fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -15,7 +15,10 @@ namespace AcDream.App.Rendering.Vfx;
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/// (<c>0x0051D180</c>). This registry is the modern, read-only seam exposing
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/// those same final frames without coupling Core effects to the renderer.
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/// </remarks>
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public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityEffectCellSource
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public sealed class EntityEffectPoseRegistry :
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IEntityEffectPoseSource,
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IEntityEffectCellSource,
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IEntityEffectPoseChangeSource
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{
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private sealed class PoseRecord
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{
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@ -27,6 +30,8 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
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private readonly Dictionary<uint, PoseRecord> _poses = new();
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public event Action<uint>? EffectPoseChanged;
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public int Count => _poses.Count;
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public void Publish(WorldEntity entity, IReadOnlyList<Matrix4x4> partLocal)
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@ -60,17 +65,24 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
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Matrix4x4 rootWorld = Matrix4x4.CreateFromQuaternion(entity.Rotation)
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* Matrix4x4.CreateTranslation(entity.Position);
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bool changed;
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if (!_poses.TryGetValue(entity.Id, out PoseRecord? record))
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{
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record = new PoseRecord();
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_poses.Add(entity.Id, record);
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changed = true;
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}
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else
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{
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changed = record.RootWorld != rootWorld
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|| record.CellId != (entity.EffectCellId ?? entity.ParentCellId ?? 0u);
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}
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record.RootWorld = rootWorld;
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record.CellId = entity.EffectCellId ?? entity.ParentCellId ?? 0u;
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if (entity.IndexedPartTransforms.Count > 0)
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{
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CopyParts(
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changed |= CopyParts(
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record,
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entity.IndexedPartTransforms,
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entity.IndexedPartAvailable);
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@ -78,15 +90,26 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
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else
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{
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if (record.PartLocal.Length != entity.MeshRefs.Count)
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{
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record.PartLocal = new Matrix4x4[entity.MeshRefs.Count];
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changed = true;
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}
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if (record.PartAvailable.Length != entity.MeshRefs.Count)
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{
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record.PartAvailable = new bool[entity.MeshRefs.Count];
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changed = true;
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}
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for (int i = 0; i < entity.MeshRefs.Count; i++)
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{
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changed |= record.PartLocal[i] != entity.MeshRefs[i].PartTransform
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|| !record.PartAvailable[i];
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record.PartLocal[i] = entity.MeshRefs[i].PartTransform;
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record.PartAvailable[i] = true;
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}
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}
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if (changed)
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EffectPoseChanged?.Invoke(entity.Id);
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}
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public void Publish(
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@ -100,15 +123,23 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
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return;
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ArgumentNullException.ThrowIfNull(partLocal);
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bool changed;
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if (!_poses.TryGetValue(localEntityId, out PoseRecord? record))
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{
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record = new PoseRecord();
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_poses.Add(localEntityId, record);
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changed = true;
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}
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else
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{
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changed = record.RootWorld != rootWorld || record.CellId != cellId;
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}
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record.RootWorld = rootWorld;
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record.CellId = cellId;
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CopyParts(record, partLocal, availability);
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changed |= CopyParts(record, partLocal, availability);
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if (changed)
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EffectPoseChanged?.Invoke(localEntityId);
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}
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/// <summary>Refresh only the moving root while retaining current part poses.</summary>
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@ -117,15 +148,36 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
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ArgumentNullException.ThrowIfNull(entity);
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if (!_poses.TryGetValue(entity.Id, out PoseRecord? record))
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return false;
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record.RootWorld = Matrix4x4.CreateFromQuaternion(entity.Rotation)
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Matrix4x4 rootWorld = Matrix4x4.CreateFromQuaternion(entity.Rotation)
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* Matrix4x4.CreateTranslation(entity.Position);
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record.CellId = entity.EffectCellId ?? entity.ParentCellId ?? 0u;
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uint cellId = entity.EffectCellId ?? entity.ParentCellId ?? 0u;
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if (record.RootWorld == rootWorld && record.CellId == cellId)
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return true;
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record.RootWorld = rootWorld;
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record.CellId = cellId;
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EffectPoseChanged?.Invoke(entity.Id);
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return true;
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}
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public bool Remove(uint localEntityId) => _poses.Remove(localEntityId);
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public bool Remove(uint localEntityId)
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{
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if (!_poses.Remove(localEntityId))
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return false;
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EffectPoseChanged?.Invoke(localEntityId);
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return true;
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}
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public void Clear() => _poses.Clear();
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public void Clear()
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{
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if (_poses.Count == 0)
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return;
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uint[] removedOwners = _poses.Keys.ToArray();
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_poses.Clear();
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foreach (uint owner in removedOwners)
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EffectPoseChanged?.Invoke(owner);
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}
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public bool TryGetRootPose(uint localEntityId, out Matrix4x4 rootWorld)
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{
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@ -196,21 +248,32 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
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return false;
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}
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private static void CopyParts(
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private static bool CopyParts(
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PoseRecord record,
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IReadOnlyList<Matrix4x4> partLocal,
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IReadOnlyList<bool>? availability)
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{
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if (availability is not null && availability.Count != partLocal.Count)
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throw new ArgumentException("Part pose and availability counts must match.");
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bool changed = false;
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if (record.PartLocal.Length != partLocal.Count)
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{
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record.PartLocal = new Matrix4x4[partLocal.Count];
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changed = true;
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}
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if (record.PartAvailable.Length != partLocal.Count)
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{
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record.PartAvailable = new bool[partLocal.Count];
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changed = true;
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}
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for (int i = 0; i < partLocal.Count; i++)
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{
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bool partAvailable = availability is null || availability[i];
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changed |= record.PartLocal[i] != partLocal[i]
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|| record.PartAvailable[i] != partAvailable;
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record.PartLocal[i] = partLocal[i];
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record.PartAvailable[i] = availability is null || availability[i];
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record.PartAvailable[i] = partAvailable;
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}
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return changed;
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}
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}
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