fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -0,0 +1,25 @@
using AcDream.App.Rendering.Wb;
namespace AcDream.App.Tests.Rendering.Wb;
public sealed class WbTextureResolutionPolicyTests
{
[Theory]
[InlineData(false, false, false, (int)WbTextureResolutionKind.SharedAtlas)]
[InlineData(false, true, false, (int)WbTextureResolutionKind.SharedAtlas)]
[InlineData(true, false, false, (int)WbTextureResolutionKind.OriginalTextureOverride)]
[InlineData(true, true, false, (int)WbTextureResolutionKind.OriginalTextureOverride)]
[InlineData(false, true, true, (int)WbTextureResolutionKind.PaletteComposite)]
[InlineData(true, true, true, (int)WbTextureResolutionKind.PaletteComposite)]
public void Select_MatchesRetailImageOwnership(
bool hasOriginalTextureOverride,
bool hasPaletteOverride,
bool sourceIsPaletteIndexed,
int expected)
{
Assert.Equal((WbTextureResolutionKind)expected, WbTextureResolutionPolicy.Select(
hasOriginalTextureOverride,
hasPaletteOverride,
sourceIsPaletteIndexed));
}
}