fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -1,5 +1,6 @@
using System.Collections.Generic;
using DatReaderWriter;
using AcDream.Content;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Types;
@ -30,7 +31,7 @@ public static class ItemListCellTemplate
/// Returns 0 when the layout/element/attribute/prototype/media is absent (the caller keeps
/// the <see cref="UiItemSlot"/> default).
/// </summary>
public static uint ResolveEmptySprite(DatCollection dats, uint listLayoutId, uint listElementId)
public static uint ResolveEmptySprite(IDatReaderWriter dats, uint listLayoutId, uint listElementId)
{
var listLd = dats.Get<LayoutDesc>(listLayoutId);
if (listLd is null) return 0;
@ -52,7 +53,7 @@ public static class ItemListCellTemplate
/// attribute <c>0x1000000E</c>.
/// </summary>
public static uint ResolveEmptySprite(
DatCollection dats,
IDatReaderWriter dats,
ElementInfo resolvedRoot,
uint listElementId)
{
@ -71,7 +72,7 @@ public static class ItemListCellTemplate
/// <see cref="CatalogLayoutId"/>. Paperdoll lists select distinct prototypes for their
/// jewelry, weapon, clothing, and armor locations even though the lists share one base.
/// </summary>
public static uint ResolvePrototypeEmptySprite(DatCollection dats, uint prototypeElementId)
public static uint ResolvePrototypeEmptySprite(IDatReaderWriter dats, uint prototypeElementId)
{
if (prototypeElementId == 0) return 0;