fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
parent
3971997689
commit
749e8ceeb1
225 changed files with 29107 additions and 3914 deletions
|
|
@ -0,0 +1,137 @@
|
|||
using AcDream.App.Rendering;
|
||||
using AcDream.App.Rendering.Wb;
|
||||
|
||||
namespace AcDream.App.Tests.Rendering.Wb;
|
||||
|
||||
public sealed class GpuRetiredRangeAllocatorTests
|
||||
{
|
||||
[Fact]
|
||||
public void ReleasedRangeCannotBeOverwrittenBeforeGpuRetirement()
|
||||
{
|
||||
var retirement = new DeferredRetirementQueue();
|
||||
var allocator = new GpuRetiredRangeAllocator(capacity: 8, retirement);
|
||||
Assert.True(allocator.TryAllocate(8, out MeshBufferRange first));
|
||||
|
||||
allocator.ReleaseAfterGpuUse(first);
|
||||
|
||||
Assert.Equal(1, allocator.PendingReleaseCount);
|
||||
Assert.Equal(8, allocator.PendingReleaseLength);
|
||||
Assert.False(allocator.TryAllocate(8, out _));
|
||||
retirement.RunAll();
|
||||
Assert.Equal(0, allocator.PendingReleaseCount);
|
||||
Assert.Equal(0, allocator.PendingReleaseLength);
|
||||
Assert.True(allocator.TryAllocate(8, out MeshBufferRange reused));
|
||||
Assert.Equal(first, reused);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FailedUploadCanReleaseUnsubmittedRangeImmediately()
|
||||
{
|
||||
var retirement = new DeferredRetirementQueue();
|
||||
var allocator = new GpuRetiredRangeAllocator(capacity: 8, retirement);
|
||||
Assert.True(allocator.TryAllocate(8, out MeshBufferRange first));
|
||||
|
||||
allocator.ReleaseUnsubmitted(first);
|
||||
|
||||
Assert.True(allocator.TryAllocate(8, out MeshBufferRange reused));
|
||||
Assert.Equal(first, reused);
|
||||
Assert.Equal(0, retirement.Count);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FailedRetirement_KeepsPendingOwnershipAccounting()
|
||||
{
|
||||
var retirement = new DeferredRetirementQueue();
|
||||
var allocator = new GpuRetiredRangeAllocator(capacity: 8, retirement);
|
||||
Assert.True(allocator.TryAllocate(8, out MeshBufferRange range));
|
||||
|
||||
allocator.ReleaseAfterGpuUse(range);
|
||||
retirement.RunAll();
|
||||
allocator.ReleaseAfterGpuUse(range); // injected duplicate makes Release fail before commit
|
||||
|
||||
Assert.Throws<InvalidOperationException>(retirement.RunAll);
|
||||
Assert.Equal(1, allocator.PendingReleaseCount);
|
||||
Assert.Equal(8, allocator.PendingReleaseLength);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PublicationFailure_RetryDoesNotDuplicatePendingAccounting()
|
||||
{
|
||||
var retirement = new DeferredRetirementQueue { FailNextPublication = true };
|
||||
var allocator = new GpuRetiredRangeAllocator(capacity: 8, retirement);
|
||||
Assert.True(allocator.TryAllocate(8, out MeshBufferRange range));
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => allocator.ReleaseAfterGpuUse(range));
|
||||
Assert.Equal(1, allocator.PendingReleaseCount);
|
||||
Assert.Equal(8, allocator.PendingReleaseLength);
|
||||
Assert.Equal(0, retirement.Count);
|
||||
|
||||
allocator.ReleaseAfterGpuUse(range);
|
||||
|
||||
Assert.Equal(1, allocator.PendingReleaseCount);
|
||||
Assert.Equal(8, allocator.PendingReleaseLength);
|
||||
Assert.Equal(1, retirement.Count);
|
||||
retirement.RunAll();
|
||||
Assert.Equal(0, allocator.PendingReleaseCount);
|
||||
Assert.Equal(0, allocator.PendingReleaseLength);
|
||||
Assert.True(allocator.TryAllocate(8, out MeshBufferRange reused));
|
||||
Assert.Equal(range, reused);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DuplicateReleaseBeforeRetirement_DoesNotPublishTwice()
|
||||
{
|
||||
var retirement = new DeferredRetirementQueue();
|
||||
var allocator = new GpuRetiredRangeAllocator(capacity: 8, retirement);
|
||||
Assert.True(allocator.TryAllocate(8, out MeshBufferRange range));
|
||||
|
||||
allocator.ReleaseAfterGpuUse(range);
|
||||
allocator.ReleaseAfterGpuUse(range);
|
||||
|
||||
Assert.Equal(1, allocator.PendingReleaseCount);
|
||||
Assert.Equal(8, allocator.PendingReleaseLength);
|
||||
Assert.Equal(1, retirement.Count);
|
||||
retirement.RunAll();
|
||||
Assert.Equal(0, allocator.PendingReleaseCount);
|
||||
Assert.Equal(0, allocator.PendingReleaseLength);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PendingSubmittedRange_CannotBeReleasedAsUnsubmitted()
|
||||
{
|
||||
var retirement = new DeferredRetirementQueue();
|
||||
var allocator = new GpuRetiredRangeAllocator(capacity: 8, retirement);
|
||||
Assert.True(allocator.TryAllocate(8, out MeshBufferRange range));
|
||||
allocator.ReleaseAfterGpuUse(range);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => allocator.ReleaseUnsubmitted(range));
|
||||
Assert.Equal(1, allocator.PendingReleaseCount);
|
||||
Assert.Equal(8, allocator.PendingReleaseLength);
|
||||
}
|
||||
|
||||
private sealed class DeferredRetirementQueue : IGpuResourceRetirementQueue
|
||||
{
|
||||
private readonly List<Action> _releases = [];
|
||||
|
||||
public int Count => _releases.Count;
|
||||
public bool FailNextPublication { get; set; }
|
||||
|
||||
public void Retire(Action release)
|
||||
{
|
||||
if (FailNextPublication)
|
||||
{
|
||||
FailNextPublication = false;
|
||||
throw new InvalidOperationException("Injected publication failure.");
|
||||
}
|
||||
|
||||
_releases.Add(release);
|
||||
}
|
||||
|
||||
public void RunAll()
|
||||
{
|
||||
foreach (Action release in _releases)
|
||||
release();
|
||||
_releases.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue