fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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using AcDream.App.Rendering;
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namespace AcDream.App.Tests.Rendering;
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public sealed class ResourceShutdownTransactionTests
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{
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[Fact]
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public void AttemptsIndependentOperationsAndRetriesOnlyPendingOnes()
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{
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var calls = new List<string>();
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int retryAttempts = 0;
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var transaction = new ResourceShutdownTransaction(
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new ResourceShutdownStage("owners",
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[
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new("first", () => calls.Add("first")),
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new("retry", () =>
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{
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calls.Add("retry");
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if (retryAttempts++ == 0)
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throw new InvalidOperationException("synthetic transient failure");
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}),
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new("last", () => calls.Add("last")),
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]),
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new ResourceShutdownStage("dependent",
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[
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new("dependent", () => calls.Add("dependent")),
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]));
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transaction.CompleteOrThrow();
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Assert.Equal(["first", "retry", "last", "retry", "dependent"], calls);
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Assert.True(transaction.IsComplete);
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}
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[Fact]
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public void PersistentFailureNeverRunsDependentStage()
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{
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int failures = 0;
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int dependentCalls = 0;
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var transaction = new ResourceShutdownTransaction(
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new ResourceShutdownStage("owner",
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[
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new("persistent", () =>
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{
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failures++;
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throw new InvalidOperationException("persistent");
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}),
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]),
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new ResourceShutdownStage("dependent",
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[
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new("must-not-run", () => dependentCalls++),
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]));
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Assert.Throws<AggregateException>(transaction.CompleteOrThrow);
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Assert.Equal(2, failures);
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Assert.Equal(0, dependentCalls);
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Assert.False(transaction.IsComplete);
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}
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[Fact]
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public void ReentrantCompletionDoesNotReplayActiveOperation()
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{
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ResourceShutdownTransaction? transaction = null;
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int calls = 0;
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transaction = new ResourceShutdownTransaction(
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new ResourceShutdownStage("stage",
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[
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new("reentrant", () =>
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{
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calls++;
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transaction!.CompleteOrThrow();
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}),
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]));
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transaction.CompleteOrThrow();
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Assert.Equal(1, calls);
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Assert.True(transaction.IsComplete);
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}
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}
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