fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -3,6 +3,7 @@ using System.Collections.Concurrent;
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using System.Numerics;
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using DatReaderWriter;
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using DatReaderWriter.Lib.IO;
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using AcDream.Core.Content;
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using DatParticleEmitter = DatReaderWriter.DBObjs.ParticleEmitter;
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using DatGfxObj = DatReaderWriter.DBObjs.GfxObj;
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using DatGfxObjDegradeInfo = DatReaderWriter.DBObjs.GfxObjDegradeInfo;
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@ -27,7 +28,7 @@ public sealed class EmitterDescRegistry
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{
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}
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public EmitterDescRegistry(DatCollection dats)
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public EmitterDescRegistry(IDatObjectSource dats)
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{
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ArgumentNullException.ThrowIfNull(dats);
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_resolver = id => SafeGet<DatParticleEmitter>(dats, id);
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@ -155,7 +156,7 @@ public sealed class EmitterDescRegistry
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}
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private static float? ResolveMaxDegradeDistance(
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DatCollection dats,
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IDatObjectSource dats,
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DatParticleEmitter emitter)
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{
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uint gfxObjId = GetRetailHardwareGfxObjId(emitter);
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@ -178,7 +179,7 @@ public sealed class EmitterDescRegistry
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internal static uint GetRetailHardwareGfxObjId(DatParticleEmitter emitter)
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=> emitter.HwGfxObjId.DataId;
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private static T? SafeGet<T>(DatCollection dats, uint id) where T : class, IDBObj
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private static T? SafeGet<T>(IDatObjectSource dats, uint id) where T : class, IDBObj
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{
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if (dats is null)
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return null;
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