fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -61,4 +61,44 @@ public class CellViewDedupTests
Assert.True(v.Add(Quad(0.4f, 0f)));
Assert.Equal(2, v.Polygons.Count);
}
[Fact]
public void Add_RepeatedDuplicate_DoesNotAllocatePerProbe()
{
var view = new CellView();
ViewPolygon polygon = Quad(0f, 0f);
Assert.True(view.Add(polygon));
// Warm the method/JIT before measuring. Duplicate portal emissions are the hot path.
Assert.False(view.Add(polygon));
long before = GC.GetAllocatedBytesForCurrentThread();
for (int i = 0; i < 1_000; i++)
Assert.False(view.Add(polygon));
long allocated = GC.GetAllocatedBytesForCurrentThread() - before;
Assert.True(allocated <= 256, $"duplicate probes allocated {allocated:N0} bytes");
}
[Fact]
public void ResetAndRebuild_ReusesCanonicalKeyStorage()
{
var view = new CellView();
ViewPolygon polygon = Quad(0f, 0f);
// Warm the retained polygon list, hash table, collision link, and
// coordinate payload before measuring frame-to-frame rebuilds.
Assert.True(view.Add(polygon));
view.Reset();
Assert.True(view.Add(polygon));
long before = GC.GetAllocatedBytesForCurrentThread();
for (int i = 0; i < 1_000; i++)
{
view.Reset();
Assert.True(view.Add(polygon));
}
long allocated = GC.GetAllocatedBytesForCurrentThread() - before;
Assert.True(allocated <= 256, $"steady rebuilds allocated {allocated:N0} bytes");
}
}