fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -0,0 +1,57 @@
using AcDream.App.World;
namespace AcDream.App.Tests.World;
public sealed class LiveEntityTeardownPlanTests
{
[Fact]
public void AdvanceRetriesOnlyFailedSteps()
{
int first = 0;
int middle = 0;
int last = 0;
var plan = new LiveEntityTeardownPlan(
[
() => first++,
() =>
{
middle++;
if (middle == 1)
throw new InvalidOperationException("middle failed");
},
() => last++,
]);
Assert.Throws<AggregateException>(() => plan.Advance());
Assert.Equal(2, plan.CompletedCount);
plan.Advance();
Assert.True(plan.IsComplete);
Assert.Equal(1, first);
Assert.Equal(2, middle);
Assert.Equal(1, last);
}
[Fact]
public void AdvanceAttemptsEveryIndependentFailureInOnePass()
{
int first = 0;
int last = 0;
var plan = new LiveEntityTeardownPlan(
[
() =>
{
first++;
throw new InvalidOperationException("first");
},
() => last++,
]);
Assert.Throws<AggregateException>(() => plan.Advance());
Assert.Equal(1, first);
Assert.Equal(1, last);
Assert.Equal(1, plan.CompletedCount);
}
}