fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -1,4 +1,5 @@
using AcDream.Content.Vfx;
using AcDream.Content;
using AcDream.Core.Physics;
using AcDream.Core.Tests.Conformance;
using DatReaderWriter;
@ -48,12 +49,13 @@ public sealed class HumanoidMotionTableRootMotionTests
return;
using var dats = new DatCollection(datDir, DatAccessType.Read);
using var boundedDats = new DatCollectionAdapter(dats);
Setup setup = Assert.IsType<Setup>(dats.Get<Setup>(HumanoidSetup));
MotionTable table = Assert.IsType<MotionTable>(dats.Get<MotionTable>(HumanoidMotionTable));
var sequencer = new AnimationSequencer(
setup,
table,
new RetailAnimationLoader(dats));
new RetailAnimationLoader(boundedDats));
sequencer.SetCycle(NonCombatStyle, Ready);
sequencer.SetCycle(NonCombatStyle, InterpretedWalkForward);

View file

@ -84,4 +84,121 @@ public class WorldEventsTests
Assert.Contains(1u, seen);
Assert.Contains(3u, seen);
}
[Fact]
public void RehydratedEntity_ReplacesReplaySnapshotInsteadOfAppendingHistory()
{
var events = new WorldEvents();
events.FireEntitySpawned(S(1));
events.FireEntitySpawned(S(1) with { SourceId = 0x01000001u });
var seen = new List<WorldEntitySnapshot>();
events.EntitySpawned += seen.Add;
WorldEntitySnapshot replay = Assert.Single(seen);
Assert.Equal(0x01000001u, replay.SourceId);
}
[Fact]
public void ForgottenEntity_IsNotReplayedToLateSubscriber()
{
var events = new WorldEvents();
events.FireEntitySpawned(S(1));
events.FireEntitySpawned(S(2));
Assert.True(events.ForgetEntity(1));
var seen = new List<uint>();
events.EntitySpawned += e => seen.Add(e.Id);
Assert.Equal(new uint[] { 2 }, seen);
}
[Fact]
public void ClearCurrent_LeavesNoReplayHistory()
{
var events = new WorldEvents();
events.FireEntitySpawned(S(1));
events.FireEntitySpawned(S(2));
events.ClearCurrent();
var seen = new List<uint>();
events.EntitySpawned += e => seen.Add(e.Id);
Assert.Empty(seen);
}
[Fact]
public async Task LiveEventDuringReplay_IsDeliveredAfterSnapshotWithoutStaleReordering()
{
var events = new WorldEvents();
events.FireEntitySpawned(S(1));
using var replayEntered = new ManualResetEventSlim();
using var releaseReplay = new ManualResetEventSlim();
var seen = new List<uint>();
Action<WorldEntitySnapshot> handler = snapshot =>
{
lock (seen)
seen.Add(snapshot.SourceId);
if (snapshot.SourceId == 0x01000000u)
{
replayEntered.Set();
releaseReplay.Wait();
}
};
Task subscribe = Task.Run(() => events.EntitySpawned += handler);
Assert.True(replayEntered.Wait(5_000));
events.FireEntitySpawned(S(1) with { SourceId = 0x01000001u });
releaseReplay.Set();
await subscribe;
lock (seen)
Assert.Equal(new uint[] { 0x01000000u, 0x01000001u }, seen);
}
[Fact]
public async Task ClearCurrent_DropsLiveEventsQueuedBehindAnActiveReplay()
{
var events = new WorldEvents();
events.FireEntitySpawned(S(1));
using var replayEntered = new ManualResetEventSlim();
using var releaseReplay = new ManualResetEventSlim();
var seen = new List<uint>();
Action<WorldEntitySnapshot> handler = snapshot =>
{
lock (seen)
seen.Add(snapshot.Id);
if (snapshot.Id == 1)
{
replayEntered.Set();
releaseReplay.Wait();
}
};
Task subscribe = Task.Run(() => events.EntitySpawned += handler);
Assert.True(replayEntered.Wait(5_000));
events.FireEntitySpawned(S(2));
events.ClearCurrent();
releaseReplay.Set();
await subscribe;
lock (seen)
Assert.Equal(new uint[] { 1 }, seen);
}
[Fact]
public void UpsertCurrent_RestoresLateReplayWithoutNotifyingExistingSubscriber()
{
var events = new WorldEvents();
var existing = new List<uint>();
events.EntitySpawned += snapshot => existing.Add(snapshot.Id);
events.FireEntitySpawned(S(1));
events.ForgetEntity(1);
events.UpsertCurrent(S(1) with { SourceId = 0x01000001u });
Assert.Equal(new uint[] { 1 }, existing);
var late = new List<WorldEntitySnapshot>();
events.EntitySpawned += late.Add;
Assert.Equal(0x01000001u, Assert.Single(late).SourceId);
}
}

View file

@ -0,0 +1,50 @@
using System.Numerics;
using AcDream.Core.Plugins;
using AcDream.Plugin.Abstractions;
namespace AcDream.Core.Tests.Plugins;
public sealed class WorldGameStateTests
{
private static WorldEntitySnapshot S(uint id, uint sourceId = 0x01000000u) =>
new(id, sourceId, Vector3.Zero, Quaternion.Identity);
[Fact]
public void Add_ReplacesExistingProjectionById()
{
var state = new WorldGameState();
state.Add(S(1));
state.Add(S(1, 0x01000001u));
WorldEntitySnapshot current = Assert.Single(state.Entities);
Assert.Equal(0x01000001u, current.SourceId);
}
[Fact]
public void RemoveById_CompactsIndexWithoutLosingOtherEntities()
{
var state = new WorldGameState();
state.Add(S(1));
state.Add(S(2));
state.Add(S(3));
Assert.True(state.RemoveById(2));
state.Add(S(3, 0x01000003u));
Assert.Equal(2, state.Entities.Count);
Assert.DoesNotContain(state.Entities, entity => entity.Id == 2);
Assert.Equal(0x01000003u, Assert.Single(state.Entities, entity => entity.Id == 3).SourceId);
}
[Fact]
public void Clear_RemovesCurrentProjectionAndIndex()
{
var state = new WorldGameState();
state.Add(S(1));
state.Clear();
state.Add(S(1, 0x01000001u));
WorldEntitySnapshot current = Assert.Single(state.Entities);
Assert.Equal(0x01000001u, current.SourceId);
}
}

View file

@ -1,5 +1,6 @@
using System;
using System.IO;
using AcDream.Content;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Options;
@ -100,6 +101,7 @@ public class Issue93TownNetworkFountainRoomLightInspectionTests
var datDir = ResolveDatDir();
if (datDir is null) { _out.WriteLine("SKIP: no dat dir"); return; }
using var dats = new DatCollection(datDir, DatAccessType.Read);
using var boundedDats = new DatCollectionAdapter(dats);
const uint setupId = 0x02000365u;
var setup = dats.Get<Setup>(setupId);
@ -115,7 +117,7 @@ public class Issue93TownNetworkFountainRoomLightInspectionTests
int survivors = 0, markerSkipped = 0, gfxNull = 0;
foreach (var mr in flat)
{
if (AcDream.Core.Meshing.GfxObjDegradeResolver.IsRuntimeHiddenMarker(dats, mr.GfxObjId))
if (AcDream.Core.Meshing.GfxObjDegradeResolver.IsRuntimeHiddenMarker(boundedDats, mr.GfxObjId))
{
markerSkipped++;
_out.WriteLine($" part gfx=0x{mr.GfxObjId:X8} -> MARKER (skipped)");
@ -164,6 +166,7 @@ public class Issue93TownNetworkFountainRoomLightInspectionTests
var datDir = ResolveDatDir();
if (datDir is null) { _out.WriteLine("SKIP: no dat dir"); return; }
using var dats = new DatCollection(datDir, DatAccessType.Read);
using var boundedDats = new DatCollectionAdapter(dats);
var setup = dats.Get<Setup>(setupId);
Assert.NotNull(setup);
@ -174,7 +177,7 @@ public class Issue93TownNetworkFountainRoomLightInspectionTests
int survivors = 0;
foreach (var mr in flat)
{
if (AcDream.Core.Meshing.GfxObjDegradeResolver.IsRuntimeHiddenMarker(dats, mr.GfxObjId)) continue;
if (AcDream.Core.Meshing.GfxObjDegradeResolver.IsRuntimeHiddenMarker(boundedDats, mr.GfxObjId)) continue;
if (dats.Get<GfxObj>(mr.GfxObjId) is null) continue;
survivors++;
}

View file

@ -331,7 +331,6 @@ public class EntityClassificationCacheTests
uint ibo, uint firstIndex, int indexCount, ulong texHandle)
{
var key = new GroupKey(
Ibo: ibo,
FirstIndex: firstIndex,
BaseVertex: 0,
IndexCount: indexCount,

View file

@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using AcDream.App.Rendering.Wb;
using AcDream.Core.Physics;
@ -16,8 +15,8 @@ public sealed class EntitySpawnAdapterTests
[Fact]
public void OnCreate_ServerSpawnedEntity_RegistersAnimatedEntityState()
{
var cache = new CapturingTextureCache();
var adapter = MakeAdapter(cache);
var lifetime = new RecordingTextureLifetime();
var adapter = MakeAdapter(lifetime);
var entity = MakeEntity(id: 1, serverGuid: 0xDEAD0001u);
var state = adapter.OnCreate(entity);
@ -42,8 +41,8 @@ public sealed class EntitySpawnAdapterTests
[Fact]
public void OnCreate_ProceduralEntity_ReturnsNullAndRegistersNothing()
{
var cache = new CapturingTextureCache();
var adapter = MakeAdapter(cache);
var lifetime = new RecordingTextureLifetime();
var adapter = MakeAdapter(lifetime);
// ServerGuid == 0 → atlas-tier, must not be processed here.
var entity = MakeEntity(id: 2, serverGuid: 0u);
@ -51,101 +50,19 @@ public sealed class EntitySpawnAdapterTests
Assert.Null(state);
Assert.Null(adapter.GetState(0u));
// No texture decode should have been triggered.
Assert.Empty(cache.Calls);
}
// ── Palette-override texture decode ───────────────────────────────────
[Fact]
public void OnCreate_WithPaletteOverrideAndSurfaceOverrides_TriggersTextureCacheDecode()
{
var cache = new CapturingTextureCache();
var adapter = MakeAdapter(cache);
var palette = new PaletteOverride(
BasePaletteId: 0x04001234u,
SubPalettes: new[]
{
new PaletteOverride.SubPaletteRange(0x04002000u, 0, 2),
});
// Entity carries two parts each with one surface override.
var entity = new WorldEntity
{
Id = 10,
ServerGuid = 0xBEEF0001u,
SourceGfxObjOrSetupId = 0x02000001u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
PaletteOverride = palette,
MeshRefs = new[]
{
new MeshRef(0x01000010u, Matrix4x4.Identity)
{
SurfaceOverrides = new Dictionary<uint, uint>
{
{ 0x08000100u, 0u }, // surfaceId → origTex (0 = none)
},
},
new MeshRef(0x01000020u, Matrix4x4.Identity)
{
SurfaceOverrides = new Dictionary<uint, uint>
{
{ 0x08000200u, 0x05000300u }, // with origTex override
},
},
},
};
adapter.OnCreate(entity);
// One call per surface-with-override: (0x08000100, null) and (0x08000200, 0x05000300).
Assert.Equal(2, cache.Calls.Count);
Assert.Contains(cache.Calls, c => c.SurfaceId == 0x08000100u
&& c.OrigTexOverride == null
&& c.Palette == palette);
Assert.Contains(cache.Calls, c => c.SurfaceId == 0x08000200u
&& c.OrigTexOverride == 0x05000300u
&& c.Palette == palette);
Assert.Empty(lifetime.ReleasedOwnerIds);
}
[Fact]
public void OnCreate_WithPaletteOverrideButNoSurfaceOverrides_DoesNotCallCache()
public void OnCreate_DoesNotAcquireTexturesBeforeTheSurfaceIsDrawn()
{
// Surfaces without SurfaceOverrides == null are decoded lazily at draw
// time; the adapter only pre-warms what it knows at spawn time.
var cache = new CapturingTextureCache();
var adapter = MakeAdapter(cache);
var entity = new WorldEntity
{
Id = 11,
ServerGuid = 0xBEEF0002u,
SourceGfxObjOrSetupId = 0x02000002u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
PaletteOverride = new PaletteOverride(0x04001235u, Array.Empty<PaletteOverride.SubPaletteRange>()),
// MeshRef with NO SurfaceOverrides.
MeshRefs = new[] { new MeshRef(0x01000011u, Matrix4x4.Identity) },
};
var lifetime = new RecordingTextureLifetime();
var adapter = MakeAdapter(lifetime);
var entity = MakeEntity(id: 10, serverGuid: 0xBEEF0001u);
adapter.OnCreate(entity);
Assert.Empty(cache.Calls);
}
[Fact]
public void OnCreate_WithoutPaletteOverride_DoesNotCallCache()
{
var cache = new CapturingTextureCache();
var adapter = MakeAdapter(cache);
var entity = MakeEntity(id: 12, serverGuid: 0xBEEF0003u);
adapter.OnCreate(entity);
Assert.Empty(cache.Calls);
Assert.Empty(lifetime.ReleasedOwnerIds);
}
// ── OnRemove ─────────────────────────────────────────────────────────
@ -153,14 +70,17 @@ public sealed class EntitySpawnAdapterTests
[Fact]
public void OnRemove_ReleasesPerEntityState()
{
var adapter = MakeAdapter();
var lifetime = new RecordingTextureLifetime();
var adapter = MakeAdapter(lifetime);
var entity = MakeEntity(id: 20, serverGuid: 0xCAFE0001u);
adapter.OnCreate(entity);
adapter.SetPresentationResident(entity, resident: true);
Assert.NotNull(adapter.GetState(0xCAFE0001u));
adapter.OnRemove(0xCAFE0001u);
Assert.Null(adapter.GetState(0xCAFE0001u));
Assert.Equal([20u], lifetime.ReleasedOwnerIds);
}
[Fact]
@ -208,10 +128,10 @@ public sealed class EntitySpawnAdapterTests
// ── Helpers ───────────────────────────────────────────────────────────
private static EntitySpawnAdapter MakeAdapter(ITextureCachePerInstance? cache = null)
private static EntitySpawnAdapter MakeAdapter(IEntityTextureLifetime? lifetime = null)
{
cache ??= new CapturingTextureCache();
return new EntitySpawnAdapter(cache, _ => MakeSequencer());
lifetime ??= new RecordingTextureLifetime();
return new EntitySpawnAdapter(lifetime, _ => MakeSequencer());
}
private static WorldEntity MakeEntity(uint id, uint serverGuid)
@ -230,23 +150,11 @@ public sealed class EntitySpawnAdapterTests
// ── Mocks / stubs ─────────────────────────────────────────────────────
/// <summary>
/// Capture every call to GetOrUploadWithPaletteOverride so tests can
/// assert without a live GL context.
/// </summary>
private sealed class CapturingTextureCache : ITextureCachePerInstance
private sealed class RecordingTextureLifetime : IEntityTextureLifetime
{
public readonly record struct Call(uint SurfaceId, uint? OrigTexOverride, PaletteOverride Palette);
public List<Call> Calls { get; } = new();
public List<uint> ReleasedOwnerIds { get; } = new();
public uint GetOrUploadWithPaletteOverride(
uint surfaceId,
uint? overrideOrigTextureId,
PaletteOverride paletteOverride)
{
Calls.Add(new Call(surfaceId, overrideOrigTextureId, paletteOverride));
return 1u; // Fake GL handle.
}
public void ReleaseOwner(uint localEntityId) => ReleasedOwnerIds.Add(localEntityId);
}
private sealed class NullAnimationLoader : IAnimationLoader

View file

@ -421,7 +421,6 @@ public sealed class WbDrawDispatcherBucketingTests
Vector3? localSortCenter = null)
{
var key = new GroupKey(
Ibo: ibo,
FirstIndex: firstIndex,
BaseVertex: 0,
IndexCount: indexCount,

View file

@ -307,6 +307,74 @@ public class LandblockStreamerTests
Assert.NotEqual(testThreadId, loaderThreadId.Value);
}
[Fact]
public async Task DisposeAndConcurrentDisposeWaitForInFlightLoad()
{
using var entered = new ManualResetEventSlim();
using var release = new ManualResetEventSlim();
var streamer = new LandblockStreamer(loadLandblock: _ =>
{
entered.Set();
release.Wait();
return null;
});
try
{
streamer.Start();
streamer.EnqueueLoad(0x12340000u);
Assert.True(entered.Wait(TimeSpan.FromSeconds(2)));
Task firstDispose = Task.Run(streamer.Dispose);
Task secondDispose = Task.Run(streamer.Dispose);
await Task.Delay(50);
Assert.False(firstDispose.IsCompleted);
Assert.False(secondDispose.IsCompleted);
release.Set();
await Task.WhenAll(firstDispose, secondDispose).WaitAsync(TimeSpan.FromSeconds(2));
}
finally
{
release.Set();
streamer.Dispose();
}
}
[Fact]
public void DisposeRejectsEveryEnqueueKind()
{
var streamer = new LandblockStreamer(loadLandblock: _ => null);
streamer.Start();
streamer.Dispose();
Assert.Throws<ObjectDisposedException>(() => streamer.EnqueueLoad(0x12340000u));
Assert.Throws<ObjectDisposedException>(() => streamer.EnqueueUnload(0x12340000u));
Assert.Throws<ObjectDisposedException>(streamer.ClearPendingLoads);
}
[Fact]
public async Task ConcurrentStartAndDisposeLeaveAClosedStreamer()
{
for (int iteration = 0; iteration < 20; iteration++)
{
var streamer = new LandblockStreamer(loadLandblock: _ => null);
Exception? startFailure = null;
Task start = Task.Run(() =>
{
try { streamer.Start(); }
catch (ObjectDisposedException ex) { startFailure = ex; }
});
Task dispose = Task.Run(streamer.Dispose);
await Task.WhenAll(start, dispose).WaitAsync(TimeSpan.FromSeconds(2));
Assert.True(startFailure is null or ObjectDisposedException);
Assert.Throws<ObjectDisposedException>(() => streamer.EnqueueLoad(0x12340000u));
streamer.Dispose();
}
}
private static async Task<LandblockStreamResult> DrainFirstAsync(LandblockStreamer streamer)
{
for (int i = 0; i < SpinMaxIterations; i++)

View file

@ -149,6 +149,58 @@ public class StreamingControllerPriorityApplyTests
Assert.Equal(3, applied.Count);
}
[Fact]
public void DeferredCompaction_ApplyFailureRetainsExactResultWithoutReplayingCommittedPrefix()
{
uint priority = StreamingRegion.EncodeLandblockIdForTest(169, 180);
uint first = StreamingRegion.EncodeLandblockIdForTest(169, 182);
uint retry = StreamingRegion.EncodeLandblockIdForTest(169, 183);
uint last = StreamingRegion.EncodeLandblockIdForTest(169, 184);
var outbox = new Queue<LandblockStreamResult>(
[
LoadedOf(first),
LoadedOf(retry),
LoadedOf(last),
]);
var applied = new List<uint>();
bool failRetryOnce = true;
var ctrl = new StreamingController(
enqueueLoad: (_, _) => { },
enqueueUnload: _ => { },
drainCompletions: max =>
{
var batch = new List<LandblockStreamResult>();
while (batch.Count < max && outbox.Count > 0)
batch.Add(outbox.Dequeue());
return batch;
},
applyTerrain: (build, _) =>
{
if (build.LandblockId == retry && failRetryOnce)
{
failRetryOnce = false;
throw new InvalidOperationException("synthetic upload failure");
}
applied.Add(build.LandblockId);
},
state: new GpuWorldState(),
nearRadius: 4,
farRadius: 12)
{
MaxCompletionsPerFrame = 3,
PriorityLandblockId = priority,
};
Assert.Throws<InvalidOperationException>(() => ctrl.Tick(169, 180));
Assert.Equal([first], applied);
Assert.Equal(2, ctrl.DeferredApplyBacklog);
ctrl.Tick(169, 180);
Assert.Equal([first, retry, last], applied);
Assert.Equal(0, ctrl.DeferredApplyBacklog);
}
[Fact]
public void ForceReloadWindow_DiscardsBufferedCompletionsFromOldWindow()
{

View file

@ -11,10 +11,15 @@ public class StreamingControllerTests
private sealed class FakeStreamer
{
public List<uint> Loads { get; } = new();
public List<(uint Id, LandblockStreamJobKind Kind)> LoadJobs { get; } = new();
public List<uint> Unloads { get; } = new();
public Queue<LandblockStreamResult> Pending { get; } = new();
public void EnqueueLoad(uint id, LandblockStreamJobKind _) => Loads.Add(id);
public void EnqueueLoad(uint id, LandblockStreamJobKind kind)
{
Loads.Add(id);
LoadJobs.Add((id, kind));
}
public void EnqueueUnload(uint id) => Unloads.Add(id);
public IReadOnlyList<LandblockStreamResult> DrainCompletions(int max)
{
@ -65,6 +70,285 @@ public class StreamingControllerTests
Assert.Empty(fake.Unloads);
}
[Fact]
public void ReconfigureRadii_SmallerWindowUnloadsOnlyOutsideResidents()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
int pendingClears = 0;
var controller = new StreamingController(
fake.EnqueueLoad,
fake.EnqueueUnload,
fake.DrainCompletions,
(_, _) => { },
state,
nearRadius: 2,
farRadius: 2,
clearPendingLoads: () => pendingClears++);
controller.Tick(50, 50);
for (int dx = -2; dx <= 2; dx++)
for (int dy = -2; dy <= 2; dy++)
AddPublished(state, 50 + dx, 50 + dy, LandblockStreamTier.Near);
fake.Loads.Clear();
fake.LoadJobs.Clear();
controller.ReconfigureRadii(0, 0);
Assert.Equal(1, pendingClears);
Assert.Empty(fake.Loads);
Assert.Equal(24, fake.Unloads.Count);
Assert.DoesNotContain(0x3232FFFFu, fake.Unloads);
}
[Fact]
public void ReconfigureRadii_LargerWindowLoadsOnlyMissingResidents()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
var controller = new StreamingController(
fake.EnqueueLoad,
fake.EnqueueUnload,
fake.DrainCompletions,
(_, _) => { },
state,
nearRadius: 0,
farRadius: 0);
controller.Tick(50, 50);
AddPublished(state, 50, 50, LandblockStreamTier.Near);
fake.Loads.Clear();
fake.LoadJobs.Clear();
controller.ReconfigureRadii(1, 1);
Assert.Equal(8, fake.LoadJobs.Count);
Assert.All(
fake.LoadJobs,
static job => Assert.Equal(LandblockStreamJobKind.LoadNear, job.Kind));
Assert.DoesNotContain(fake.LoadJobs, static job => job.Id == 0x3232FFFFu);
Assert.Empty(fake.Unloads);
}
[Fact]
public void ReconfigureRadii_UnchangedWindowDoesNotClearOrRebootstrap()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
int pendingClears = 0;
var controller = new StreamingController(
fake.EnqueueLoad,
fake.EnqueueUnload,
fake.DrainCompletions,
(_, _) => { },
state,
nearRadius: 1,
farRadius: 2,
clearPendingLoads: () => pendingClears++);
controller.Tick(50, 50);
fake.Loads.Clear();
fake.LoadJobs.Clear();
controller.ReconfigureRadii(1, 2);
Assert.Equal(0, pendingClears);
Assert.Empty(fake.Loads);
Assert.Empty(fake.Unloads);
}
[Fact]
public void ReconfigureRadii_ClearFailureRetainsOldWindowAndResumesWithoutDuplicateLoads()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
int clearAttempts = 0;
var controller = new StreamingController(
fake.EnqueueLoad,
fake.EnqueueUnload,
fake.DrainCompletions,
(_, _) => { },
state,
nearRadius: 0,
farRadius: 0,
clearPendingLoads: () =>
{
clearAttempts++;
if (clearAttempts == 1)
throw new InvalidOperationException("clear not admitted");
});
controller.Tick(50, 50);
AddPublished(state, 50, 50, LandblockStreamTier.Near);
fake.LoadJobs.Clear();
Assert.Throws<AggregateException>(() => controller.ReconfigureRadii(1, 1));
Assert.Equal(0, controller.NearRadius);
Assert.Equal(0, controller.FarRadius);
Assert.Empty(fake.LoadJobs);
controller.ReconfigureRadii(1, 1);
Assert.Equal(2, clearAttempts);
Assert.Equal(8, fake.LoadJobs.Count);
Assert.Equal(8, fake.LoadJobs.Select(static job => job.Id).Distinct().Count());
Assert.Equal(1, controller.NearRadius);
Assert.Equal(1, controller.FarRadius);
}
[Fact]
public void ReconfigureRadii_QueueFailureRetriesOnlyUncommittedAdmission()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
int loadAttempts = 0;
bool failNext = false;
void EnqueueLoad(uint id, LandblockStreamJobKind kind)
{
loadAttempts++;
if (failNext)
{
failNext = false;
throw new InvalidOperationException("load not admitted");
}
fake.EnqueueLoad(id, kind);
}
var controller = new StreamingController(
EnqueueLoad,
fake.EnqueueUnload,
fake.DrainCompletions,
(_, _) => { },
state,
nearRadius: 0,
farRadius: 0);
controller.Tick(50, 50);
AddPublished(state, 50, 50, LandblockStreamTier.Near);
fake.LoadJobs.Clear();
loadAttempts = 0;
failNext = true;
Assert.Throws<AggregateException>(() => controller.ReconfigureRadii(1, 1));
Assert.Equal(8, loadAttempts);
Assert.Equal(7, fake.LoadJobs.Count);
Assert.Equal(0, controller.NearRadius);
controller.ReconfigureRadii(1, 1);
Assert.Equal(9, loadAttempts);
Assert.Equal(8, fake.LoadJobs.Count);
Assert.Equal(8, fake.LoadJobs.Select(static job => job.Id).Distinct().Count());
Assert.Equal(1, controller.NearRadius);
}
[Fact]
public void ReconfigureRadii_CommittedQueueFailureIsReportedButNeverReplayed()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
bool throwCommitted = false;
int loadAttempts = 0;
void EnqueueLoad(uint id, LandblockStreamJobKind kind)
{
loadAttempts++;
fake.EnqueueLoad(id, kind);
if (throwCommitted)
{
throwCommitted = false;
throw new StreamingMutationException(
"post-admission diagnostic failed",
mutationCommitted: true);
}
}
var controller = new StreamingController(
EnqueueLoad,
fake.EnqueueUnload,
fake.DrainCompletions,
(_, _) => { },
state,
nearRadius: 0,
farRadius: 0);
controller.Tick(50, 50);
AddPublished(state, 50, 50, LandblockStreamTier.Near);
fake.LoadJobs.Clear();
loadAttempts = 0;
throwCommitted = true;
Assert.Throws<AggregateException>(() => controller.ReconfigureRadii(1, 1));
Assert.Equal(8, loadAttempts);
Assert.Equal(8, fake.LoadJobs.Count);
Assert.Equal(1, controller.NearRadius);
controller.ReconfigureRadii(1, 1);
Assert.Equal(8, loadAttempts);
}
[Fact]
public void ReconfigureRadii_ClearCallbackReentryDefersWithoutRecursiveClear()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
StreamingController? controller = null;
int clearCalls = 0;
controller = new StreamingController(
fake.EnqueueLoad,
fake.EnqueueUnload,
fake.DrainCompletions,
(_, _) => { },
state,
nearRadius: 0,
farRadius: 0,
clearPendingLoads: () =>
{
clearCalls++;
controller!.ReconfigureRadii(1, 1);
});
controller.Tick(50, 50);
AddPublished(state, 50, 50, LandblockStreamTier.Near);
fake.LoadJobs.Clear();
controller.ReconfigureRadii(1, 1);
Assert.Equal(1, clearCalls);
Assert.Equal(8, fake.LoadJobs.Count);
Assert.Equal(1, controller.NearRadius);
}
[Fact]
public void ReconfigureRadii_QueueCallbackReentryDefersWithoutDuplicateAdmission()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
StreamingController? controller = null;
bool reenter = false;
int loadCalls = 0;
void EnqueueLoad(uint id, LandblockStreamJobKind kind)
{
loadCalls++;
fake.EnqueueLoad(id, kind);
if (reenter)
{
reenter = false;
controller!.ReconfigureRadii(1, 1);
}
}
controller = new StreamingController(
EnqueueLoad,
fake.EnqueueUnload,
fake.DrainCompletions,
(_, _) => { },
state,
nearRadius: 0,
farRadius: 0);
controller.Tick(50, 50);
AddPublished(state, 50, 50, LandblockStreamTier.Near);
fake.LoadJobs.Clear();
loadCalls = 0;
reenter = true;
controller.ReconfigureRadii(1, 1);
Assert.Equal(8, loadCalls);
Assert.Equal(8, fake.LoadJobs.Count);
Assert.Equal(8, fake.LoadJobs.Select(static job => job.Id).Distinct().Count());
Assert.Equal(1, controller.NearRadius);
}
[Fact]
public void DrainingLoadedResult_AddsToState()
{
@ -115,4 +399,59 @@ public class StreamingControllerTests
Assert.False(state.IsLoaded(landblockId));
}
[Fact]
public void DrainingUnloadedResult_CommitsStateBeforePresentationTeardown()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
const uint landblockId = 0x2020FFFFu;
var lb = new LoadedLandblock(
landblockId,
new LandBlock(),
new[]
{
new WorldEntity
{
Id = 1,
SourceGfxObjOrSetupId = 0x01000000u,
Position = System.Numerics.Vector3.Zero,
Rotation = System.Numerics.Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
},
});
state.AddLandblock(lb);
bool callbackSawDetachedState = false;
var controller = new StreamingController(
fake.EnqueueLoad,
fake.EnqueueUnload,
fake.DrainCompletions,
(_, _) => { },
state,
nearRadius: 2,
farRadius: 2,
removeTerrain: id =>
{
callbackSawDetachedState = id == landblockId
&& !state.TryGetLandblock(id, out _);
});
fake.Pending.Enqueue(new LandblockStreamResult.Unloaded(landblockId));
controller.Tick(50, 50);
Assert.True(callbackSawDetachedState);
Assert.False(state.IsLoaded(landblockId));
}
private static void AddPublished(
GpuWorldState state,
int x,
int y,
LandblockStreamTier tier)
{
uint id = ((uint)x << 24) | ((uint)y << 16) | 0xFFFFu;
state.AddLandblock(
new LoadedLandblock(id, new LandBlock(), Array.Empty<WorldEntity>()),
tier: tier);
}
}

View file

@ -338,6 +338,58 @@ public sealed class ParticleHookSinkTests
Assert.Equal(1, deathNotices);
}
[Fact]
public void LogicalTeardown_AttemptsEveryEmitterWhenDeathSubscriberThrows()
{
const uint emitterId = 0x3200005Bu;
var (system, sink, _) = Harness(emitterId);
sink.OnHook(Owner, Vector3.Zero, Create(emitterId, logicalId: 31u));
sink.OnHook(Owner, Vector3.Zero, Create(emitterId, logicalId: 32u));
int deathAttempts = 0;
system.EmitterDied += _ =>
{
deathAttempts++;
throw new InvalidOperationException("observer failed after emitter removal");
};
AggregateException error = Assert.Throws<AggregateException>(
() => sink.StopAllForEntity(Owner, fadeOut: false));
Assert.Equal(2, error.InnerExceptions.Count);
Assert.Equal(2, deathAttempts);
Assert.Equal(0, system.ActiveEmitterCount);
Assert.Equal(0, sink.ActiveBindingCount);
Assert.Equal(0, sink.LogicalEmitterCount);
Assert.Equal(0, sink.TrackedOwnerCount);
// Every physical stop committed despite observer failures, so a retry
// is a clean no-op rather than replaying dead handles.
sink.StopAllForEntity(Owner, fadeOut: false);
Assert.Equal(2, deathAttempts);
}
[Fact]
public void LogicalTeardown_DeathCallbackCannotResurrectSameOwnerEmitter()
{
const uint emitterId = 0x3200005Cu;
var (system, sink, _) = Harness(emitterId);
sink.OnHook(Owner, Vector3.Zero, Create(emitterId, logicalId: 41u));
int resurrectionAttempts = 0;
system.EmitterDied += _ =>
{
resurrectionAttempts++;
sink.OnHook(Owner, Vector3.Zero, Create(emitterId, logicalId: 42u));
};
sink.StopAllForEntity(Owner, fadeOut: false);
Assert.Equal(1, resurrectionAttempts);
Assert.Equal(0, system.ActiveEmitterCount);
Assert.Equal(0, sink.ActiveBindingCount);
Assert.Equal(0, sink.LogicalEmitterCount);
Assert.Equal(0, sink.TrackedOwnerCount);
}
[Fact]
public void ExaminationObjectPolicyAppliesToExistingAndFutureEmittersAndTearsDown()
{
@ -362,17 +414,115 @@ public sealed class ParticleHookSinkTests
Assert.Equal(0, sink.ExaminationOwnerCount);
}
private sealed class MutablePoseSource : IEntityEffectPoseSource
[Fact]
public void PoseChangeWorkset_RefreshesOnlyChangedOwnersAndVisibilityEdges()
{
const uint emitterId = 0x32000059u;
const int ownerCount = 2_000;
var registry = new EmitterDescRegistry();
registry.Register(MakeDesc(emitterId, attachLocal: true));
var system = new ParticleSystem(registry, new Random(42));
var poses = new MutablePoseSource();
var sink = new ParticleHookSink(system, poses);
for (uint owner = 1; owner <= ownerCount; owner++)
{
poses.Publish(owner, Matrix4x4.Identity, Matrix4x4.Identity);
sink.OnHook(owner, Vector3.Zero, Create(emitterId, logicalId: 0));
}
// Spawn resolves the current pose directly; unchanged static owners
// create no recurring frame work.
sink.RefreshAttachedEmitters();
Assert.Equal(0, sink.LastRefreshOwnerVisitCount);
Assert.Equal(0, sink.LastRefreshBindingVisitCount);
poses.Publish(777u, Matrix4x4.CreateTranslation(1, 2, 3), Matrix4x4.Identity);
poses.Publish(777u, Matrix4x4.CreateTranslation(7, 8, 9), Matrix4x4.Identity);
sink.RefreshAttachedEmitters();
Assert.Equal(1, sink.LastRefreshOwnerVisitCount);
Assert.Equal(1, sink.LastRefreshBindingVisitCount);
Assert.Equal(new Vector3(7, 8, 9),
system.EnumerateEmitters().Single(emitter => emitter.AttachedObjectId == 777u).AnchorPos);
sink.RefreshAttachedEmitters();
Assert.Equal(0, sink.LastRefreshOwnerVisitCount);
sink.SetEntityPresentationVisible(777u, false);
sink.SetEntityPresentationVisible(777u, true);
sink.RefreshAttachedEmitters();
Assert.Equal(1, sink.LastRefreshOwnerVisitCount);
Assert.True(system.EnumerateEmitters()
.Single(emitter => emitter.AttachedObjectId == 777u)
.PresentationVisible);
}
[Fact]
public void PoseChangeRaisedDuringRefresh_IsRetainedForNextRefresh()
{
const uint emitterId = 0x3200005Au;
const uint firstOwner = 1u;
const uint secondOwner = 2u;
var registry = new EmitterDescRegistry();
registry.Register(MakeDesc(emitterId, attachLocal: true));
var system = new ParticleSystem(registry, new Random(42));
var poses = new MutablePoseSource();
poses.Publish(firstOwner, Matrix4x4.Identity, Matrix4x4.Identity);
poses.Publish(secondOwner, Matrix4x4.Identity, Matrix4x4.Identity);
var sink = new ParticleHookSink(system, poses);
sink.OnHook(firstOwner, Vector3.Zero, Create(emitterId, logicalId: 0));
sink.OnHook(secondOwner, Vector3.Zero, Create(emitterId, logicalId: 0));
bool raised = false;
poses.RootRead = owner =>
{
if (owner != firstOwner || raised)
return;
raised = true;
poses.Publish(
secondOwner,
Matrix4x4.CreateTranslation(20, 0, 0),
Matrix4x4.Identity);
};
poses.Publish(
firstOwner,
Matrix4x4.CreateTranslation(10, 0, 0),
Matrix4x4.Identity);
sink.RefreshAttachedEmitters();
Assert.Equal(1, sink.LastRefreshOwnerVisitCount);
sink.RefreshAttachedEmitters();
Assert.Equal(1, sink.LastRefreshOwnerVisitCount);
Assert.Equal(new Vector3(20, 0, 0),
system.EnumerateEmitters()
.Single(emitter => emitter.AttachedObjectId == secondOwner)
.AnchorPos);
}
private sealed class MutablePoseSource :
IEntityEffectPoseSource,
IEntityEffectPoseChangeSource
{
private readonly Dictionary<uint, (Matrix4x4 Root, Matrix4x4[] Parts)> _poses = new();
public void Publish(uint id, Matrix4x4 root, params Matrix4x4[] parts) =>
_poses[id] = (root, parts);
public event Action<uint>? EffectPoseChanged;
public Action<uint>? RootRead { get; set; }
public void Remove(uint id) => _poses.Remove(id);
public void Publish(uint id, Matrix4x4 root, params Matrix4x4[] parts)
{
_poses[id] = (root, parts);
EffectPoseChanged?.Invoke(id);
}
public void Remove(uint id)
{
_poses.Remove(id);
EffectPoseChanged?.Invoke(id);
}
public bool TryGetRootPose(uint localEntityId, out Matrix4x4 rootWorld)
{
RootRead?.Invoke(localEntityId);
if (_poses.TryGetValue(localEntityId, out var pose))
{
rootWorld = pose.Root;

View file

@ -607,6 +607,196 @@ public sealed class ParticleSystemTests
Assert.All(sys.EnumerateEmitters(), emitter => Assert.True(emitter.ViewEligible));
}
[Fact]
public void DenseSuspendedSet_IsExcludedFromSimulationViewAndRenderWorksets()
{
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32000080u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
InitialParticles = 1,
LifetimeMin = 100f,
LifetimeMax = 100f,
};
var visibleCells = new HashSet<uint> { 0x01010001u };
for (int i = 0; i < 2_000; i++)
{
int handle = sys.SpawnEmitter(desc, Vector3.Zero, attachedObjectId: (uint)(i + 1));
sys.UpdateEmitterOwnerCell(handle, 0x01010001u);
if (i >= 3)
{
sys.SetEmitterPresentationVisible(handle, false);
sys.SetEmitterSimulationEnabled(handle, false);
}
}
sys.ApplyRetailView(Vector3.Zero, visibleCells, hasCompletedView: true);
sys.Tick(0.01f);
Assert.Equal(3, sys.LastRetailViewEmitterVisitCount);
Assert.Equal(3, sys.LastTickEmitterVisitCount);
Assert.Equal(3, sys.EnumerateRenderableEmitters(ParticleRenderPass.Scene).Count());
Assert.Equal(2_000, sys.ActiveEmitterCount);
}
[Fact]
public void OwnerRenderScope_VisitsOnlyRequestedOwnersAndUnattachedEmittersInSpawnOrder()
{
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32000083u,
Type = ParticleType.Still,
MaxParticles = 1,
};
int unattached = sys.SpawnEmitter(desc, Vector3.Zero);
int ownerSeven = 0;
int ownerNine = 0;
for (uint owner = 1; owner <= 2_000; owner++)
{
int handle = sys.SpawnEmitter(desc, Vector3.Zero, attachedObjectId: owner);
if (owner == 7u)
ownerSeven = handle;
if (owner == 9u)
ownerNine = handle;
}
var destination = new List<ParticleEmitter>();
sys.CopyRenderableEmittersForOwners(
ParticleRenderPass.Scene,
new HashSet<uint> { 9u, 7u, 4_000u },
includeUnattached: true,
destination);
Assert.Equal(3, sys.LastRenderScopeEmitterVisitCount);
Assert.Equal(new[] { unattached, ownerSeven, ownerNine },
destination.Select(emitter => emitter.Handle));
sys.CopyRenderableEmittersForOwners(
ParticleRenderPass.Scene,
new HashSet<uint> { 7u, 9u },
includeUnattached: false,
destination,
excludedAttachedOwnerIds: new HashSet<uint> { 7u });
Assert.Equal(1, sys.LastRenderScopeEmitterVisitCount);
Assert.Equal(new[] { ownerNine }, destination.Select(emitter => emitter.Handle));
}
[Fact]
public void SpatialReentryWaitsForFreshRetailViewBeforeBecomingRenderable()
{
var sys = MakeSystem();
int handle = sys.SpawnEmitter(
new EmitterDesc
{
DatId = 0x32000084u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
},
Vector3.Zero,
attachedObjectId: 84u);
sys.UpdateEmitterOwnerCell(handle, 0x01010001u);
var visible = new HashSet<uint> { 0x01010001u };
var destination = new List<ParticleEmitter>();
sys.ApplyRetailView(Vector3.Zero, visible, hasCompletedView: true);
Assert.Single(sys.EnumerateRenderableEmitters(ParticleRenderPass.Scene));
sys.SetEmitterPresentationVisible(handle, false);
sys.SetEmitterSimulationEnabled(handle, false);
Assert.False(Assert.Single(sys.EnumerateEmitters()).ViewEligible);
sys.SetEmitterPresentationVisible(handle, true);
sys.SetEmitterSimulationEnabled(handle, true);
sys.CopyRenderableEmittersForOwners(
ParticleRenderPass.Scene,
new HashSet<uint> { 84u },
includeUnattached: false,
destination);
Assert.Empty(destination);
sys.ApplyRetailView(Vector3.Zero, visible, hasCompletedView: true);
sys.CopyRenderableEmittersForOwners(
ParticleRenderPass.Scene,
new HashSet<uint> { 84u },
includeUnattached: false,
destination);
Assert.Single(destination);
}
[Fact]
public void OrderedIndexes_PreserveSpawnOrderAcrossHardRemovalAndPassFiltering()
{
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32000081u,
Type = ParticleType.Still,
MaxParticles = 1,
};
int first = sys.SpawnEmitter(desc, Vector3.Zero);
int removedScene = sys.SpawnEmitter(desc, Vector3.Zero);
int sky = sys.SpawnEmitter(
desc,
Vector3.Zero,
renderPass: ParticleRenderPass.SkyPreScene,
visibilityPolicy: ParticleVisibilityPolicy.PassOwned);
int removedSky = sys.SpawnEmitter(
desc,
Vector3.Zero,
renderPass: ParticleRenderPass.SkyPreScene,
visibilityPolicy: ParticleVisibilityPolicy.PassOwned);
int last = sys.SpawnEmitter(desc, Vector3.Zero);
sys.StopEmitter(removedScene, fadeOut: false);
sys.StopEmitter(removedSky, fadeOut: false);
Assert.Equal(new[] { first, sky, last },
sys.EnumerateEmitters().Select(emitter => emitter.Handle));
Assert.Equal(new[] { first, last },
sys.EnumerateRenderableEmitters(ParticleRenderPass.Scene)
.Select(emitter => emitter.Handle));
Assert.Equal(new[] { sky },
sys.EnumerateRenderableEmitters(ParticleRenderPass.SkyPreScene)
.Select(emitter => emitter.Handle));
}
[Fact]
public void TickSnapshot_ToleratesNestedEmitterRemovalFromDeathCallback()
{
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32000082u,
Type = ParticleType.Still,
MaxParticles = 1,
InitialParticles = 1,
TotalParticles = 1,
LifetimeMin = 0.01f,
LifetimeMax = 0.01f,
Lifespan = 0.01f,
};
int first = sys.SpawnEmitter(desc, Vector3.Zero);
int second = sys.SpawnEmitter(desc, Vector3.Zero);
sys.EmitterDied += handle =>
{
if (handle == first)
sys.StopEmitter(second, fadeOut: false);
};
sys.Tick(0.02f);
sys.Tick(0.01f);
Assert.Equal(1, sys.LastTickEmitterVisitCount);
Assert.Equal(0, sys.ActiveEmitterCount);
Assert.Empty(sys.EnumerateEmitters());
}
[Fact]
public void FiniteEmitter_DegradedBranchExpiresAndRemovesIt()
{
@ -849,6 +1039,26 @@ public sealed class ParticleSystemTests
Assert.False(sys.IsEmitterAlive(handle));
}
[Fact]
public void EmitterDied_AttemptsEverySubscriberWhenOneThrows()
{
var sys = MakeSystem();
var delivered = new List<int>();
sys.EmitterDied += _ => throw new InvalidOperationException("first subscriber failed");
sys.EmitterDied += delivered.Add;
int handle = sys.SpawnEmitter(
MakeDesc(emitRate: 5f, lifetime: 0.2f, maxParticles: 4),
Vector3.Zero);
AggregateException failure = Assert.Throws<AggregateException>(
() => sys.StopEmitter(handle, fadeOut: false));
Assert.Contains("first subscriber failed", failure.ToString());
Assert.Equal([handle], delivered);
Assert.False(sys.IsEmitterAlive(handle));
}
[Fact]
public void Birthrate_PerSec_EmitsOnePerTickWhenIntervalElapsed()
{

View file

@ -141,10 +141,10 @@ public class LandblockLoaderTests
var idsB = entitiesLbB.Select(e => e.Id).ToArray();
Assert.Empty(idsA.Intersect(idsB));
// The namespace top byte is 0xC0 for stabs (distinct from 0x80 scenery,
// 0x40 interior, low-range live entities).
Assert.All(idsA, id => Assert.Equal(0xC0u, (id >> 24) & 0xFFu));
Assert.All(idsB, id => Assert.Equal(0xC0u, (id >> 24) & 0xFFu));
// The namespace top nibble is 0xC for stabs (distinct from 0x8
// scenery, 0x4 interior, and low-range live entities).
Assert.All(idsA, id => Assert.True(LandblockStaticEntityIdAllocator.IsInNamespace(id)));
Assert.All(idsB, id => Assert.True(LandblockStaticEntityIdAllocator.IsInNamespace(id)));
}
[Fact]
@ -186,17 +186,34 @@ public class LandblockLoaderTests
Assert.Equal(1u, entities[0].Id);
}
[Fact]
public void BuildEntitiesFromInfo_MoreThan255EntriesStayInTheOwningLandblockRange()
{
var info = new LandBlockInfo();
for (uint i = 0; i < 300u; i++)
info.Objects.Add(new Stab { Id = 0x01000001u, Frame = new Frame() });
IReadOnlyList<WorldEntity> entities =
LandblockLoader.BuildEntitiesFromInfo(info, landblockId: 0xA9B40000u);
Assert.Equal(300, entities.Count);
Assert.Equal(300, entities.Select(entity => entity.Id).Distinct().Count());
Assert.All(entities, entity =>
Assert.True(LandblockStaticEntityIdAllocator.IsInNamespace(entity.Id)));
Assert.True(entities[^1].Id < LandblockStaticEntityIdAllocator.Base(0xA9u, 0xB5u));
}
[Fact]
public void BuildEntitiesFromInfo_NamespacedIdOverflowFailsBeforeCrossLandblockAlias()
{
var info = new LandBlockInfo();
for (uint i = 0; i < 256u; i++)
for (uint i = 0; i <= LandblockStaticEntityIdAllocator.MaxCounter + 1u; i++)
info.Objects.Add(new Stab { Id = 0x01000001u, Frame = new Frame() });
InvalidDataException error = Assert.Throws<InvalidDataException>(
() => LandblockLoader.BuildEntitiesFromInfo(info, landblockId: 0xA9B40000u));
Assert.Contains("255-entry", error.Message, StringComparison.Ordinal);
Assert.Contains("4096-entry", error.Message, StringComparison.Ordinal);
}
[Fact]

View file

@ -0,0 +1,46 @@
using AcDream.Core.World;
namespace AcDream.Core.Tests.World;
public sealed class LandblockStaticEntityIdAllocatorTests
{
[Fact]
public void Base_PreservesFullCoordinatesAndStabNamespace()
{
var bases = new HashSet<uint>();
for (uint y = 0; y <= 255; y++)
for (uint x = 0; x <= 255; x++)
{
uint value = LandblockStaticEntityIdAllocator.Base(x, y);
Assert.True(LandblockStaticEntityIdAllocator.IsInNamespace(value));
Assert.True(bases.Add(value), $"duplicate base for ({x},{y})");
}
}
[Fact]
public void MaximumCounterDoesNotAliasAdjacentLandblock()
{
for (uint y = 0; y < 255; y++)
{
uint current = LandblockStaticEntityIdAllocator.Base(0, y);
uint next = LandblockStaticEntityIdAllocator.Base(0, y + 1);
Assert.True(current + LandblockStaticEntityIdAllocator.MaxCounter < next);
}
}
[Fact]
public void Allocate_AcceptsLastCounterThenFailsBeforeNamespaceWrap()
{
uint counter = LandblockStaticEntityIdAllocator.MaxCounter;
uint last = LandblockStaticEntityIdAllocator.Allocate(0xA9u, 0xB4u, ref counter);
Assert.Equal(
LandblockStaticEntityIdAllocator.Base(0xA9u, 0xB4u)
+ LandblockStaticEntityIdAllocator.MaxCounter,
last);
InvalidDataException error = Assert.Throws<InvalidDataException>(
() => LandblockStaticEntityIdAllocator.Allocate(0xA9u, 0xB4u, ref counter));
Assert.Contains("4096-entry", error.Message, StringComparison.Ordinal);
}
}