fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -22,10 +22,10 @@ public sealed class RetailAnimationLoader : IAnimationLoader
private readonly DatDatabase? _database;
private readonly ConcurrentDictionary<uint, Lazy<Animation?>> _cache = new();
public RetailAnimationLoader(DatCollection dats)
public RetailAnimationLoader(IDatReaderWriter dats)
{
ArgumentNullException.ThrowIfNull(dats);
_database = dats.Portal;
_database = dats.Portal.Db;
_readRaw = id => dats.Portal.TryGetFileBytes(id, out byte[]? bytes)
? bytes
: null;

View file

@ -21,10 +21,10 @@ public sealed class RetailPhysicsScriptLoader
private readonly DatDatabase? _database;
private readonly ConcurrentDictionary<uint, Lazy<DatPhysicsScript?>> _cache = new();
public RetailPhysicsScriptLoader(DatCollection dats)
public RetailPhysicsScriptLoader(IDatReaderWriter dats)
{
ArgumentNullException.ThrowIfNull(dats);
_database = dats.Portal;
_database = dats.Portal.Db;
_readRaw = id => dats.Portal.TryGetFileBytes(id, out byte[]? bytes)
? bytes
: null;