fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -84,4 +84,121 @@ public class WorldEventsTests
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Assert.Contains(1u, seen);
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Assert.Contains(3u, seen);
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}
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[Fact]
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public void RehydratedEntity_ReplacesReplaySnapshotInsteadOfAppendingHistory()
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{
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var events = new WorldEvents();
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events.FireEntitySpawned(S(1));
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events.FireEntitySpawned(S(1) with { SourceId = 0x01000001u });
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var seen = new List<WorldEntitySnapshot>();
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events.EntitySpawned += seen.Add;
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WorldEntitySnapshot replay = Assert.Single(seen);
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Assert.Equal(0x01000001u, replay.SourceId);
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}
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[Fact]
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public void ForgottenEntity_IsNotReplayedToLateSubscriber()
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{
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var events = new WorldEvents();
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events.FireEntitySpawned(S(1));
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events.FireEntitySpawned(S(2));
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Assert.True(events.ForgetEntity(1));
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var seen = new List<uint>();
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events.EntitySpawned += e => seen.Add(e.Id);
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Assert.Equal(new uint[] { 2 }, seen);
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}
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[Fact]
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public void ClearCurrent_LeavesNoReplayHistory()
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{
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var events = new WorldEvents();
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events.FireEntitySpawned(S(1));
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events.FireEntitySpawned(S(2));
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events.ClearCurrent();
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var seen = new List<uint>();
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events.EntitySpawned += e => seen.Add(e.Id);
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Assert.Empty(seen);
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}
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[Fact]
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public async Task LiveEventDuringReplay_IsDeliveredAfterSnapshotWithoutStaleReordering()
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{
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var events = new WorldEvents();
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events.FireEntitySpawned(S(1));
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using var replayEntered = new ManualResetEventSlim();
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using var releaseReplay = new ManualResetEventSlim();
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var seen = new List<uint>();
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Action<WorldEntitySnapshot> handler = snapshot =>
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{
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lock (seen)
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seen.Add(snapshot.SourceId);
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if (snapshot.SourceId == 0x01000000u)
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{
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replayEntered.Set();
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releaseReplay.Wait();
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}
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};
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Task subscribe = Task.Run(() => events.EntitySpawned += handler);
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Assert.True(replayEntered.Wait(5_000));
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events.FireEntitySpawned(S(1) with { SourceId = 0x01000001u });
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releaseReplay.Set();
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await subscribe;
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lock (seen)
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Assert.Equal(new uint[] { 0x01000000u, 0x01000001u }, seen);
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}
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[Fact]
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public async Task ClearCurrent_DropsLiveEventsQueuedBehindAnActiveReplay()
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{
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var events = new WorldEvents();
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events.FireEntitySpawned(S(1));
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using var replayEntered = new ManualResetEventSlim();
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using var releaseReplay = new ManualResetEventSlim();
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var seen = new List<uint>();
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Action<WorldEntitySnapshot> handler = snapshot =>
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{
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lock (seen)
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seen.Add(snapshot.Id);
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if (snapshot.Id == 1)
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{
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replayEntered.Set();
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releaseReplay.Wait();
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}
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};
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Task subscribe = Task.Run(() => events.EntitySpawned += handler);
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Assert.True(replayEntered.Wait(5_000));
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events.FireEntitySpawned(S(2));
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events.ClearCurrent();
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releaseReplay.Set();
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await subscribe;
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lock (seen)
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Assert.Equal(new uint[] { 1 }, seen);
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}
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[Fact]
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public void UpsertCurrent_RestoresLateReplayWithoutNotifyingExistingSubscriber()
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{
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var events = new WorldEvents();
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var existing = new List<uint>();
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events.EntitySpawned += snapshot => existing.Add(snapshot.Id);
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events.FireEntitySpawned(S(1));
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events.ForgetEntity(1);
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events.UpsertCurrent(S(1) with { SourceId = 0x01000001u });
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Assert.Equal(new uint[] { 1 }, existing);
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var late = new List<WorldEntitySnapshot>();
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events.EntitySpawned += late.Add;
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Assert.Equal(0x01000001u, Assert.Single(late).SourceId);
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}
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}
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