fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

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@ -0,0 +1,77 @@
using System.Numerics;
using AcDream.App.Streaming;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
namespace AcDream.App.Tests.Streaming;
public sealed class GpuWorldStateAnimatedIndexTests
{
private const uint Landblock = 0x0101FFFFu;
[Fact]
public void StableLandblock_ReusesAnimatedIndexAcrossFrames()
{
var state = new GpuWorldState();
WorldEntity entity = Entity(1u, 0u);
state.AddLandblock(Loaded(entity));
IReadOnlyDictionary<uint, WorldEntity>? first = SingleIndex(state);
IReadOnlyDictionary<uint, WorldEntity>? second = SingleIndex(state);
Assert.Same(first, second);
Assert.Same(entity, first![entity.Id]);
}
[Fact]
public void ReplacedLandblockRecord_RebuildsOnlyThatGeneration()
{
var state = new GpuWorldState();
WorldEntity original = Entity(1u, 0u);
WorldEntity live = Entity(2u, 0x70000002u);
state.AddLandblock(Loaded(original));
IReadOnlyDictionary<uint, WorldEntity>? first = SingleIndex(state);
state.PlaceLiveEntityProjection(Landblock, live);
IReadOnlyDictionary<uint, WorldEntity>? second = SingleIndex(state);
Assert.NotSame(first, second);
Assert.Same(original, second![original.Id]);
Assert.Same(live, second[live.Id]);
Assert.Same(second, SingleIndex(state));
}
[Fact]
public void RemoveThenReload_DoesNotRetainRemovedGeneration()
{
var state = new GpuWorldState();
WorldEntity removed = Entity(1u, 0u);
state.AddLandblock(Loaded(removed));
IReadOnlyDictionary<uint, WorldEntity>? first = SingleIndex(state);
state.RemoveLandblock(Landblock);
WorldEntity replacement = Entity(2u, 0u);
state.AddLandblock(Loaded(replacement));
IReadOnlyDictionary<uint, WorldEntity>? second = SingleIndex(state);
Assert.NotSame(first, second);
Assert.False(second!.ContainsKey(removed.Id));
Assert.Same(replacement, second[replacement.Id]);
}
private static IReadOnlyDictionary<uint, WorldEntity>? SingleIndex(GpuWorldState state) =>
Assert.Single(state.LandblockEntries).AnimatedById;
private static LoadedLandblock Loaded(params WorldEntity[] entities) =>
new(Landblock, new LandBlock(), entities);
private static WorldEntity Entity(uint id, uint serverGuid) => new()
{
Id = id,
ServerGuid = serverGuid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
};
}

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@ -11,6 +11,361 @@ namespace AcDream.App.Tests.Streaming;
public sealed class GpuWorldStateVisibilityTests
{
[Fact]
public void PendingSpawnFlood_DoesNotPublishOrRebuildLoadedView()
{
const uint landblock = 0x0101FFFFu;
const int count = 10_000;
var state = new GpuWorldState();
int edges = 0;
state.LiveProjectionVisibilityChanged += (_, _) => edges++;
long commitsBefore = state.VisibilityCommitCount;
using (state.BeginMutationBatch())
{
for (int i = 0; i < count; i++)
{
state.PlaceLiveEntityProjection(
landblock,
Entity((uint)(i + 1), 0x70000000u + (uint)i));
}
Assert.Empty(state.Entities);
Assert.Equal(count, state.PendingLiveEntityCount);
Assert.Equal(commitsBefore, state.VisibilityCommitCount);
Assert.Equal(0, edges);
}
Assert.Empty(state.Entities);
Assert.Equal(count, state.PendingLiveEntityCount);
Assert.Equal(commitsBefore + 1, state.VisibilityCommitCount);
Assert.Equal(0, edges);
}
[Fact]
public void LoadedSpawnFlood_AppendsInPlaceAndPublishesOneBatch()
{
const uint landblock = 0x0101FFFFu;
const int count = 10_000;
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
landblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
Assert.True(state.TryGetLandblock(landblock, out LoadedLandblock? loaded));
IReadOnlyList<WorldEntity> residentBucket = loaded!.Entities;
int edges = 0;
state.LiveProjectionVisibilityChanged += (_, visible) =>
{
Assert.True(visible);
edges++;
};
long commitsBefore = state.VisibilityCommitCount;
using (state.BeginMutationBatch())
{
for (int i = 0; i < count; i++)
{
state.PlaceLiveEntityProjection(
landblock,
Entity((uint)(i + 1), 0x71000000u + (uint)i));
}
Assert.Same(residentBucket, loaded.Entities);
Assert.Equal(count, residentBucket.Count);
Assert.Equal(count, state.Entities.Count);
Assert.Equal(0, edges);
Assert.Equal(commitsBefore, state.VisibilityCommitCount);
}
Assert.Equal(count, edges);
Assert.Equal(commitsBefore + 1, state.VisibilityCommitCount);
Assert.Equal(count, state.Entities.Count);
}
[Fact]
public void DenseSameBucketRebucketAndDelete_PreserveEveryProjectionIndex()
{
const uint sourceLandblock = 0x0101FFFFu;
const uint targetLandblock = 0x0202FFFFu;
const int count = 10_000;
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
sourceLandblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
state.AddLandblock(new LoadedLandblock(
targetLandblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
var entities = new WorldEntity[count];
using (state.BeginMutationBatch())
{
for (int i = 0; i < count; i++)
{
entities[i] = Entity((uint)(i + 1), 0x72000000u + (uint)i);
state.PlaceLiveEntityProjection(sourceLandblock, entities[i]);
}
}
using (state.BeginMutationBatch())
{
for (int i = 0; i < count; i++)
state.RebucketLiveEntity(entities[i], targetLandblock);
}
Assert.True(state.TryGetLandblock(sourceLandblock, out LoadedLandblock? source));
Assert.True(state.TryGetLandblock(targetLandblock, out LoadedLandblock? target));
Assert.Empty(source!.Entities);
Assert.Equal(count, target!.Entities.Count);
Assert.Equal(count, state.Entities.Count);
using (state.BeginMutationBatch())
{
for (int i = 0; i < count; i++)
state.RemoveLiveEntityProjection(entities[i]);
}
Assert.Empty(target.Entities);
Assert.Empty(state.Entities);
}
[Fact]
public void DenseDemotion_CompactsLiveEntriesAndKeepsTheirIndexesValid()
{
const uint sourceLandblock = 0x0101FFFFu;
const uint targetLandblock = 0x0202FFFFu;
const int liveCount = 2_000;
var state = new GpuWorldState();
var mixed = new List<WorldEntity>(liveCount * 2);
var live = new List<WorldEntity>(liveCount);
for (int i = 0; i < liveCount; i++)
{
mixed.Add(Entity(0xC1000000u + (uint)i, 0u));
WorldEntity projection = Entity((uint)(i + 1), 0x73000000u + (uint)i);
mixed.Add(projection);
live.Add(projection);
}
state.AddLandblock(new LoadedLandblock(
sourceLandblock,
new LandBlock(),
mixed));
state.AddLandblock(new LoadedLandblock(
targetLandblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
state.RemoveEntitiesFromLandblock(sourceLandblock);
Assert.True(state.TryGetLandblock(sourceLandblock, out LoadedLandblock? source));
Assert.Equal(liveCount, source!.Entities.Count);
Assert.All(source.Entities, entity => Assert.NotEqual(0u, entity.ServerGuid));
using (state.BeginMutationBatch())
{
foreach (WorldEntity entity in live)
state.RebucketLiveEntity(entity, targetLandblock);
}
Assert.Empty(source.Entities);
Assert.True(state.TryGetLandblock(targetLandblock, out LoadedLandblock? target));
Assert.Equal(liveCount, target!.Entities.Count);
}
[Fact]
public void PendingDemotion_CompactsMixedStaticAndLiveEntriesAndKeepsLiveIndexesValid()
{
const uint pendingLandblock = 0x0101FFFFu;
const uint targetLandblock = 0x0202FFFFu;
var state = new GpuWorldState();
WorldEntity first = Entity(1u, 0x73500001u);
WorldEntity second = Entity(2u, 0x73500002u);
WorldEntity[] mixed =
[
Entity(0xC1000001u, 0u),
first,
Entity(0xC1000002u, 0u),
second,
];
Assert.False(state.AddEntitiesToExistingLandblock(pendingLandblock, mixed));
Assert.Equal(4, state.PendingLiveEntityCount);
state.RemoveEntitiesFromLandblock(pendingLandblock);
Assert.Equal(2, state.PendingLiveEntityCount);
state.AddLandblock(new LoadedLandblock(
pendingLandblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
state.AddLandblock(new LoadedLandblock(
targetLandblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
Assert.True(state.TryGetLandblock(pendingLandblock, out LoadedLandblock? pending));
Assert.Equal([first, second], pending!.Entities);
state.RebucketLiveEntity(first, targetLandblock);
state.RebucketLiveEntity(second, targetLandblock);
Assert.Empty(pending.Entities);
Assert.True(state.TryGetLandblock(targetLandblock, out LoadedLandblock? target));
Assert.Equal(2, target!.Entities.Count);
Assert.Contains(first, target.Entities);
Assert.Contains(second, target.Entities);
}
[Fact]
public void UnloadToPendingThenReload_PreservesProjectionIdentityAndVisibilityEdges()
{
const uint landblock = 0x0101FFFFu;
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
landblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
WorldEntity entity = Entity(1u, 0x73600001u);
state.PlaceLiveEntityProjection(landblock, entity);
var edges = new List<(uint Guid, bool Visible)>();
state.LiveProjectionVisibilityChanged += (guid, visible) => edges.Add((guid, visible));
state.RemoveLandblock(landblock);
Assert.Empty(state.Entities);
Assert.Equal(1, state.PendingLiveEntityCount);
Assert.False(state.IsLiveEntityVisible(entity.ServerGuid));
state.AddLandblock(new LoadedLandblock(
landblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
Assert.Same(entity, Assert.Single(state.Entities));
Assert.True(state.TryGetLandblock(landblock, out LoadedLandblock? reloaded));
Assert.Same(entity, Assert.Single(reloaded!.Entities));
Assert.True(state.IsLiveEntityVisible(entity.ServerGuid));
Assert.Equal(
[(entity.ServerGuid, false), (entity.ServerGuid, true)],
edges);
state.RemoveLiveEntityProjection(entity);
Assert.Empty(state.Entities);
Assert.Empty(reloaded.Entities);
}
[Fact]
public void BatchedVisibilityObserver_SeesCommittedFlatAndResidentViews()
{
const uint landblock = 0x0101FFFFu;
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
landblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
WorldEntity entity = Entity(1u, 0x73700001u);
int callbacks = 0;
state.LiveProjectionVisibilityChanged += (guid, visible) =>
{
callbacks++;
Assert.Equal(entity.ServerGuid, guid);
Assert.True(visible);
Assert.True(state.IsLiveEntityVisible(guid));
Assert.Same(entity, Assert.Single(state.Entities));
Assert.True(state.TryGetLandblock(landblock, out LoadedLandblock? loaded));
Assert.Same(entity, Assert.Single(loaded!.Entities));
};
using (state.BeginMutationBatch())
{
state.PlaceLiveEntityProjection(landblock, entity);
Assert.Equal(0, callbacks);
}
Assert.Equal(1, callbacks);
}
[Fact]
public void LoadedToLoadedRebucket_EmitsNoVisibilityPulse()
{
const uint sourceLandblock = 0x0101FFFFu;
const uint targetLandblock = 0x0202FFFFu;
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
sourceLandblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
state.AddLandblock(new LoadedLandblock(
targetLandblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
WorldEntity entity = Entity(1u, 0x73800001u);
state.PlaceLiveEntityProjection(sourceLandblock, entity);
var edges = new List<(uint Guid, bool Visible)>();
state.LiveProjectionVisibilityChanged += (guid, visible) => edges.Add((guid, visible));
state.RebucketLiveEntity(entity, targetLandblock);
Assert.Empty(edges);
Assert.True(state.IsLiveEntityVisible(entity.ServerGuid));
Assert.True(state.TryGetLandblock(sourceLandblock, out LoadedLandblock? source));
Assert.Empty(source!.Entities);
Assert.True(state.TryGetLandblock(targetLandblock, out LoadedLandblock? target));
Assert.Same(entity, Assert.Single(target!.Entities));
Assert.Same(entity, Assert.Single(state.Entities));
}
[Fact]
public void SameGuidOverlap_ExactRemovalPromotesSecondaryWithoutVisibilityPulse()
{
const uint landblock = 0x0101FFFFu;
const uint guid = 0x73900001u;
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
landblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
WorldEntity first = Entity(1u, guid);
WorldEntity second = Entity(2u, guid);
state.PlaceLiveEntityProjection(landblock, first);
state.PlaceLiveEntityProjection(landblock, second);
var edges = new List<(uint Guid, bool Visible)>();
state.LiveProjectionVisibilityChanged += (edgeGuid, visible) =>
edges.Add((edgeGuid, visible));
state.RemoveLiveEntityProjection(first);
Assert.Empty(edges);
Assert.True(state.IsLiveEntityVisible(guid));
Assert.Same(second, Assert.Single(state.Entities));
state.RemoveLiveEntityProjection(guid);
Assert.Equal([(guid, false)], edges);
Assert.False(state.IsLiveEntityVisible(guid));
Assert.Empty(state.Entities);
}
[Fact]
public void DuplicateDirectPlacement_IsRejectedBeforeAnyBucketMutation()
{
const uint landblock = 0x0101FFFFu;
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
landblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
WorldEntity entity = Entity(1u, 0x74000001u);
state.PlaceLiveEntityProjection(landblock, entity);
Assert.Throws<InvalidOperationException>(() =>
state.PlaceLiveEntityProjection(landblock, entity));
Assert.Same(entity, Assert.Single(state.Entities));
Assert.True(state.TryGetLandblock(landblock, out LoadedLandblock? loaded));
Assert.Same(entity, Assert.Single(loaded!.Entities));
}
[Fact]
public void ThrowingObserver_DoesNotStrandLaterSubscribersOrQueuedOwnerEdges()
{
@ -80,6 +435,42 @@ public sealed class GpuWorldStateVisibilityTests
Assert.Equal(0, state.PendingVisibilityTransitionCount);
}
[Fact]
public void CopyLiveEntitiesNearLandblock_UsesBoundedNeighborhoodAndSkipsStatics()
{
var centerLive = Entity(1, 0x70000001u);
var neighborLive = Entity(2, 0x70000002u);
var farLive = Entity(3, 0x70000003u);
WorldEntity[] staticEntities = Enumerable.Range(0, 20_000)
.Select(index => Entity((uint)(index + 10), 0u))
.ToArray();
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
0x1010FFFFu,
new LandBlock(),
staticEntities.Append(centerLive).ToArray()));
state.AddLandblock(new LoadedLandblock(
0x1110FFFFu,
new LandBlock(),
new[] { neighborLive }));
state.AddLandblock(new LoadedLandblock(
0x1310FFFFu,
new LandBlock(),
new[] { farLive }));
var destination = new List<KeyValuePair<uint, WorldEntity>>
{
new(0xDEADBEEFu, farLive),
};
state.CopyLiveEntitiesNearLandblock(0x10100001u, 1, destination);
Assert.Equal(2, destination.Count);
Assert.Contains(destination, pair => pair.Key == centerLive.ServerGuid);
Assert.Contains(destination, pair => pair.Key == neighborLive.ServerGuid);
Assert.DoesNotContain(destination, pair => pair.Key == farLive.ServerGuid);
Assert.DoesNotContain(destination, pair => pair.Key == 0u);
}
private static WorldEntity Entity(uint id, uint guid) => new()
{
Id = id,

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@ -0,0 +1,202 @@
using System.Numerics;
using AcDream.App.Streaming;
using AcDream.Core.Terrain;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
using Xunit;
namespace AcDream.App.Tests.Streaming;
public sealed class LandblockRetirementCoordinatorTests
{
[Fact]
public void EntityStageFailure_DetachesImmediately_AndResumesAtFailedEntity()
{
const uint landblockId = 0x2020FFFFu;
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
landblockId,
new LandBlock(),
new[] { Entity(1), Entity(2), Entity(3) }));
var calls = new Dictionary<uint, int>();
bool failEntityTwo = true;
var coordinator = new LandblockRetirementCoordinator(
state,
ticket => CompletePresentation(
ticket,
lighting: entity =>
{
calls[entity.Id] = calls.GetValueOrDefault(entity.Id) + 1;
if (entity.Id == 2 && failEntityTwo)
{
failEntityTwo = false;
throw new InvalidOperationException("injected owner failure");
}
}));
coordinator.BeginFull(landblockId);
Assert.False(state.IsLoaded(landblockId));
Assert.Equal(1, coordinator.PendingCount);
Assert.Equal(1, calls[1]);
Assert.Equal(1, calls[2]);
Assert.False(calls.ContainsKey(3));
coordinator.Advance();
Assert.Equal(0, coordinator.PendingCount);
Assert.Equal(1, calls[1]);
Assert.Equal(2, calls[2]);
Assert.Equal(1, calls[3]);
}
[Fact]
public void ForceReload_RetiresEveryLoadedId_WhenOneOwnerRemainsPending()
{
uint[] ids = [0x2020FFFFu, 0x2121FFFFu, 0x2222FFFFu];
var state = new GpuWorldState();
foreach (uint id in ids)
state.AddLandblock(new LoadedLandblock(id, new LandBlock(), Array.Empty<WorldEntity>()));
bool failOnce = true;
var coordinator = new LandblockRetirementCoordinator(
state,
ticket => CompletePresentation(
ticket,
terrain: () =>
{
if (ticket.LandblockId == ids[1] && failOnce)
{
failOnce = false;
throw new InvalidOperationException("injected terrain failure");
}
}));
var controller = Controller(state, coordinator);
controller.ForceReloadWindow();
foreach (uint id in ids)
Assert.False(state.IsLoaded(id));
Assert.Equal(1, coordinator.PendingCount);
coordinator.Advance();
Assert.Equal(0, coordinator.PendingCount);
}
[Fact]
public void ReplacementPublication_WaitsForSameIdRetirementFence()
{
const uint landblockId = 0x3232FFFFu;
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
landblockId,
new LandBlock(),
Array.Empty<WorldEntity>()));
int terrainAttempts = 0;
var coordinator = new LandblockRetirementCoordinator(
state,
ticket => CompletePresentation(
ticket,
terrain: () =>
{
terrainAttempts++;
if (terrainAttempts <= 2)
throw new InvalidOperationException("injected terrain failure");
}));
var pending = new Queue<LandblockStreamResult>();
int applyCount = 0;
var controller = Controller(
state,
coordinator,
drain: max => Drain(pending, max),
apply: (_, _) => applyCount++);
controller.ForceReloadWindow(); // generation 1, first retirement attempt
var replacement = new LoadedLandblock(
landblockId,
new LandBlock(),
Array.Empty<WorldEntity>());
pending.Enqueue(new LandblockStreamResult.Loaded(
landblockId,
LandblockStreamTier.Near,
replacement,
EmptyMesh(),
generation: 1));
controller.Tick(0x32, 0x32); // second failure; publication stays deferred
Assert.Equal(0, applyCount);
Assert.False(state.IsLoaded(landblockId));
Assert.True(coordinator.IsPending(landblockId));
controller.Tick(0x32, 0x32); // third attempt completes, then publishes once
Assert.Equal(1, applyCount);
Assert.True(state.IsLoaded(landblockId));
Assert.False(coordinator.IsPending(landblockId));
}
private static StreamingController Controller(
GpuWorldState state,
LandblockRetirementCoordinator coordinator,
Func<int, IReadOnlyList<LandblockStreamResult>>? drain = null,
Action<LandblockBuild, LandblockMeshData>? apply = null) =>
new(
enqueueLoad: (_, _, _) => { },
enqueueUnload: (_, _) => { },
drainCompletions: drain ?? (_ => Array.Empty<LandblockStreamResult>()),
applyTerrain: apply ?? ((_, _) => { }),
state: state,
nearRadius: 0,
farRadius: 0,
retirementCoordinator: coordinator);
private static IReadOnlyList<LandblockStreamResult> Drain(
Queue<LandblockStreamResult> pending,
int max)
{
var result = new List<LandblockStreamResult>(max);
while (result.Count < max && pending.TryDequeue(out LandblockStreamResult? item))
result.Add(item);
return result;
}
private static void CompletePresentation(
LandblockRetirementTicket ticket,
Action<WorldEntity>? lighting = null,
Action? terrain = null)
{
ticket.RunForEachEntity(
LandblockRetirementStage.EntityLighting,
static _ => true,
lighting ?? (_ => { }));
ticket.RunForEachEntity(
LandblockRetirementStage.EntityTranslucency,
static _ => true,
static _ => { });
ticket.RunForEachEntity(
LandblockRetirementStage.PluginProjection,
static entity => entity.ServerGuid == 0,
static _ => { });
if (ticket.Kind == LandblockRetirementKind.Full)
ticket.RunOnce(LandblockRetirementStage.Terrain, terrain ?? (() => { }));
ticket.RunOnce(LandblockRetirementStage.Physics, static () => { });
ticket.RunOnce(LandblockRetirementStage.CellVisibility, static () => { });
ticket.RunOnce(LandblockRetirementStage.BuildingRegistry, static () => { });
ticket.RunOnce(LandblockRetirementStage.EnvironmentCells, static () => { });
}
private static WorldEntity Entity(uint id) => new()
{
Id = id,
SourceGfxObjOrSetupId = 0x01000000u + id,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
};
private static LandblockMeshData EmptyMesh() => new(
Array.Empty<TerrainVertex>(),
Array.Empty<uint>());
}

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@ -327,7 +327,7 @@ public sealed class StreamingControllerReadinessTests
var outbox = new Queue<LandblockStreamResult>();
int ensureCalls = 0;
var appliedBuilds = new List<LandblockBuild>();
var demotedWhileStaticPresent = new List<uint>();
var demotedAfterStaticDetach = new List<uint>();
var shell = new EnvCellShellPlacement(
0x12360001u,
geometryId,
@ -374,8 +374,8 @@ public sealed class StreamingControllerReadinessTests
farRadius: 3,
demoteNearLayer: demotedId =>
{
Assert.Contains(staticEntity, state.Entities);
demotedWhileStaticPresent.Add(demotedId);
Assert.DoesNotContain(staticEntity, state.Entities);
demotedAfterStaticDetach.Add(demotedId);
},
ensureEnvCellMeshes: _ => ensureCalls++);
@ -396,7 +396,7 @@ public sealed class StreamingControllerReadinessTests
Assert.Equal(1, ensureCalls);
Assert.DoesNotContain(geometryId, meshes.ReferenceCounts);
Assert.DoesNotContain(staticEntity, state.Entities);
Assert.Equal(new[] { id }, demotedWhileStaticPresent);
Assert.Equal(new[] { id }, demotedAfterStaticDetach);
Assert.True(state.IsLoaded(id));
Assert.False(state.IsNearTier(id));
Assert.Equal(2, appliedBuilds.Count);