fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -1,6 +1,7 @@
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using DatReaderWriter;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Lib.IO;
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using AcDream.Core.Content;
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using System.Collections.ObjectModel;
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using System.Diagnostics.CodeAnalysis;
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@ -20,7 +21,7 @@ namespace AcDream.Content;
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/// <summary>
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/// Interface for the dat reader/writer
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/// </summary>
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public interface IDatReaderWriter : IDisposable {
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public interface IDatReaderWriter : IDisposable, IDatObjectSource {
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/// <summary>
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/// Gets the source directory of the DAT files.
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/// </summary>
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@ -36,6 +37,9 @@ public interface IDatReaderWriter : IDisposable {
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/// </summary>
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IDatDatabase Portal { get; }
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/// <summary>The single cell database exposed by DatCollection.</summary>
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IDatDatabase Cell { get; }
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/// <summary>
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/// The cell region databases. Each key is a cell region ID
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/// </summary>
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@ -51,6 +55,12 @@ public interface IDatReaderWriter : IDisposable {
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/// </summary>
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IDatDatabase Language { get; }
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/// <summary>Alias matching DatCollection's Local database name.</summary>
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IDatDatabase Local { get; }
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/// <summary>Enumerates typed ids across the database selected for the type.</summary>
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IEnumerable<uint> GetAllIdsOfType<T>() where T : IDBObj;
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/// <summary>
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/// A mapping of region ids to region dat file entry ids. key: region id, value: region dat file entry
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/// </summary>
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