fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

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using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
public sealed class OrderedResourceTeardownTests
{
[Fact]
public void FailureStopsDependentsAndRetryResumesExactStage()
{
var calls = new List<int>();
int attempts = 0;
var teardown = new OrderedResourceTeardown(
() => calls.Add(1),
() =>
{
calls.Add(2);
if (attempts++ == 0)
throw new InvalidOperationException("synthetic stage failure");
},
() => calls.Add(3));
Assert.Throws<InvalidOperationException>(teardown.Advance);
Assert.Equal([1, 2], calls);
Assert.Equal(1, teardown.NextStage);
teardown.Advance();
Assert.Equal([1, 2, 2, 3], calls);
Assert.True(teardown.IsComplete);
}
[Fact]
public void ReentrantAdvanceDoesNotReplayActiveStage()
{
OrderedResourceTeardown? teardown = null;
int first = 0;
int second = 0;
teardown = new OrderedResourceTeardown(
() =>
{
first++;
teardown!.Advance();
},
() => second++);
teardown.Advance();
Assert.Equal(1, first);
Assert.Equal(1, second);
Assert.True(teardown.IsComplete);
}
}