fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -84,4 +84,121 @@ public class WorldEventsTests
Assert.Contains(1u, seen);
Assert.Contains(3u, seen);
}
[Fact]
public void RehydratedEntity_ReplacesReplaySnapshotInsteadOfAppendingHistory()
{
var events = new WorldEvents();
events.FireEntitySpawned(S(1));
events.FireEntitySpawned(S(1) with { SourceId = 0x01000001u });
var seen = new List<WorldEntitySnapshot>();
events.EntitySpawned += seen.Add;
WorldEntitySnapshot replay = Assert.Single(seen);
Assert.Equal(0x01000001u, replay.SourceId);
}
[Fact]
public void ForgottenEntity_IsNotReplayedToLateSubscriber()
{
var events = new WorldEvents();
events.FireEntitySpawned(S(1));
events.FireEntitySpawned(S(2));
Assert.True(events.ForgetEntity(1));
var seen = new List<uint>();
events.EntitySpawned += e => seen.Add(e.Id);
Assert.Equal(new uint[] { 2 }, seen);
}
[Fact]
public void ClearCurrent_LeavesNoReplayHistory()
{
var events = new WorldEvents();
events.FireEntitySpawned(S(1));
events.FireEntitySpawned(S(2));
events.ClearCurrent();
var seen = new List<uint>();
events.EntitySpawned += e => seen.Add(e.Id);
Assert.Empty(seen);
}
[Fact]
public async Task LiveEventDuringReplay_IsDeliveredAfterSnapshotWithoutStaleReordering()
{
var events = new WorldEvents();
events.FireEntitySpawned(S(1));
using var replayEntered = new ManualResetEventSlim();
using var releaseReplay = new ManualResetEventSlim();
var seen = new List<uint>();
Action<WorldEntitySnapshot> handler = snapshot =>
{
lock (seen)
seen.Add(snapshot.SourceId);
if (snapshot.SourceId == 0x01000000u)
{
replayEntered.Set();
releaseReplay.Wait();
}
};
Task subscribe = Task.Run(() => events.EntitySpawned += handler);
Assert.True(replayEntered.Wait(5_000));
events.FireEntitySpawned(S(1) with { SourceId = 0x01000001u });
releaseReplay.Set();
await subscribe;
lock (seen)
Assert.Equal(new uint[] { 0x01000000u, 0x01000001u }, seen);
}
[Fact]
public async Task ClearCurrent_DropsLiveEventsQueuedBehindAnActiveReplay()
{
var events = new WorldEvents();
events.FireEntitySpawned(S(1));
using var replayEntered = new ManualResetEventSlim();
using var releaseReplay = new ManualResetEventSlim();
var seen = new List<uint>();
Action<WorldEntitySnapshot> handler = snapshot =>
{
lock (seen)
seen.Add(snapshot.Id);
if (snapshot.Id == 1)
{
replayEntered.Set();
releaseReplay.Wait();
}
};
Task subscribe = Task.Run(() => events.EntitySpawned += handler);
Assert.True(replayEntered.Wait(5_000));
events.FireEntitySpawned(S(2));
events.ClearCurrent();
releaseReplay.Set();
await subscribe;
lock (seen)
Assert.Equal(new uint[] { 1 }, seen);
}
[Fact]
public void UpsertCurrent_RestoresLateReplayWithoutNotifyingExistingSubscriber()
{
var events = new WorldEvents();
var existing = new List<uint>();
events.EntitySpawned += snapshot => existing.Add(snapshot.Id);
events.FireEntitySpawned(S(1));
events.ForgetEntity(1);
events.UpsertCurrent(S(1) with { SourceId = 0x01000001u });
Assert.Equal(new uint[] { 1 }, existing);
var late = new List<WorldEntitySnapshot>();
events.EntitySpawned += late.Add;
Assert.Equal(0x01000001u, Assert.Single(late).SourceId);
}
}

View file

@ -0,0 +1,50 @@
using System.Numerics;
using AcDream.Core.Plugins;
using AcDream.Plugin.Abstractions;
namespace AcDream.Core.Tests.Plugins;
public sealed class WorldGameStateTests
{
private static WorldEntitySnapshot S(uint id, uint sourceId = 0x01000000u) =>
new(id, sourceId, Vector3.Zero, Quaternion.Identity);
[Fact]
public void Add_ReplacesExistingProjectionById()
{
var state = new WorldGameState();
state.Add(S(1));
state.Add(S(1, 0x01000001u));
WorldEntitySnapshot current = Assert.Single(state.Entities);
Assert.Equal(0x01000001u, current.SourceId);
}
[Fact]
public void RemoveById_CompactsIndexWithoutLosingOtherEntities()
{
var state = new WorldGameState();
state.Add(S(1));
state.Add(S(2));
state.Add(S(3));
Assert.True(state.RemoveById(2));
state.Add(S(3, 0x01000003u));
Assert.Equal(2, state.Entities.Count);
Assert.DoesNotContain(state.Entities, entity => entity.Id == 2);
Assert.Equal(0x01000003u, Assert.Single(state.Entities, entity => entity.Id == 3).SourceId);
}
[Fact]
public void Clear_RemovesCurrentProjectionAndIndex()
{
var state = new WorldGameState();
state.Add(S(1));
state.Clear();
state.Add(S(1, 0x01000001u));
WorldEntitySnapshot current = Assert.Single(state.Entities);
Assert.Equal(0x01000001u, current.SourceId);
}
}