fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -9,20 +9,24 @@ namespace AcDream.App.Rendering.Wb;
/// entities (procedural / dat-hydrated, identified by
/// <c>ServerGuid == 0</c>) drive ref counts. Server-spawned entities
/// (per-instance tier) are skipped — those go through
/// <c>EntitySpawnAdapter</c> + <c>TextureCache.GetOrUploadWithPaletteOverride</c>
/// <c>EntitySpawnAdapter</c> and the owner-scoped texture path
/// (see Phase N.4 spec, Architecture → Two-tier rendering split).
///
/// <para>
/// On load: walks the landblock's atlas-tier entities, collects unique
/// GfxObj ids from their <c>MeshRefs</c>, calls
/// <c>IncrementRefCount</c> per id, and pins each specialized EnvCell geometry
/// id without starting generic GfxObj decode. Snapshots both id-sets per
/// landblock so unload can match the load 1:1.
/// id without starting generic GfxObj decode. Each reference has an explicit
/// desired/held marker so a throwing backend cannot make the logical snapshot
/// disagree with the physical reference count.
/// </para>
///
/// <para>
/// On unload: looks up both snapshots, calls <c>DecrementRefCount</c> per id,
/// drops the snapshots. Unknown / never-loaded landblocks no-op.
/// On unload: releases only references whose held marker is still set. A
/// before-commit failure remains retryable; an after-commit
/// <see cref="MeshReferenceMutationException"/> advances the marker before the
/// exception is propagated. The registration is dropped only after every held
/// reference has been released. Unknown / never-loaded landblocks no-op.
/// </para>
///
/// <para>
@ -42,15 +46,21 @@ namespace AcDream.App.Rendering.Wb;
/// </summary>
public sealed class LandblockSpawnAdapter
{
private readonly IWbMeshAdapter _adapter;
private sealed class ReferenceRegistration
{
public bool Desired;
public bool Held;
}
// Maps landblock id → unique GfxObj ids registered for that landblock.
// Written on load, read+cleared on unload. Single-threaded (streaming worker).
private readonly Dictionary<uint, HashSet<ulong>> _idsByLandblock = new();
// EnvCell shells are prepared through PrepareEnvCellGeomMeshDataAsync rather
// than generic GfxObj loading, but still require explicit lifetime pins.
// Keep their synthetic ids separate so registration uses the no-decode pin.
private readonly Dictionary<uint, HashSet<ulong>> _additionalReadinessIdsByLandblock = new();
private sealed class LandblockRegistration
{
public bool WantsLoaded;
public Dictionary<ulong, ReferenceRegistration> Ordinary { get; } = new();
public Dictionary<ulong, ReferenceRegistration> Prepared { get; } = new();
}
private readonly IWbMeshAdapter _adapter;
private readonly Dictionary<uint, LandblockRegistration> _registrations = new();
public LandblockSpawnAdapter(IWbMeshAdapter adapter)
{
@ -81,33 +91,40 @@ public sealed class LandblockSpawnAdapter
unique.Add((ulong)meshRef.GfxObjId);
}
if (!_idsByLandblock.TryGetValue(landblock.LandblockId, out var registered))
HashSet<ulong>? preparedIds = additionalReadinessIds is null
? null
: new HashSet<ulong>(additionalReadinessIds);
if (!_registrations.TryGetValue(landblock.LandblockId, out var registration))
{
_idsByLandblock[landblock.LandblockId] = unique;
foreach (var id in unique) _adapter.IncrementRefCount(id);
registration = new LandblockRegistration { WantsLoaded = true };
_registrations.Add(landblock.LandblockId, registration);
}
else
else if (!registration.WantsLoaded)
{
foreach (var id in unique)
{
if (registered.Add(id))
_adapter.IncrementRefCount(id);
}
// This is a new load edge that arrived while a preceding unload
// still had unfinished releases. The new snapshot replaces the old
// desired set. Any still-held overlap remains acquired; obsolete
// residual references are released by Reconcile below.
MarkAllUndesired(registration.Ordinary);
MarkAllUndesired(registration.Prepared);
registration.WantsLoaded = true;
}
if (!_additionalReadinessIdsByLandblock.TryGetValue(
landblock.LandblockId,
out var additional))
{
additional = new HashSet<ulong>();
_additionalReadinessIdsByLandblock[landblock.LandblockId] = additional;
}
if (additionalReadinessIds is not null)
{
foreach (var id in additionalReadinessIds)
if (additional.Add(id))
_adapter.PinPreparedRenderData(id);
}
MarkDesired(registration.Ordinary, unique);
if (preparedIds is not null)
MarkDesired(registration.Prepared, preparedIds);
List<Exception>? failures = null;
ReleaseUndesired(registration.Ordinary, ref failures);
ReleaseUndesired(registration.Prepared, ref failures);
PruneReleasedUndesired(registration.Ordinary);
PruneReleasedUndesired(registration.Prepared);
AcquireDesired(registration.Ordinary, prepared: false, ref failures);
AcquireDesired(registration.Prepared, prepared: true, ref failures);
ThrowFailures(
failures,
$"Landblock 0x{landblock.LandblockId:X8} mesh-reference acquisition did not fully converge.");
}
/// <summary>
@ -117,17 +134,19 @@ public sealed class LandblockSpawnAdapter
/// </summary>
public bool IsLandblockRenderReady(uint landblockId)
{
if (!_idsByLandblock.TryGetValue(landblockId, out var registered)
|| !_additionalReadinessIdsByLandblock.TryGetValue(landblockId, out var additional))
{
if (!_registrations.TryGetValue(landblockId, out var registration)
|| !registration.WantsLoaded)
return false;
}
foreach (var id in registered)
if (!_adapter.IsRenderDataReady(id))
foreach (var pair in registration.Ordinary)
if (!pair.Value.Desired
|| !pair.Value.Held
|| !_adapter.IsRenderDataReady(pair.Key))
return false;
foreach (var id in additional)
if (!_adapter.IsRenderDataReady(id))
foreach (var pair in registration.Prepared)
if (!pair.Value.Desired
|| !pair.Value.Held
|| !_adapter.IsRenderDataReady(pair.Key))
return false;
return true;
}
@ -139,11 +158,127 @@ public sealed class LandblockSpawnAdapter
/// </summary>
public void OnLandblockUnloaded(uint landblockId)
{
if (!_idsByLandblock.TryGetValue(landblockId, out var unique)) return;
foreach (var id in unique) _adapter.DecrementRefCount(id);
if (_additionalReadinessIdsByLandblock.TryGetValue(landblockId, out var additional))
foreach (var id in additional) _adapter.DecrementRefCount(id);
_idsByLandblock.Remove(landblockId);
_additionalReadinessIdsByLandblock.Remove(landblockId);
if (!_registrations.TryGetValue(landblockId, out var registration))
return;
registration.WantsLoaded = false;
MarkAllUndesired(registration.Ordinary);
MarkAllUndesired(registration.Prepared);
List<Exception>? failures = null;
ReleaseUndesired(registration.Ordinary, ref failures);
ReleaseUndesired(registration.Prepared, ref failures);
PruneReleasedUndesired(registration.Ordinary);
PruneReleasedUndesired(registration.Prepared);
// Even an after-commit backend exception may report failure after the
// final physical release. Drop the registration before propagating in
// that case so a caller retry cannot decrement the same reference.
if (registration.Ordinary.Count == 0 && registration.Prepared.Count == 0)
_registrations.Remove(landblockId);
ThrowFailures(
failures,
$"Landblock 0x{landblockId:X8} mesh-reference release did not fully converge.");
}
private static void MarkDesired(
Dictionary<ulong, ReferenceRegistration> registrations,
IEnumerable<ulong> ids)
{
foreach (ulong id in ids)
{
if (!registrations.TryGetValue(id, out var reference))
{
reference = new ReferenceRegistration();
registrations.Add(id, reference);
}
reference.Desired = true;
}
}
private static void MarkAllUndesired(
Dictionary<ulong, ReferenceRegistration> registrations)
{
foreach (var reference in registrations.Values)
reference.Desired = false;
}
private void AcquireDesired(
Dictionary<ulong, ReferenceRegistration> registrations,
bool prepared,
ref List<Exception>? failures)
{
foreach (var pair in registrations)
{
ReferenceRegistration reference = pair.Value;
if (!reference.Desired || reference.Held)
continue;
try
{
if (prepared)
_adapter.PinPreparedRenderData(pair.Key);
else
_adapter.IncrementRefCount(pair.Key);
reference.Held = true;
}
catch (Exception error)
{
if (error is MeshReferenceMutationException { MutationCommitted: true })
reference.Held = true;
(failures ??= new List<Exception>()).Add(error);
}
}
}
private void ReleaseUndesired(
Dictionary<ulong, ReferenceRegistration> registrations,
ref List<Exception>? failures)
{
foreach (var pair in registrations)
{
ReferenceRegistration reference = pair.Value;
if (reference.Desired || !reference.Held)
continue;
try
{
_adapter.DecrementRefCount(pair.Key);
reference.Held = false;
}
catch (Exception error)
{
if (error is MeshReferenceMutationException { MutationCommitted: true })
reference.Held = false;
(failures ??= new List<Exception>()).Add(error);
}
}
}
private static void PruneReleasedUndesired(
Dictionary<ulong, ReferenceRegistration> registrations)
{
List<ulong>? released = null;
foreach (var pair in registrations)
{
if (!pair.Value.Desired && !pair.Value.Held)
(released ??= new List<ulong>()).Add(pair.Key);
}
if (released is null)
return;
foreach (ulong id in released)
registrations.Remove(id);
}
private static void ThrowFailures(List<Exception>? failures, string message)
{
if (failures is null)
return;
if (failures.Count == 1)
throw failures[0];
throw new AggregateException(message, failures);
}
}