fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
parent
3971997689
commit
749e8ceeb1
225 changed files with 29107 additions and 3914 deletions
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@ -3,6 +3,7 @@ using System.Collections.Concurrent;
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using System.Numerics;
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using DatReaderWriter;
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using DatReaderWriter.Lib.IO;
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using AcDream.Core.Content;
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using DatParticleEmitter = DatReaderWriter.DBObjs.ParticleEmitter;
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using DatGfxObj = DatReaderWriter.DBObjs.GfxObj;
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using DatGfxObjDegradeInfo = DatReaderWriter.DBObjs.GfxObjDegradeInfo;
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@ -27,7 +28,7 @@ public sealed class EmitterDescRegistry
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{
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}
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public EmitterDescRegistry(DatCollection dats)
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public EmitterDescRegistry(IDatObjectSource dats)
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{
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ArgumentNullException.ThrowIfNull(dats);
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_resolver = id => SafeGet<DatParticleEmitter>(dats, id);
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@ -155,7 +156,7 @@ public sealed class EmitterDescRegistry
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}
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private static float? ResolveMaxDegradeDistance(
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DatCollection dats,
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IDatObjectSource dats,
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DatParticleEmitter emitter)
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{
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uint gfxObjId = GetRetailHardwareGfxObjId(emitter);
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@ -178,7 +179,7 @@ public sealed class EmitterDescRegistry
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internal static uint GetRetailHardwareGfxObjId(DatParticleEmitter emitter)
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=> emitter.HwGfxObjId.DataId;
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private static T? SafeGet<T>(DatCollection dats, uint id) where T : class, IDBObj
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private static T? SafeGet<T>(IDatObjectSource dats, uint id) where T : class, IDBObj
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{
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if (dats is null)
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return null;
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@ -14,6 +14,22 @@ public interface IEntityEffectPoseSource
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bool TryGetPartPose(uint localEntityId, int partIndex, out Matrix4x4 partLocal);
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}
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/// <summary>
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/// Optional update-thread notification surface for pose registries. Effect
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/// consumers use this to refresh only owners whose final root, part, or cell
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/// pose actually changed instead of polling every retained owner each frame.
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/// </summary>
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/// <remarks>
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/// Notifications are synchronous and occur after the new pose is published.
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/// Implementations must suppress notifications when a publish is byte-for-byte
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/// equivalent to the current pose. Consumers must not mutate the pose source
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/// from inside the callback.
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/// </remarks>
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public interface IEntityEffectPoseChangeSource
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{
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event Action<uint>? EffectPoseChanged;
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}
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/// <summary>
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/// Optional spatial companion for consumers, such as object lights, whose
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/// render registration is scoped to the owner's current AC cell.
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@ -1,4 +1,3 @@
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using System.Collections.Concurrent;
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using System.Numerics;
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using AcDream.Core.Physics;
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using DatReaderWriter.Types;
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@ -29,17 +28,35 @@ public sealed class ParticleHookSink : IAnimationHookSink
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private readonly ParticleSystem _system;
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private readonly IEntityEffectPoseSource _poses;
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private readonly IEntityEffectCellSource? _cells;
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private readonly ConcurrentDictionary<(uint EntityId, uint EmitterId), int> _handlesByKey = new();
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private readonly ConcurrentDictionary<uint, ConcurrentDictionary<int, byte>> _handlesByEntity = new();
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private readonly ConcurrentDictionary<int, EmitterBinding> _bindingsByHandle = new();
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private readonly ConcurrentDictionary<uint, ParticleRenderPass> _renderPassByEntity = new();
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private readonly ConcurrentDictionary<uint, byte> _examinationOwners = new();
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private readonly ConcurrentDictionary<uint, byte> _hiddenPresentationOwners = new();
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private readonly IEntityEffectPoseChangeSource? _poseChanges;
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// Game-state, pose, script, and particle mutation is update-thread owned.
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// Ordinary collections avoid ConcurrentDictionary's per-binding node and
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// enumeration overhead while preserving that single-writer contract.
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private readonly Dictionary<(uint EntityId, uint EmitterId), int> _handlesByKey = new();
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private readonly Dictionary<uint, HashSet<int>> _handlesByEntity = new();
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private readonly Dictionary<int, EmitterBinding> _bindingsByHandle = new();
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private readonly Dictionary<uint, ParticleRenderPass> _renderPassByEntity = new();
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private readonly HashSet<uint> _examinationOwners = [];
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private readonly HashSet<uint> _hiddenPresentationOwners = [];
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private readonly HashSet<uint> _stoppingOwners = [];
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// Production pose registries publish actual root/part/cell changes. Only
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// those owners are recomposed; static world emitters do no refresh work.
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// Sources without the optional notification interface retain the safe
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// owner-scoped polling fallback used by tests and plugins.
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private readonly HashSet<uint> _spatialOwners = [];
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private readonly HashSet<uint> _dirtyOwnerSet = [];
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private readonly List<uint> _dirtyOwnerOrder = [];
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private readonly List<uint> _refreshOwnerSnapshot = [];
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public ParticleHookSink(ParticleSystem system, IEntityEffectPoseSource poses)
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{
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_system = system ?? throw new ArgumentNullException(nameof(system));
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_poses = poses ?? throw new ArgumentNullException(nameof(poses));
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_cells = poses as IEntityEffectCellSource;
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_poseChanges = poses as IEntityEffectPoseChangeSource;
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if (_poseChanges is not null)
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_poseChanges.EffectPoseChanged += OnEffectPoseChanged;
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_system.EmitterDied += OnEmitterDied;
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}
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@ -57,23 +74,28 @@ public sealed class ParticleHookSink : IAnimationHookSink
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public int RenderPassOwnerCount => _renderPassByEntity.Count;
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public int ExaminationOwnerCount => _examinationOwners.Count;
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public int HiddenPresentationOwnerCount => _hiddenPresentationOwners.Count;
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internal int LastRefreshOwnerVisitCount { get; private set; }
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internal int LastRefreshBindingVisitCount { get; private set; }
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private void OnEmitterDied(int handle)
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{
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if (!_bindingsByHandle.TryRemove(handle, out EmitterBinding binding))
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if (!_bindingsByHandle.Remove(handle, out EmitterBinding binding))
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return;
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if (binding.LogicalId != 0
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&& _handlesByKey.TryGetValue((binding.OwnerLocalId, binding.LogicalId), out int current)
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&& current == handle)
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{
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_handlesByKey.TryRemove((binding.OwnerLocalId, binding.LogicalId), out _);
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_handlesByKey.Remove((binding.OwnerLocalId, binding.LogicalId));
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}
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if (_handlesByEntity.TryGetValue(binding.OwnerLocalId, out var handles))
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{
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handles.TryRemove(handle, out _);
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if (handles.IsEmpty)
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_handlesByEntity.TryRemove(binding.OwnerLocalId, out _);
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handles.Remove(handle);
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if (handles.Count == 0)
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{
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_handlesByEntity.Remove(binding.OwnerLocalId);
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_spatialOwners.Remove(binding.OwnerLocalId);
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}
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}
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}
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@ -127,7 +149,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
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public void ClearEntityRenderPass(uint entityId)
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{
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_renderPassByEntity.TryRemove(entityId, out _);
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_renderPassByEntity.Remove(entityId);
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RefreshOwnerVisibilityPolicy(entityId);
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}
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@ -139,9 +161,9 @@ public sealed class ParticleHookSink : IAnimationHookSink
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public void SetEntityExaminationObject(uint entityId, bool isExaminationObject)
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{
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if (isExaminationObject)
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_examinationOwners[entityId] = 0;
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_examinationOwners.Add(entityId);
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else
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_examinationOwners.TryRemove(entityId, out _);
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_examinationOwners.Remove(entityId);
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RefreshOwnerVisibilityPolicy(entityId);
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}
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@ -154,16 +176,27 @@ public sealed class ParticleHookSink : IAnimationHookSink
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public void SetEntityPresentationVisible(uint entityId, bool visible)
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{
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if (visible)
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_hiddenPresentationOwners.TryRemove(entityId, out _);
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_hiddenPresentationOwners.Remove(entityId);
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else
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_hiddenPresentationOwners[entityId] = 0;
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_hiddenPresentationOwners.Add(entityId);
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if (visible)
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{
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if (_handlesByEntity.ContainsKey(entityId))
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_spatialOwners.Add(entityId);
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MarkOwnerDirty(entityId);
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}
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else
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{
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_spatialOwners.Remove(entityId);
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}
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// Withdrawal is immediate. Re-entry is enabled by the next pose
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// refresh so an attached owner cannot flash for one frame at its old
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// anchor before the composed child pose is published.
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if (!visible && _handlesByEntity.TryGetValue(entityId, out var handles))
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{
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foreach (int handle in handles.Keys)
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foreach (int handle in handles)
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{
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_system.SetEmitterPresentationVisible(handle, false);
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_system.SetEmitterSimulationEnabled(handle, false);
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@ -178,57 +211,141 @@ public sealed class ParticleHookSink : IAnimationHookSink
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/// </summary>
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public void RefreshAttachedEmitters()
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{
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foreach ((int handle, EmitterBinding binding) in _bindingsByHandle)
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LastRefreshOwnerVisitCount = 0;
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LastRefreshBindingVisitCount = 0;
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_refreshOwnerSnapshot.Clear();
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if (_poseChanges is null)
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{
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bool presentationVisible =
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!_hiddenPresentationOwners.ContainsKey(binding.OwnerLocalId);
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if (TryResolveAnchor(binding.OwnerLocalId, binding.PartIndex,
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binding.HookOffsetOrigin,
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out Vector3 anchor,
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out Quaternion rotation,
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out Vector3 ownerPosition))
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foreach (uint ownerLocalId in _handlesByEntity.Keys)
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_refreshOwnerSnapshot.Add(ownerLocalId);
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}
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else
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{
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_refreshOwnerSnapshot.AddRange(_dirtyOwnerOrder);
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_dirtyOwnerOrder.Clear();
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_dirtyOwnerSet.Clear();
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}
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for (int ownerIndex = 0; ownerIndex < _refreshOwnerSnapshot.Count; ownerIndex++)
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{
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uint ownerLocalId = _refreshOwnerSnapshot[ownerIndex];
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if (!_handlesByEntity.TryGetValue(ownerLocalId, out HashSet<int>? handles))
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{
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_system.UpdateEmitterAnchor(handle, anchor, rotation);
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_system.UpdateEmitterOwnerPosition(handle, ownerPosition);
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_system.UpdateEmitterOwnerCell(
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handle,
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_cells is not null && _cells.TryGetCellId(binding.OwnerLocalId, out uint cellId)
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? cellId
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: 0u);
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// Keep the anchor current while spatially paused; re-entry
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// resumes at the authoritative pose without generating the
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// absent interval's time- or distance-driven emissions.
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_system.SetEmitterPresentationVisible(handle, presentationVisible);
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_system.SetEmitterSimulationEnabled(handle, presentationVisible);
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continue;
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}
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LastRefreshOwnerVisitCount++;
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bool presentationVisible =
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!_hiddenPresentationOwners.Contains(ownerLocalId);
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foreach (int handle in handles)
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{
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if (!_bindingsByHandle.TryGetValue(handle, out EmitterBinding binding))
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continue;
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LastRefreshBindingVisitCount++;
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if (TryResolveAnchor(ownerLocalId, binding.PartIndex,
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binding.HookOffsetOrigin,
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out Vector3 anchor,
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out Quaternion rotation,
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out Vector3 ownerPosition))
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{
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_system.UpdateEmitterAnchor(handle, anchor, rotation);
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_system.UpdateEmitterOwnerPosition(handle, ownerPosition);
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_system.UpdateEmitterOwnerCell(
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handle,
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_cells is not null && _cells.TryGetCellId(ownerLocalId, out uint cellId)
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? cellId
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: 0u);
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// Keep the anchor current while spatially paused; re-entry
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// resumes at the authoritative pose without generating the
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// absent interval's time- or distance-driven emissions.
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_system.SetEmitterPresentationVisible(handle, presentationVisible);
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_system.SetEmitterSimulationEnabled(handle, presentationVisible);
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}
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else
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{
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_system.SetEmitterPresentationVisible(handle, false);
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_system.SetEmitterSimulationEnabled(handle, false);
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}
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}
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else
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_system.SetEmitterPresentationVisible(handle, false);
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}
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}
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public void StopAllForEntity(uint entityId, bool fadeOut)
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{
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if (_handlesByEntity.TryRemove(entityId, out var handles))
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// EmitterDied callbacks may execute arbitrary hook routing. Keep one
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// owner-scoped teardown gate active until the initial bag is drained;
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// a callback cannot resurrect an emitter after its logical owner has
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// already been accepted for destruction.
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if (!_stoppingOwners.Add(entityId))
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return;
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try
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{
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foreach (int handle in handles.Keys)
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_spatialOwners.Remove(entityId);
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List<Exception>? failures = null;
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if (_handlesByEntity.TryGetValue(entityId, out HashSet<int>? handles))
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{
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// A fading emitter needs its clock to retire naturally. A
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// hard destroy is removed synchronously by ParticleSystem.
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if (fadeOut)
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_system.SetEmitterSimulationEnabled(handle, true);
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_system.StopEmitter(handle, fadeOut);
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_bindingsByHandle.TryRemove(handle, out _);
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int[] snapshot = [.. handles];
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for (int i = 0; i < snapshot.Length; i++)
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{
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int handle = snapshot[i];
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if (_bindingsByHandle.TryGetValue(handle, out EmitterBinding binding)
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&& binding.LogicalId != 0)
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{
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_handlesByKey.Remove((entityId, binding.LogicalId));
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}
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// A fading emitter needs its clock to retire naturally. A
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// hard destroy is removed synchronously by ParticleSystem.
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bool stopCommitted = false;
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try
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{
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if (fadeOut)
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_system.SetEmitterSimulationEnabled(handle, true);
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_system.StopEmitter(handle, fadeOut);
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stopCommitted = true;
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}
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catch (Exception error)
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{
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// DestroyParticleEmitter removes the table entry before
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// broadcasting EmitterDied. A subscriber failure therefore
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// reports after the stop mutation committed; never replay
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// that dead handle, but retain genuinely live failures for
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// the next owner-teardown attempt.
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stopCommitted = !_system.IsEmitterAlive(handle);
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(failures ??= []).Add(error);
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}
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if (!stopCommitted)
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continue;
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handles.Remove(handle);
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_bindingsByHandle.Remove(handle);
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}
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if (handles.Count == 0
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&& _handlesByEntity.TryGetValue(entityId, out HashSet<int>? current)
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&& ReferenceEquals(current, handles))
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{
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_handlesByEntity.Remove(entityId);
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}
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}
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ClearEntityRenderPass(entityId);
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_examinationOwners.Remove(entityId);
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_hiddenPresentationOwners.Remove(entityId);
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if (failures is not null)
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{
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throw new AggregateException(
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$"One or more particle emitters for owner 0x{entityId:X8} failed to stop cleanly.",
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failures);
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}
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}
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foreach (var key in _handlesByKey.Keys)
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finally
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{
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if (key.EntityId == entityId)
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_handlesByKey.TryRemove(key, out _);
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_stoppingOwners.Remove(entityId);
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}
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ClearEntityRenderPass(entityId);
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_examinationOwners.TryRemove(entityId, out _);
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_hiddenPresentationOwners.TryRemove(entityId, out _);
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}
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private void DestroyLogical(uint ownerLocalId, uint logicalId, bool fadeOut)
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@ -244,7 +361,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
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// A blocking create with the same logical ID must therefore continue
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// to see it. DestroyParticleEmitter (0x0051B770) removes it at once.
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if (!fadeOut)
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_handlesByKey.TryRemove((ownerLocalId, logicalId), out _);
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_handlesByKey.Remove((ownerLocalId, logicalId));
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if (fadeOut)
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_system.SetEmitterSimulationEnabled(handle, true);
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_system.StopEmitter(handle, fadeOut);
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@ -258,13 +375,20 @@ public sealed class ParticleHookSink : IAnimationHookSink
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uint logicalId,
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bool isBlocking)
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{
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if (_stoppingOwners.Contains(ownerLocalId))
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{
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DiagnosticSink?.Invoke(
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$"Particle creation for owner 0x{ownerLocalId:X8} was ignored while its emitters were stopping.");
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return;
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}
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if (logicalId != 0
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&& _handlesByKey.TryGetValue((ownerLocalId, logicalId), out int existing))
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{
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if (isBlocking && _system.IsEmitterAlive(existing))
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return;
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_handlesByKey.TryRemove((ownerLocalId, logicalId), out _);
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_handlesByKey.Remove((ownerLocalId, logicalId));
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_system.StopEmitter(existing, fadeOut: false);
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}
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@ -306,7 +430,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
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_cells is not null && _cells.TryGetCellId(ownerLocalId, out uint cellId)
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? cellId
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: 0u);
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if (_hiddenPresentationOwners.ContainsKey(ownerLocalId))
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if (_hiddenPresentationOwners.Contains(ownerLocalId))
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{
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_system.SetEmitterPresentationVisible(handle, false);
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_system.SetEmitterSimulationEnabled(handle, false);
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@ -320,16 +444,21 @@ public sealed class ParticleHookSink : IAnimationHookSink
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logicalId,
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renderPass);
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_bindingsByHandle[handle] = binding;
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_handlesByEntity
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.GetOrAdd(ownerLocalId, _ => new ConcurrentDictionary<int, byte>())
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.TryAdd(handle, 0);
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if (!_handlesByEntity.TryGetValue(ownerLocalId, out HashSet<int>? handles))
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{
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handles = [];
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_handlesByEntity.Add(ownerLocalId, handles);
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}
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handles.Add(handle);
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if (!_hiddenPresentationOwners.Contains(ownerLocalId))
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_spatialOwners.Add(ownerLocalId);
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if (logicalId != 0)
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_handlesByKey[(ownerLocalId, logicalId)] = handle;
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}
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private ParticleVisibilityPolicy ResolveVisibilityPolicy(uint ownerLocalId)
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{
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if (_examinationOwners.ContainsKey(ownerLocalId))
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if (_examinationOwners.Contains(ownerLocalId))
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return ParticleVisibilityPolicy.Examination;
|
||||
|
||||
return _renderPassByEntity.TryGetValue(ownerLocalId, out ParticleRenderPass pass)
|
||||
|
|
@ -344,10 +473,24 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
return;
|
||||
|
||||
ParticleVisibilityPolicy policy = ResolveVisibilityPolicy(ownerLocalId);
|
||||
foreach (int handle in handles.Keys)
|
||||
foreach (int handle in handles)
|
||||
_system.SetEmitterVisibilityPolicy(handle, policy);
|
||||
}
|
||||
|
||||
private void OnEffectPoseChanged(uint ownerLocalId)
|
||||
=> MarkOwnerDirty(ownerLocalId);
|
||||
|
||||
private void MarkOwnerDirty(uint ownerLocalId)
|
||||
{
|
||||
if (!_handlesByEntity.ContainsKey(ownerLocalId)
|
||||
|| !_dirtyOwnerSet.Add(ownerLocalId))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_dirtyOwnerOrder.Add(ownerLocalId);
|
||||
}
|
||||
|
||||
private bool TryResolveAnchor(
|
||||
uint ownerLocalId,
|
||||
int partIndex,
|
||||
|
|
|
|||
|
|
@ -14,7 +14,79 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
private readonly EmitterDescRegistry _registry;
|
||||
private readonly Random _rng;
|
||||
private readonly Dictionary<int, ParticleEmitter> _byHandle = new();
|
||||
private readonly List<int> _handleOrder = new();
|
||||
// Handles are monotonic, so sorted indexes preserve retail emitter-spawn
|
||||
// order while making every lifecycle edge O(log E). The old List.Remove
|
||||
// hard-stop path was O(E) and became visible when portal routes retained
|
||||
// thousands of finite/fading emitters.
|
||||
private readonly SortedSet<int> _allHandles = [];
|
||||
private readonly SortedSet<int> _simulationHandles = [];
|
||||
private readonly SortedSet<int> _worldSimulationHandles = [];
|
||||
private readonly SortedSet<int>[] _renderableHandlesByPass =
|
||||
[[], [], []];
|
||||
private readonly SortedSet<int>[] _renderableUnattachedHandlesByPass =
|
||||
[[], [], []];
|
||||
private readonly Dictionary<uint, OwnerEmitterBucket>[] _ownerHandlesByPass =
|
||||
[new(), new(), new()];
|
||||
private readonly List<int> _tickSnapshot = [];
|
||||
private readonly List<int> _scopeHandleScratch = [];
|
||||
|
||||
private sealed class OwnerEmitterBucket
|
||||
{
|
||||
public int LogicalCount;
|
||||
public int FirstRenderableHandle;
|
||||
public List<int>? AdditionalRenderableHandles;
|
||||
|
||||
public void AddRenderable(int handle)
|
||||
{
|
||||
if (FirstRenderableHandle == 0)
|
||||
{
|
||||
FirstRenderableHandle = handle;
|
||||
return;
|
||||
}
|
||||
|
||||
if (handle < FirstRenderableHandle)
|
||||
{
|
||||
(FirstRenderableHandle, handle) = (handle, FirstRenderableHandle);
|
||||
}
|
||||
List<int> additional = AdditionalRenderableHandles ??= [];
|
||||
int index = additional.BinarySearch(handle);
|
||||
if (index < 0)
|
||||
additional.Insert(~index, handle);
|
||||
}
|
||||
|
||||
public void RemoveRenderable(int handle)
|
||||
{
|
||||
if (FirstRenderableHandle == handle)
|
||||
{
|
||||
if (AdditionalRenderableHandles is { Count: > 0 } additional)
|
||||
{
|
||||
FirstRenderableHandle = additional[0];
|
||||
additional.RemoveAt(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
FirstRenderableHandle = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (AdditionalRenderableHandles is { } others)
|
||||
{
|
||||
int index = others.BinarySearch(handle);
|
||||
if (index >= 0)
|
||||
others.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyRenderableHandlesTo(List<int> destination)
|
||||
{
|
||||
if (FirstRenderableHandle == 0)
|
||||
return;
|
||||
destination.Add(FirstRenderableHandle);
|
||||
if (AdditionalRenderableHandles is { Count: > 0 } additional)
|
||||
destination.AddRange(additional);
|
||||
}
|
||||
}
|
||||
|
||||
private int _nextHandle = 1;
|
||||
private float _time;
|
||||
|
|
@ -29,6 +101,10 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
public int ActiveEmitterCount => _byHandle.Count;
|
||||
public int ActiveParticleCount => _activeParticleCount;
|
||||
|
||||
internal int LastTickEmitterVisitCount { get; private set; }
|
||||
internal int LastRetailViewEmitterVisitCount { get; private set; }
|
||||
internal int LastRenderScopeEmitterVisitCount { get; private set; }
|
||||
|
||||
public int SpawnEmitter(
|
||||
EmitterDesc desc,
|
||||
Vector3 anchor,
|
||||
|
|
@ -59,7 +135,11 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
};
|
||||
|
||||
_byHandle[handle] = emitter;
|
||||
_handleOrder.Add(handle);
|
||||
_allHandles.Add(handle);
|
||||
_simulationHandles.Add(handle);
|
||||
if (visibilityPolicy == ParticleVisibilityPolicy.World)
|
||||
_worldSimulationHandles.Add(handle);
|
||||
AddEmitterToRenderIndexes(emitter);
|
||||
|
||||
for (int i = 0; i < desc.InitialParticles; i++)
|
||||
SpawnOne(emitter, allowWhenFull: false);
|
||||
|
|
@ -133,9 +213,7 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
// Retail DestroyParticleEmitter removes the table entry now; it
|
||||
// does not wait for the next update. This is also required for a
|
||||
// hard-stopped emitter whose cell-less simulation is paused.
|
||||
_byHandle.Remove(handle);
|
||||
_handleOrder.Remove(handle);
|
||||
EmitterDied?.Invoke(handle);
|
||||
RemoveEmitter(handle, em);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -180,8 +258,28 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
int handle,
|
||||
ParticleVisibilityPolicy visibilityPolicy)
|
||||
{
|
||||
if (_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
emitter.VisibilityPolicy = visibilityPolicy;
|
||||
if (!_byHandle.TryGetValue(handle, out ParticleEmitter? emitter)
|
||||
|| emitter.VisibilityPolicy == visibilityPolicy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool wasRenderable = IsRenderable(emitter);
|
||||
if (emitter.VisibilityPolicy == ParticleVisibilityPolicy.World)
|
||||
_worldSimulationHandles.Remove(handle);
|
||||
|
||||
emitter.VisibilityPolicy = visibilityPolicy;
|
||||
if (visibilityPolicy == ParticleVisibilityPolicy.World)
|
||||
{
|
||||
if (emitter.SimulationEnabled)
|
||||
_worldSimulationHandles.Add(handle);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Examination and dedicated-pass objects bypass world PView.
|
||||
emitter.ViewEligible = true;
|
||||
}
|
||||
RefreshRenderableIndex(emitter, wasRenderable);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -200,21 +298,19 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
if (!float.IsFinite(rangeMultiplier) || rangeMultiplier <= 0f)
|
||||
rangeMultiplier = 1f;
|
||||
|
||||
foreach (int handle in _handleOrder)
|
||||
LastRetailViewEmitterVisitCount = 0;
|
||||
foreach (int handle in _worldSimulationHandles)
|
||||
{
|
||||
if (!_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
continue;
|
||||
|
||||
if (emitter.VisibilityPolicy != ParticleVisibilityPolicy.World)
|
||||
{
|
||||
emitter.ViewEligible = true;
|
||||
continue;
|
||||
}
|
||||
LastRetailViewEmitterVisitCount++;
|
||||
bool wasRenderable = IsRenderable(emitter);
|
||||
if (!hasCompletedView)
|
||||
{
|
||||
// With no completed world PView (portal space, login, or a
|
||||
// reset frame), a world cell cannot report IsInView.
|
||||
emitter.ViewEligible = false;
|
||||
RefreshRenderableIndex(emitter, wasRenderable);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -227,6 +323,7 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
&& (float.IsNaN(distance)
|
||||
|| float.IsNaN(maxDistance)
|
||||
|| distance <= maxDistance);
|
||||
RefreshRenderableIndex(emitter, wasRenderable);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -235,8 +332,15 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
/// </summary>
|
||||
public void SetEmitterPresentationVisible(int handle, bool visible)
|
||||
{
|
||||
if (_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
emitter.PresentationVisible = visible;
|
||||
if (!_byHandle.TryGetValue(handle, out ParticleEmitter? emitter)
|
||||
|| emitter.PresentationVisible == visible)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool wasRenderable = IsRenderable(emitter);
|
||||
emitter.PresentationVisible = visible;
|
||||
RefreshRenderableIndex(emitter, wasRenderable);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -256,7 +360,19 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
|
||||
if (!enabled)
|
||||
{
|
||||
bool wasRenderable = IsRenderable(emitter);
|
||||
emitter.SimulationEnabled = false;
|
||||
_simulationHandles.Remove(handle);
|
||||
_worldSimulationHandles.Remove(handle);
|
||||
if (emitter.VisibilityPolicy == ParticleVisibilityPolicy.World)
|
||||
{
|
||||
// A spatially withdrawn owner has no current CObjCell::IsInView
|
||||
// result. Invalidate the previous PView decision so re-entry
|
||||
// cannot become renderable until ApplyRetailView evaluates the
|
||||
// owner against a freshly completed view.
|
||||
emitter.ViewEligible = false;
|
||||
RefreshRenderableIndex(emitter, wasRenderable);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -266,6 +382,11 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
emitter.EmittedAccumulator = 0f;
|
||||
}
|
||||
emitter.SimulationEnabled = true;
|
||||
_simulationHandles.Add(handle);
|
||||
if (emitter.VisibilityPolicy == ParticleVisibilityPolicy.World)
|
||||
_worldSimulationHandles.Add(handle);
|
||||
else
|
||||
emitter.ViewEligible = true;
|
||||
}
|
||||
|
||||
/// <summary>True when the given handle still maps to a live emitter.</summary>
|
||||
|
|
@ -287,14 +408,24 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
|
||||
_time += dt;
|
||||
_activeParticleCount = 0;
|
||||
LastTickEmitterVisitCount = 0;
|
||||
|
||||
for (int i = 0; i < _handleOrder.Count; i++)
|
||||
// EmitterDied callbacks may synchronously stop another emitter or
|
||||
// create a replacement. Snapshot the current workset into retained
|
||||
// storage so those mutations cannot invalidate traversal; newly
|
||||
// created emitters begin on the following retail object update.
|
||||
_tickSnapshot.Clear();
|
||||
foreach (int handle in _simulationHandles)
|
||||
_tickSnapshot.Add(handle);
|
||||
|
||||
for (int i = 0; i < _tickSnapshot.Count; i++)
|
||||
{
|
||||
int handle = _handleOrder[i];
|
||||
int handle = _tickSnapshot[i];
|
||||
if (!_byHandle.TryGetValue(handle, out var em))
|
||||
continue;
|
||||
if (!em.SimulationEnabled)
|
||||
continue;
|
||||
LastTickEmitterVisitCount++;
|
||||
bool wasFinishedBeforeUpdate = em.Finished;
|
||||
|
||||
if (em.ViewEligible)
|
||||
|
|
@ -321,10 +452,7 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
// branch may return num_particles == 0 and retire the emitter.
|
||||
if (em.Finished && live == 0 && wasFinishedBeforeUpdate)
|
||||
{
|
||||
_byHandle.Remove(handle);
|
||||
_handleOrder.RemoveAt(i);
|
||||
i--;
|
||||
EmitterDied?.Invoke(handle);
|
||||
RemoveEmitter(handle, em);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -357,6 +485,65 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
/// </summary>
|
||||
public LiveEmitterEnumerable EnumerateEmitters() => new(this);
|
||||
|
||||
/// <summary>
|
||||
/// Enumerates only presentation-visible, view-eligible emitters in the
|
||||
/// requested pass, retaining global spawn order. Renderers should use this
|
||||
/// workset instead of rejecting every logical emitter on every pass.
|
||||
/// </summary>
|
||||
public RenderableEmitterEnumerable EnumerateRenderableEmitters(
|
||||
ParticleRenderPass renderPass) => new(this, renderPass);
|
||||
|
||||
/// <summary>
|
||||
/// Copies the renderable emitters owned by a visibility scope without
|
||||
/// walking unrelated emitters in the same render pass. Results retain
|
||||
/// global emitter-spawn order so equal-distance retail alpha ties remain
|
||||
/// identical to the unscoped path.
|
||||
/// </summary>
|
||||
public void CopyRenderableEmittersForOwners(
|
||||
ParticleRenderPass renderPass,
|
||||
IReadOnlySet<uint> attachedOwnerIds,
|
||||
bool includeUnattached,
|
||||
List<ParticleEmitter> destination,
|
||||
IReadOnlySet<uint>? excludedAttachedOwnerIds = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(attachedOwnerIds);
|
||||
ArgumentNullException.ThrowIfNull(destination);
|
||||
destination.Clear();
|
||||
LastRenderScopeEmitterVisitCount = 0;
|
||||
int passIndex = RenderPassIndex(renderPass);
|
||||
|
||||
if (includeUnattached)
|
||||
{
|
||||
foreach (int handle in _renderableUnattachedHandlesByPass[passIndex])
|
||||
{
|
||||
LastRenderScopeEmitterVisitCount++;
|
||||
if (_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
destination.Add(emitter);
|
||||
}
|
||||
}
|
||||
|
||||
Dictionary<uint, OwnerEmitterBucket> owners = _ownerHandlesByPass[passIndex];
|
||||
foreach (uint ownerId in attachedOwnerIds)
|
||||
{
|
||||
if (excludedAttachedOwnerIds?.Contains(ownerId) == true
|
||||
|| !owners.TryGetValue(ownerId, out OwnerEmitterBucket? bucket))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_scopeHandleScratch.Clear();
|
||||
bucket.CopyRenderableHandlesTo(_scopeHandleScratch);
|
||||
LastRenderScopeEmitterVisitCount += _scopeHandleScratch.Count;
|
||||
foreach (int handle in _scopeHandleScratch)
|
||||
{
|
||||
if (_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
destination.Add(emitter);
|
||||
}
|
||||
}
|
||||
|
||||
destination.Sort(static (left, right) => left.Handle.CompareTo(right.Handle));
|
||||
}
|
||||
|
||||
public readonly struct LiveEmitterEnumerable : IEnumerable<ParticleEmitter>
|
||||
{
|
||||
private readonly ParticleSystem _owner;
|
||||
|
|
@ -372,7 +559,7 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
|
||||
private static IEnumerable<ParticleEmitter> EnumerateBoxed(ParticleSystem owner)
|
||||
{
|
||||
foreach (int handle in owner._handleOrder)
|
||||
foreach (int handle in owner._allHandles)
|
||||
{
|
||||
if (owner._byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
yield return emitter;
|
||||
|
|
@ -382,12 +569,12 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
public struct Enumerator
|
||||
{
|
||||
private readonly ParticleSystem _owner;
|
||||
private int _index;
|
||||
private SortedSet<int>.Enumerator _handles;
|
||||
|
||||
internal Enumerator(ParticleSystem owner)
|
||||
{
|
||||
_owner = owner;
|
||||
_index = -1;
|
||||
_handles = owner._allHandles.GetEnumerator();
|
||||
Current = null!;
|
||||
}
|
||||
|
||||
|
|
@ -395,11 +582,68 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
|
||||
public bool MoveNext()
|
||||
{
|
||||
while (++_index < _owner._handleOrder.Count)
|
||||
while (_handles.MoveNext())
|
||||
{
|
||||
if (_owner._byHandle.TryGetValue(
|
||||
_owner._handleOrder[_index],
|
||||
out ParticleEmitter? emitter))
|
||||
if (_owner._byHandle.TryGetValue(_handles.Current, out ParticleEmitter? emitter))
|
||||
{
|
||||
Current = emitter;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct RenderableEmitterEnumerable : IEnumerable<ParticleEmitter>
|
||||
{
|
||||
private readonly ParticleSystem _owner;
|
||||
private readonly int _passIndex;
|
||||
|
||||
internal RenderableEmitterEnumerable(ParticleSystem owner, ParticleRenderPass renderPass)
|
||||
{
|
||||
_owner = owner;
|
||||
_passIndex = RenderPassIndex(renderPass);
|
||||
}
|
||||
|
||||
public Enumerator GetEnumerator() => new(_owner, _passIndex);
|
||||
|
||||
IEnumerator<ParticleEmitter> IEnumerable<ParticleEmitter>.GetEnumerator()
|
||||
=> EnumerateBoxed(_owner, _passIndex).GetEnumerator();
|
||||
|
||||
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
|
||||
=> EnumerateBoxed(_owner, _passIndex).GetEnumerator();
|
||||
|
||||
private static IEnumerable<ParticleEmitter> EnumerateBoxed(
|
||||
ParticleSystem owner,
|
||||
int passIndex)
|
||||
{
|
||||
foreach (int handle in owner._renderableHandlesByPass[passIndex])
|
||||
{
|
||||
if (owner._byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
yield return emitter;
|
||||
}
|
||||
}
|
||||
|
||||
public struct Enumerator
|
||||
{
|
||||
private readonly ParticleSystem _owner;
|
||||
private SortedSet<int>.Enumerator _handles;
|
||||
|
||||
internal Enumerator(ParticleSystem owner, int passIndex)
|
||||
{
|
||||
_owner = owner;
|
||||
_handles = owner._renderableHandlesByPass[passIndex].GetEnumerator();
|
||||
Current = null!;
|
||||
}
|
||||
|
||||
public ParticleEmitter Current { get; private set; }
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
while (_handles.MoveNext())
|
||||
{
|
||||
if (_owner._byHandle.TryGetValue(_handles.Current, out ParticleEmitter? emitter))
|
||||
{
|
||||
Current = emitter;
|
||||
return true;
|
||||
|
|
@ -432,7 +676,7 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
|
||||
private static IEnumerable<(ParticleEmitter Emitter, int Index)> EnumerateLiveBoxed(ParticleSystem owner)
|
||||
{
|
||||
foreach (var handle in owner._handleOrder)
|
||||
foreach (var handle in owner._allHandles)
|
||||
{
|
||||
if (!owner._byHandle.TryGetValue(handle, out var em))
|
||||
continue;
|
||||
|
|
@ -449,14 +693,14 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
public struct Enumerator
|
||||
{
|
||||
private readonly ParticleSystem _owner;
|
||||
private int _handleIdx;
|
||||
private SortedSet<int>.Enumerator _handles;
|
||||
private ParticleEmitter? _currentEmitter;
|
||||
private int _particleIdx;
|
||||
|
||||
internal Enumerator(ParticleSystem owner)
|
||||
{
|
||||
_owner = owner;
|
||||
_handleIdx = -1;
|
||||
_handles = owner._allHandles.GetEnumerator();
|
||||
_currentEmitter = null;
|
||||
_particleIdx = -1;
|
||||
}
|
||||
|
|
@ -477,11 +721,10 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
_currentEmitter = null;
|
||||
}
|
||||
|
||||
_handleIdx++;
|
||||
if (_handleIdx >= _owner._handleOrder.Count)
|
||||
if (!_handles.MoveNext())
|
||||
return false;
|
||||
|
||||
if (!_owner._byHandle.TryGetValue(_owner._handleOrder[_handleIdx], out var em))
|
||||
if (!_owner._byHandle.TryGetValue(_handles.Current, out var em))
|
||||
continue;
|
||||
|
||||
_currentEmitter = em;
|
||||
|
|
@ -491,6 +734,126 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
}
|
||||
}
|
||||
|
||||
private void RemoveEmitter(int handle, ParticleEmitter emitter)
|
||||
{
|
||||
if (!_byHandle.Remove(handle))
|
||||
return;
|
||||
|
||||
_allHandles.Remove(handle);
|
||||
_simulationHandles.Remove(handle);
|
||||
_worldSimulationHandles.Remove(handle);
|
||||
int passIndex = RenderPassIndex(emitter.RenderPass);
|
||||
_renderableHandlesByPass[passIndex].Remove(handle);
|
||||
if (emitter.AttachedObjectId == 0)
|
||||
{
|
||||
_renderableUnattachedHandlesByPass[passIndex].Remove(handle);
|
||||
}
|
||||
else if (_ownerHandlesByPass[passIndex].TryGetValue(
|
||||
emitter.AttachedObjectId,
|
||||
out OwnerEmitterBucket? bucket))
|
||||
{
|
||||
bucket.RemoveRenderable(handle);
|
||||
bucket.LogicalCount--;
|
||||
if (bucket.LogicalCount == 0)
|
||||
_ownerHandlesByPass[passIndex].Remove(emitter.AttachedObjectId);
|
||||
}
|
||||
NotifyEmitterDied(handle);
|
||||
}
|
||||
|
||||
private void NotifyEmitterDied(int handle)
|
||||
{
|
||||
Action<int>? callbacks = EmitterDied;
|
||||
if (callbacks is null)
|
||||
return;
|
||||
|
||||
List<Exception>? failures = null;
|
||||
foreach (Action<int> callback in callbacks.GetInvocationList().Cast<Action<int>>())
|
||||
{
|
||||
try
|
||||
{
|
||||
callback(handle);
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
(failures ??= []).Add(error);
|
||||
}
|
||||
}
|
||||
|
||||
if (failures is not null)
|
||||
throw new AggregateException(
|
||||
$"One or more emitter-death callbacks failed for handle {handle}.",
|
||||
failures);
|
||||
}
|
||||
|
||||
private void AddEmitterToRenderIndexes(ParticleEmitter emitter)
|
||||
{
|
||||
int passIndex = RenderPassIndex(emitter.RenderPass);
|
||||
OwnerEmitterBucket? ownerBucket = null;
|
||||
if (emitter.AttachedObjectId != 0)
|
||||
{
|
||||
if (!_ownerHandlesByPass[passIndex].TryGetValue(
|
||||
emitter.AttachedObjectId,
|
||||
out ownerBucket))
|
||||
{
|
||||
ownerBucket = new OwnerEmitterBucket();
|
||||
_ownerHandlesByPass[passIndex].Add(emitter.AttachedObjectId, ownerBucket);
|
||||
}
|
||||
ownerBucket.LogicalCount++;
|
||||
}
|
||||
|
||||
if (IsRenderable(emitter))
|
||||
{
|
||||
_renderableHandlesByPass[passIndex].Add(emitter.Handle);
|
||||
if (emitter.AttachedObjectId == 0)
|
||||
_renderableUnattachedHandlesByPass[passIndex].Add(emitter.Handle);
|
||||
else
|
||||
ownerBucket!.AddRenderable(emitter.Handle);
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshRenderableIndex(ParticleEmitter emitter, bool wasRenderable)
|
||||
{
|
||||
bool isRenderable = IsRenderable(emitter);
|
||||
if (wasRenderable == isRenderable)
|
||||
return;
|
||||
|
||||
SortedSet<int> index =
|
||||
_renderableHandlesByPass[RenderPassIndex(emitter.RenderPass)];
|
||||
if (isRenderable)
|
||||
index.Add(emitter.Handle);
|
||||
else
|
||||
index.Remove(emitter.Handle);
|
||||
|
||||
int passIndex = RenderPassIndex(emitter.RenderPass);
|
||||
if (emitter.AttachedObjectId == 0)
|
||||
{
|
||||
if (isRenderable)
|
||||
_renderableUnattachedHandlesByPass[passIndex].Add(emitter.Handle);
|
||||
else
|
||||
_renderableUnattachedHandlesByPass[passIndex].Remove(emitter.Handle);
|
||||
}
|
||||
else if (_ownerHandlesByPass[passIndex].TryGetValue(
|
||||
emitter.AttachedObjectId,
|
||||
out OwnerEmitterBucket? bucket))
|
||||
{
|
||||
if (isRenderable)
|
||||
bucket.AddRenderable(emitter.Handle);
|
||||
else
|
||||
bucket.RemoveRenderable(emitter.Handle);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsRenderable(ParticleEmitter emitter)
|
||||
=> emitter.PresentationVisible && emitter.ViewEligible;
|
||||
|
||||
private static int RenderPassIndex(ParticleRenderPass renderPass)
|
||||
{
|
||||
int index = (int)renderPass;
|
||||
if ((uint)index >= 3u)
|
||||
throw new ArgumentOutOfRangeException(nameof(renderPass));
|
||||
return index;
|
||||
}
|
||||
|
||||
private void AdvanceEmitter(ParticleEmitter em)
|
||||
{
|
||||
for (int i = 0; i < em.Particles.Length; i++)
|
||||
|
|
|
|||
|
|
@ -30,6 +30,7 @@ public sealed class PhysicsScriptRunner
|
|||
private readonly Dictionary<uint, OwnerQueue> _owners = new();
|
||||
private readonly Dictionary<uint, Vector3> _ownerAnchors = new();
|
||||
private readonly List<DelayedCallPes> _delayedCalls = new();
|
||||
private readonly List<uint> _ownerIterationSnapshot = new();
|
||||
private double _gameTime;
|
||||
private long _tickGeneration;
|
||||
private bool _frameTimePublished;
|
||||
|
|
@ -196,10 +197,12 @@ public sealed class PhysicsScriptRunner
|
|||
|
||||
// Snapshot owner IDs. Hooks may append to their current owner, create a
|
||||
// different owner, or delete an owner without invalidating iteration.
|
||||
uint[] ownerIds = _owners.Keys.ToArray();
|
||||
for (int ownerIndex = 0; ownerIndex < ownerIds.Length; ownerIndex++)
|
||||
_ownerIterationSnapshot.Clear();
|
||||
foreach (uint ownerId in _owners.Keys)
|
||||
_ownerIterationSnapshot.Add(ownerId);
|
||||
for (int ownerIndex = 0; ownerIndex < _ownerIterationSnapshot.Count; ownerIndex++)
|
||||
{
|
||||
uint ownerId = ownerIds[ownerIndex];
|
||||
uint ownerId = _ownerIterationSnapshot[ownerIndex];
|
||||
if (!_owners.TryGetValue(ownerId, out OwnerQueue? owner))
|
||||
continue;
|
||||
if (!_canAdvanceOwner(ownerId))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue