittersForOwners(
ParticleRenderPass.Scene,
new HashSet<uint> { 7u, 9u },
includeUnattached: false,
destination,
excludedAttachedOwnerIds: new HashSet<uint> { 7u });
Assert.Equal(1, sys.LastRenderScopeEmitterVisitCount);
Assert.Equal(new[] { ownerNine }, destination.Select(emitter => emitter.Handle));
}
[Fact]
public void SpatialReentryWaitsForFreshRetailViewBeforeBecomingRenderable()
{
var sys = MakeSystem();
int handle = sys.SpawnEmitter(
new EmitterDesc
{
DatId = 0x32000084u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
},
Vector3.Zero,
attachedObjectId: 84u);
sys.UpdateEmitterOwnerCell(handle, 0x01010001u);
var visible = new HashSet<uint> { 0x01010001u };
var destination = new List<ParticleEmitter>();
sys.ApplyRetailView(Vector3.Zero, visible, hasCompletedView: true);
Assert.Single(sys.EnumerateRenderableEmitters(ParticleRenderPass.Scene));
sys.SetEmitterPresentationVisible(handle, false);
sys.SetEmitterSimulationEnabled(handle, false);
Assert.False(Assert.Single(sys.EnumerateEmitters()).ViewEligible);
sys.SetEmitterPresentationVisible(handle, true);
sys.SetEmitterSimulationEnabled(handle, true);
sys.CopyRenderableEmittersForOwners(
ParticleRenderPass.Scene,
new HashSet<uint> { 84u },
includeUnattached: false,
destination);
Assert.Empty(destination);
sys.ApplyRetailView(Vector3.Zero, visible, hasCompletedView: true);
sys.CopyRenderableEmittersForOwners(
ParticleRenderPass.Scene,
new HashSet<uint> { 84u },
includeUnattached: false,
destination);
Assert.Single(destination);
}
[Fact]
public void OrderedIndexes_PreserveSpawnOrderAcrossHardRemovalAndPassFiltering()
{
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32000081u,
Type = ParticleType.Still,
MaxParticles = 1,
};
int first = sys.SpawnEmitter(desc, Vector3.Zero);
int removedScene = sys.SpawnEmitter(desc, Vector3.Zero);
int sky = sys.SpawnEmitter(
desc,
Vector3.Zero,
renderPass: ParticleRenderPass.SkyPreScene,
visibilityPolicy: ParticleVisibilityPolicy.PassOwned);
int removedSky = sys.SpawnEmitter(
desc,
Vector3.Zero,
renderPass: ParticleRenderPass.SkyPreScene,
visibilityPolicy: ParticleVisibilityPolicy.PassOwned);
int last = sys.SpawnEmitter(desc, Vector3.Zero);
sys.StopEmitter(removedScene, fadeOut: false);
sys.StopEmitter(removedSky, fadeOut: false);
Assert.Equal(new[] { first, sky, last },
sys.EnumerateEmitters().Select(emitter => emitter.Handle));
Assert.Equal(new[] { first, last },
sys.EnumerateRenderableEmitters(ParticleRenderPass.Scene)
.Select(emitter => emitter.Handle));
Assert.Equal(new[] { sky },
sys.EnumerateRenderableEmitters(ParticleRenderPass.SkyPreScene)
.Select(emitter => emitter.Handle));
}
[Fact]
public void TickSnapshot_ToleratesNestedEmitterRemovalFromDeathCallback()
{
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32000082u,
Type = ParticleType.Still,
MaxParticles = 1,
InitialParticles = 1,
TotalParticles = 1,
LifetimeMin = 0.01f,
LifetimeMax = 0.01f,
Lifespan = 0.01f,
};
int first = sys.SpawnEmitter(desc, Vector3.Zero);
int second = sys.SpawnEmitter(desc, Vector3.Zero);
sys.EmitterDied += handle =>
{
if (handle == first)
sys.StopEmitter(second, fadeOut: false);
};
sys.Tick(0.02f);
sys.Tick(0.01f);
Assert.Equal(1, sys.LastTickEmitterVisitCount);
Assert.Equal(0, sys.ActiveEmitterCount);
Assert.Empty(sys.EnumerateEmitters());
}
[Fact]
public void FiniteEmitter_DegradedBranchExpiresAndRemovesIt()
{
@ -849,6 +1039,26 @@ public sealed class ParticleSystemTests
Assert.False(sys.IsEmitterAlive(handle));
}
[Fact]
public void EmitterDied_AttemptsEverySubscriberWhenOneThrows()
{
var sys = MakeSystem();
var delivered = new List<int>();
sys.EmitterDied += _ => throw new InvalidOperationException("first subscriber failed");
sys.EmitterDied += delivered.Add;
int handle = sys.SpawnEmitter(
MakeDesc(emitRate: 5f, lifetime: 0.2f, maxParticles: 4),
Vector3.Zero);
AggregateException failure = Assert.Throws<AggregateException>(
() => sys.StopEmitter(handle, fadeOut: false));
Assert.Contains("first subscriber failed", failure.ToString());
Assert.Equal([handle], delivered);
Assert.False(sys.IsEmitterAlive(handle));
}
[Fact]
public void Birthrate_PerSec_EmitsOnePerTickWhenIntervalElapsed()
{