fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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using AcDream.App.Rendering;
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namespace AcDream.App.Tests.Rendering;
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public sealed class GpuFrameFlightControllerTests
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{
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[Fact]
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public void FourthFrameRetiresOldestFenceBeforeReusingItsSlot()
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{
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var api = new FakeFenceApi();
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using var controller = new GpuFrameFlightController(api, maximumFramesInFlight: 3);
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SubmitFrame(controller);
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SubmitFrame(controller);
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SubmitFrame(controller);
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Assert.Empty(api.Waited);
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controller.BeginFrame();
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Assert.Equal([1], api.Waited);
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Assert.Equal([1], api.Deleted);
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controller.EndFrame();
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Assert.Equal([1, 2, 3, 4], api.Inserted);
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}
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[Fact]
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public void TimeoutIsRetriedAndOnlyFirstWaitFlushesCommands()
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{
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var api = new FakeFenceApi();
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api.Results.Enqueue(GpuFenceWaitResult.Timeout);
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api.Results.Enqueue(GpuFenceWaitResult.Signaled);
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using var controller = new GpuFrameFlightController(api, maximumFramesInFlight: 1);
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SubmitFrame(controller);
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controller.BeginFrame();
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Assert.Equal([true, false], api.FlushRequests);
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Assert.Equal([1, 1], api.Waited);
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Assert.Equal([1], api.Deleted);
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}
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[Fact]
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public void WaitFailureDoesNotDeleteOrReuseUnretiredFence()
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{
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var api = new FakeFenceApi();
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api.Results.Enqueue(GpuFenceWaitResult.Failed);
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using var controller = new GpuFrameFlightController(api, maximumFramesInFlight: 1);
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SubmitFrame(controller);
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Assert.Throws<InvalidOperationException>(() => controller.BeginFrame());
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Assert.Empty(api.Deleted);
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Assert.Throws<InvalidOperationException>(() => controller.EndFrame());
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}
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[Fact]
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public void DisposeDeletesEveryOutstandingFenceExactlyOnce()
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{
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var api = new FakeFenceApi();
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var controller = new GpuFrameFlightController(api, maximumFramesInFlight: 3);
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SubmitFrame(controller);
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SubmitFrame(controller);
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SubmitFrame(controller);
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controller.Dispose();
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controller.Dispose();
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Assert.Equal([1, 2, 3], api.Deleted);
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}
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[Fact]
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public void RetirementAfterSubmittedFrameWaitsForItsFence()
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{
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var api = new FakeFenceApi();
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using var controller = new GpuFrameFlightController(api, maximumFramesInFlight: 2);
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int releases = 0;
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SubmitFrame(controller);
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controller.Retire(() => releases++);
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Assert.Equal(0, releases);
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SubmitFrame(controller);
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Assert.Equal(0, releases);
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controller.BeginFrame();
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Assert.Equal(1, releases);
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controller.EndFrame();
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}
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[Fact]
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public void RetirementDuringFrameIncludesCurrentFrameFence()
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{
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var api = new FakeFenceApi();
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using var controller = new GpuFrameFlightController(api, maximumFramesInFlight: 1);
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int releases = 0;
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controller.BeginFrame();
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controller.Retire(() => releases++);
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Assert.Equal(0, releases);
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controller.EndFrame();
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controller.BeginFrame();
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Assert.Equal(1, releases);
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controller.EndFrame();
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}
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[Fact]
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public void RetirementBeforeFirstFrameRunsImmediately()
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{
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var api = new FakeFenceApi();
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using var controller = new GpuFrameFlightController(api);
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int releases = 0;
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controller.Retire(() => releases++);
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Assert.Equal(1, releases);
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Assert.Equal(0, controller.PendingRetirementCount);
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}
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[Fact]
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public void ThrowingRetirementDoesNotDropLaterCallbacksInCompletedBucket()
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{
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var api = new FakeFenceApi();
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using var controller = new GpuFrameFlightController(api, maximumFramesInFlight: 1);
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int releases = 0;
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int attempts = 0;
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SubmitFrame(controller);
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controller.Retire(() =>
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{
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if (++attempts == 1)
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throw new InvalidOperationException("first");
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});
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controller.Retire(() => releases++);
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AggregateException error = Assert.Throws<AggregateException>(() => controller.BeginFrame());
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Assert.Single(error.InnerExceptions);
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Assert.Equal(1, releases);
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Assert.Equal(1, controller.PendingRetirementCount);
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controller.WaitForSubmittedWork();
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Assert.Equal(2, attempts);
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Assert.Equal(0, controller.PendingRetirementCount);
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}
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[Fact]
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public void WaitForSubmittedWorkDrainsLaterFencesAfterEarlierRetirementThrows()
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{
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var api = new FakeFenceApi();
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using var controller = new GpuFrameFlightController(api, maximumFramesInFlight: 2);
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int laterReleases = 0;
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bool failOnce = true;
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SubmitFrame(controller);
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controller.Retire(() =>
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{
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if (failOnce)
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{
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failOnce = false;
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throw new InvalidOperationException("first frame");
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}
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});
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SubmitFrame(controller);
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controller.Retire(() => laterReleases++);
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AggregateException error = Assert.Throws<AggregateException>(controller.WaitForSubmittedWork);
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Assert.Single(error.InnerExceptions);
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Assert.Equal(1, laterReleases);
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Assert.Equal([1, 2], api.Deleted);
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Assert.Equal(0, controller.PendingRetirementCount);
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}
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private static void SubmitFrame(GpuFrameFlightController controller)
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{
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controller.BeginFrame();
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controller.EndFrame();
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}
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private sealed class FakeFenceApi : IGpuFenceApi
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{
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private nint _nextFence = 1;
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public List<nint> Inserted { get; } = [];
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public List<nint> Waited { get; } = [];
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public List<bool> FlushRequests { get; } = [];
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public List<nint> Deleted { get; } = [];
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public Queue<GpuFenceWaitResult> Results { get; } = new();
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public nint Insert()
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{
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nint fence = _nextFence++;
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Inserted.Add(fence);
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return fence;
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}
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public GpuFenceWaitResult Wait(nint fence, bool flushCommands, ulong timeoutNanoseconds)
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{
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Assert.Equal(1_000_000ul, timeoutNanoseconds);
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Waited.Add(fence);
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FlushRequests.Add(flushCommands);
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return Results.TryDequeue(out GpuFenceWaitResult result)
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? result
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: GpuFenceWaitResult.Signaled;
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}
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public void Delete(nint fence) => Deleted.Add(fence);
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}
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}
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