fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using AcDream.Content;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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@ -179,7 +180,7 @@ public static class LayoutImporter
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/// </summary>
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/// <param name="dats">The dat collection to read the LayoutDesc from.</param>
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/// <param name="layoutId">The LayoutDesc dat id to read.</param>
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public static ElementInfo? ImportInfos(DatCollection dats, uint layoutId)
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public static ElementInfo? ImportInfos(IDatReaderWriter dats, uint layoutId)
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{
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var ld = dats.Get<LayoutDesc>(layoutId);
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if (ld is null) return null;
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@ -234,7 +235,7 @@ public static class LayoutImporter
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/// top-level template. DialogFactory uses this path for the shared dialog catalog.
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/// </summary>
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public static ElementInfo? ImportInfos(
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DatCollection dats,
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IDatReaderWriter dats,
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uint layoutId,
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uint rootElementId)
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{
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@ -273,7 +274,7 @@ public static class LayoutImporter
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/// <param name="fontResolve">Optional per-element font resolver (see
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/// <see cref="Build"/> for details). Null = original single-font behavior.</param>
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public static ImportedLayout? Import(
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DatCollection dats,
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IDatReaderWriter dats,
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uint layoutId,
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Func<uint, (uint, int, int)> resolve,
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UiDatFont? datFont,
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@ -287,7 +288,7 @@ public static class LayoutImporter
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/// <summary>Import one selected root from a catalog-style LayoutDesc.</summary>
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public static ImportedLayout? Import(
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DatCollection dats,
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IDatReaderWriter dats,
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uint layoutId,
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uint rootElementId,
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Func<uint, (uint, int, int)> resolve,
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@ -314,7 +315,7 @@ public static class LayoutImporter
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/// (cycle-guarded by <paramref name="baseChain"/>), then resolves + attaches children.
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/// </summary>
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private static ElementInfo Resolve(
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DatCollection dats,
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IDatReaderWriter dats,
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ElementDesc d,
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HashSet<(uint layoutId, uint elementId)> baseChain)
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{
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@ -369,7 +370,7 @@ public static class LayoutImporter
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}
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private static void IncorporateChildren(
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DatCollection dats,
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IDatReaderWriter dats,
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ElementInfo result,
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IReadOnlyList<ElementInfo>? baseChildren,
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ElementDesc derived)
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@ -406,7 +407,7 @@ public static class LayoutImporter
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}
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private static ElementInfo IncorporateResolvedChild(
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DatCollection dats,
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IDatReaderWriter dats,
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ElementInfo baseChild,
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ElementDesc derivedChild)
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{
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