fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -179,6 +179,36 @@ public class ChatWindowControllerTests
Assert.Contains(ctrl!.Input, bar!.Children);
}
[Fact]
public void TranscriptLayout_IsReusedUntilContentOrWidthChanges()
{
var (rootInfo, layout, vm) = BuildTestTree();
var bus = new CaptureBus();
var ctrl = ChatWindowController.Bind(
rootInfo, layout, vm, () => bus, null, null, NoTex)!;
vm.ShowSystemMessage("one wrapped transcript line");
IReadOnlyList<UiText.Line> first = ctrl.Transcript.LinesProvider();
IReadOnlyList<UiText.Line> unchanged = ctrl.Transcript.LinesProvider();
Assert.Same(first, unchanged);
Assert.Equal(1, ctrl.TranscriptLayoutBuildCount);
vm.ShowSystemMessage("second line");
IReadOnlyList<UiText.Line> appended = ctrl.Transcript.LinesProvider();
Assert.NotSame(first, appended);
Assert.Equal(2, ctrl.TranscriptLayoutBuildCount);
ctrl.Transcript.Width -= 40f;
IReadOnlyList<UiText.Line> resized = ctrl.Transcript.LinesProvider();
Assert.NotSame(appended, resized);
Assert.Equal(3, ctrl.TranscriptLayoutBuildCount);
vm.Clear();
Assert.Empty(ctrl.Transcript.LinesProvider());
Assert.Equal(4, ctrl.TranscriptLayoutBuildCount);
}
// ── Test 4: Input.OnSubmit publishes SendChatCmd via the capture bus ─────
[Fact]