fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -3,6 +3,7 @@ using System.Collections.Concurrent;
using System.Numerics;
using DatReaderWriter;
using DatReaderWriter.Lib.IO;
using AcDream.Core.Content;
using DatParticleEmitter = DatReaderWriter.DBObjs.ParticleEmitter;
using DatGfxObj = DatReaderWriter.DBObjs.GfxObj;
using DatGfxObjDegradeInfo = DatReaderWriter.DBObjs.GfxObjDegradeInfo;
@ -27,7 +28,7 @@ public sealed class EmitterDescRegistry
{
}
public EmitterDescRegistry(DatCollection dats)
public EmitterDescRegistry(IDatObjectSource dats)
{
ArgumentNullException.ThrowIfNull(dats);
_resolver = id => SafeGet<DatParticleEmitter>(dats, id);
@ -155,7 +156,7 @@ public sealed class EmitterDescRegistry
}
private static float? ResolveMaxDegradeDistance(
DatCollection dats,
IDatObjectSource dats,
DatParticleEmitter emitter)
{
uint gfxObjId = GetRetailHardwareGfxObjId(emitter);
@ -178,7 +179,7 @@ public sealed class EmitterDescRegistry
internal static uint GetRetailHardwareGfxObjId(DatParticleEmitter emitter)
=> emitter.HwGfxObjId.DataId;
private static T? SafeGet<T>(DatCollection dats, uint id) where T : class, IDBObj
private static T? SafeGet<T>(IDatObjectSource dats, uint id) where T : class, IDBObj
{
if (dats is null)
return null;