fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -22,10 +22,10 @@ public sealed class RetailAnimationLoader : IAnimationLoader
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private readonly DatDatabase? _database;
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private readonly ConcurrentDictionary<uint, Lazy<Animation?>> _cache = new();
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public RetailAnimationLoader(DatCollection dats)
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public RetailAnimationLoader(IDatReaderWriter dats)
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{
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ArgumentNullException.ThrowIfNull(dats);
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_database = dats.Portal;
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_database = dats.Portal.Db;
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_readRaw = id => dats.Portal.TryGetFileBytes(id, out byte[]? bytes)
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? bytes
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: null;
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@ -21,10 +21,10 @@ public sealed class RetailPhysicsScriptLoader
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private readonly DatDatabase? _database;
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private readonly ConcurrentDictionary<uint, Lazy<DatPhysicsScript?>> _cache = new();
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public RetailPhysicsScriptLoader(DatCollection dats)
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public RetailPhysicsScriptLoader(IDatReaderWriter dats)
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{
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ArgumentNullException.ThrowIfNull(dats);
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_database = dats.Portal;
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_database = dats.Portal.Db;
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_readRaw = id => dats.Portal.TryGetFileBytes(id, out byte[]? bytes)
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? bytes
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: null;
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