fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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using AcDream.App.Rendering;
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namespace AcDream.App.Tests.Rendering;
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public sealed class GpuRetiredTerrainSlotAllocatorTests
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{
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[Fact]
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public void RemovedTerrainSlotIsNotReusedBeforeGpuRetirement()
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{
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var retirement = new DeferredRetirementQueue();
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var allocator = new GpuRetiredTerrainSlotAllocator(1, retirement);
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int first = allocator.Allocate(out bool firstNeedsGrow);
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Assert.False(firstNeedsGrow);
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allocator.FreeAfterGpuUse(first);
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int whilePending = allocator.Allocate(out bool pendingNeedsGrow);
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Assert.NotEqual(first, whilePending);
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Assert.True(pendingNeedsGrow);
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retirement.RunAll();
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int reused = allocator.Allocate(out _);
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Assert.Equal(first, reused);
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}
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[Fact]
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public void UnsubmittedTerrainSlotIsReusableImmediately()
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{
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var retirement = new DeferredRetirementQueue();
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var allocator = new GpuRetiredTerrainSlotAllocator(1, retirement);
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int first = allocator.Allocate(out bool firstNeedsGrow);
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Assert.False(firstNeedsGrow);
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allocator.ReleaseUnsubmitted(first);
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int reused = allocator.Allocate(out bool reusedNeedsGrow);
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Assert.Equal(first, reused);
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Assert.False(reusedNeedsGrow);
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}
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[Fact]
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public void PublicationFailure_RetainsSlotUntilRetryIsAccepted()
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{
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var retirement = new DeferredRetirementQueue { FailNextPublication = true };
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var allocator = new GpuRetiredTerrainSlotAllocator(1, retirement);
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int slot = allocator.Allocate(out _);
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Assert.Throws<InvalidOperationException>(() => allocator.FreeAfterGpuUse(slot));
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Assert.Equal(1, allocator.PendingReleaseCount);
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Assert.Equal(0, retirement.Count);
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int whileUnpublished = allocator.Allocate(out bool needsGrow);
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Assert.NotEqual(slot, whileUnpublished);
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Assert.True(needsGrow);
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allocator.FreeAfterGpuUse(slot);
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Assert.Equal(1, allocator.PendingReleaseCount);
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Assert.Equal(1, retirement.Count);
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retirement.RunAll();
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Assert.Equal(0, allocator.PendingReleaseCount);
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int reused = allocator.Allocate(out _);
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Assert.Equal(slot, reused);
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}
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[Fact]
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public void DuplicateFreeBeforeRetirement_IsIdempotent()
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{
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var retirement = new DeferredRetirementQueue();
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var allocator = new GpuRetiredTerrainSlotAllocator(1, retirement);
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int slot = allocator.Allocate(out _);
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allocator.FreeAfterGpuUse(slot);
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allocator.FreeAfterGpuUse(slot);
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Assert.Equal(1, allocator.PendingReleaseCount);
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Assert.Equal(1, retirement.Count);
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retirement.RunAll();
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Assert.Equal(0, allocator.PendingReleaseCount);
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Assert.Equal(slot, allocator.Allocate(out _));
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}
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[Fact]
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public void RetryPendingPublications_AdvancesLogicallyRemovedSlot()
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{
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var retirement = new DeferredRetirementQueue { FailNextPublication = true };
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var allocator = new GpuRetiredTerrainSlotAllocator(1, retirement);
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int slot = allocator.Allocate(out _);
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Assert.Throws<InvalidOperationException>(() => allocator.FreeAfterGpuUse(slot));
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allocator.RetryPendingPublications();
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Assert.Equal(1, allocator.PendingReleaseCount);
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Assert.Equal(1, retirement.Count);
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retirement.RunAll();
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Assert.Equal(0, allocator.PendingReleaseCount);
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Assert.Equal(slot, allocator.Allocate(out _));
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}
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[Fact]
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public void ReplacementPublicationFailure_RetiresOnlyReplacedSlotAfterRetry()
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{
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var retirement = new DeferredRetirementQueue { FailNextPublication = true };
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var allocator = new GpuRetiredTerrainSlotAllocator(2, retirement);
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int replaced = allocator.Allocate(out _);
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int replacement = allocator.Allocate(out _);
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Assert.Throws<InvalidOperationException>(() => allocator.FreeAfterGpuUse(replaced));
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Assert.Equal(2, allocator.LoadedCount);
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Assert.Equal(1, allocator.PendingReleaseCount);
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allocator.RetryPendingPublications();
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retirement.RunAll();
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Assert.Equal(1, allocator.LoadedCount);
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Assert.Equal(0, allocator.PendingReleaseCount);
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int reused = allocator.Allocate(out _);
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Assert.Equal(replaced, reused);
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Assert.NotEqual(replacement, reused);
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}
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[Fact]
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public void PendingSubmittedSlot_CannotBeReleasedAsUnsubmitted()
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{
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var retirement = new DeferredRetirementQueue();
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var allocator = new GpuRetiredTerrainSlotAllocator(1, retirement);
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int slot = allocator.Allocate(out _);
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allocator.FreeAfterGpuUse(slot);
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Assert.Throws<InvalidOperationException>(() => allocator.ReleaseUnsubmitted(slot));
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Assert.Equal(1, allocator.PendingReleaseCount);
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}
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private sealed class DeferredRetirementQueue : IGpuResourceRetirementQueue
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{
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private readonly List<Action> _releases = [];
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public int Count => _releases.Count;
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public bool FailNextPublication { get; set; }
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public void Retire(Action release)
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{
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if (FailNextPublication)
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{
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FailNextPublication = false;
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throw new InvalidOperationException("Injected publication failure.");
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}
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_releases.Add(release);
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}
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public void RunAll()
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{
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foreach (Action release in _releases)
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release();
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_releases.Clear();
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}
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}
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}
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