fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -32,6 +32,27 @@ public class ClipPlaneSetTests
return cv;
}
[Fact]
public void From_ViewPolygon_MatchesSinglePolygonCellView()
{
var polygon = new ViewPolygon(new[]
{
new Vector2(-0.7f, -0.4f), new Vector2(0.2f, -0.4f),
new Vector2(0.7f, 0.3f), new Vector2(-0.5f, 0.6f),
});
var view = new CellView();
Assert.True(view.Add(polygon));
var fromView = ClipPlaneSet.From(view);
var fromPolygon = ClipPlaneSet.From(polygon);
Assert.Equal(fromView.Count, fromPolygon.Count);
Assert.Equal(fromView.UseScissorFallback, fromPolygon.UseScissorFallback);
Assert.Equal(fromView.IsNothingVisible, fromPolygon.IsNothingVisible);
Assert.Equal(fromView.ScissorNdcAabb, fromPolygon.ScissorNdcAabb);
Assert.Equal(fromView.Planes, fromPolygon.Planes);
}
// --- The three required tests (verbatim intent from the plan) -------------
[Fact]