fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -154,6 +154,31 @@ public sealed class EntityEffectPoseRegistryTests
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Assert.Equal(0xA9B4000Bu, cellId);
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}
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[Fact]
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public void ChangeNotifications_SuppressEquivalentStaticPublishes()
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{
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var poses = new EntityEffectPoseRegistry();
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WorldEntity entity = Entity(13u, new Vector3(1, 2, 3));
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var changed = new List<uint>();
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poses.EffectPoseChanged += changed.Add;
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Matrix4x4 part = Matrix4x4.CreateTranslation(0, 0, 1);
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poses.Publish(entity, new[] { part });
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poses.Publish(entity, new[] { part });
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Assert.True(poses.UpdateRoot(entity));
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Assert.Equal(new[] { 13u }, changed);
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entity.SetPosition(new Vector3(4, 5, 6));
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Assert.True(poses.UpdateRoot(entity));
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Assert.Equal(new[] { 13u, 13u }, changed);
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poses.Publish(entity, new[] { Matrix4x4.CreateTranslation(0, 0, 2) });
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Assert.Equal(new[] { 13u, 13u, 13u }, changed);
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Assert.True(poses.Remove(entity.Id));
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Assert.Equal(new[] { 13u, 13u, 13u, 13u }, changed);
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}
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private static WorldEntity Entity(uint id, Vector3 position) => new()
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{
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Id = id,
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