fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -13,6 +13,49 @@ namespace AcDream.App.Tests.Rendering.Wb;
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public class EnvCellRendererTests
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{
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[Fact]
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public void OrderedMdiRanges_CoalesceAdjacentCellsWithIdenticalState()
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{
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var ranges = new List<EnvCellRenderer.MdiDrawRange>();
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EnvCellRenderer.AppendMdiDrawRange(ranges, groupIndex: 2, firstCommand: 0, commandCount: 3);
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EnvCellRenderer.AppendMdiDrawRange(ranges, groupIndex: 2, firstCommand: 3, commandCount: 4);
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Assert.Equal(
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[new EnvCellRenderer.MdiDrawRange(GroupIndex: 2, FirstCommand: 0, CommandCount: 7)],
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ranges);
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}
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[Fact]
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public void OrderedMdiRanges_PreserveStateAndCommandGapsAsBoundaries()
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{
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var ranges = new List<EnvCellRenderer.MdiDrawRange>();
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EnvCellRenderer.AppendMdiDrawRange(ranges, groupIndex: 2, firstCommand: 0, commandCount: 3);
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EnvCellRenderer.AppendMdiDrawRange(ranges, groupIndex: 6, firstCommand: 3, commandCount: 2);
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EnvCellRenderer.AppendMdiDrawRange(ranges, groupIndex: 2, firstCommand: 5, commandCount: 1);
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EnvCellRenderer.AppendMdiDrawRange(ranges, groupIndex: 2, firstCommand: 9, commandCount: 2);
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Assert.Equal(
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[
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new EnvCellRenderer.MdiDrawRange(2, 0, 3),
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new EnvCellRenderer.MdiDrawRange(6, 3, 2),
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new EnvCellRenderer.MdiDrawRange(2, 5, 1),
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new EnvCellRenderer.MdiDrawRange(2, 9, 2),
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],
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ranges);
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}
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[Fact]
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public void OrderedMdiRanges_IgnoreEmptyCellRanges()
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{
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var ranges = new List<EnvCellRenderer.MdiDrawRange>();
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EnvCellRenderer.AppendMdiDrawRange(ranges, groupIndex: 2, firstCommand: 0, commandCount: 0);
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Assert.Empty(ranges);
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}
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// -----------------------------------------------------------------------
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// GetEnvCellGeomId — verbatim port of WB EnvCellRenderManager.cs:94-103
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// -----------------------------------------------------------------------
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